nutranurse
Unlikeliest of Slash Fics
- Joined
- Jan 30, 2009
- Messages
- 2,077
Coolio!
I agree on the maps, let's keep it simple to keep it painless for you.
Tentative super-nations? I may have offended thousands of peoples in the creation of this map, though.
I just spent the past half hour or so coming up with a combat model, but realized it was a bit too complicated. To sum it up it would have seen players assign orders to their soldiers via "Routines." These "Routines", in turn, give bonuses during the three specific "Rounds" of combat (Opening/Engagement/Closing). i.e. a "Scouting" Routine gives you +3/+2/+1 & +/- your DEX/BRA scores, meaning +3 in the opening round, +2 in the engagement round, +1 in the closing round, and it has the added effect of putting the soldier up in the front so in the case of deaths they are the ones to die first.
However, on top of this there were stat bonuses, weapon bonuses, etc. etc. and it seemed like it was too much to do every turn for so many players.
I agree on the maps, let's keep it simple to keep it painless for you.
Tentative super-nations? I may have offended thousands of peoples in the creation of this map, though.
Spoiler :
I just spent the past half hour or so coming up with a combat model, but realized it was a bit too complicated. To sum it up it would have seen players assign orders to their soldiers via "Routines." These "Routines", in turn, give bonuses during the three specific "Rounds" of combat (Opening/Engagement/Closing). i.e. a "Scouting" Routine gives you +3/+2/+1 & +/- your DEX/BRA scores, meaning +3 in the opening round, +2 in the engagement round, +1 in the closing round, and it has the added effect of putting the soldier up in the front so in the case of deaths they are the ones to die first.
However, on top of this there were stat bonuses, weapon bonuses, etc. etc. and it seemed like it was too much to do every turn for so many players.