I have played a few games now (trying to patiently withstand the game crashing quite frequently at larger maps... I hope there will be a hotfix soon that will improve things for me, but I digress), and I noticed a peculiar thing.
Namely, I don't think I've seen an archeological dig site spawn on any tile with an improvement built.
I am not sure if it's a matter of me never noticing one, or not being lucky enough to find one, but I get the feeling an improved hex does not seem to spawn an archeological dig, ever. Is that the case? Could anyone confirm seeing a site on a Farm or Mine or whatever, or is my observation true?
If I'm indeed right, I have rather mixed feelings about it. On the one hand, it makes dig site spawn in rather remote locations - it's both flavourful and means there will be a race to get some of the sites. It also gives an extra incentive to grow larger borders, which is a little trickier in BNW, especially if you don't open Tradition (and it's the first time since G&K that I actually sometimes don't). On the other hand, it almost feels like a player is punished for having heavily improved cities...
Namely, I don't think I've seen an archeological dig site spawn on any tile with an improvement built.
I am not sure if it's a matter of me never noticing one, or not being lucky enough to find one, but I get the feeling an improved hex does not seem to spawn an archeological dig, ever. Is that the case? Could anyone confirm seeing a site on a Farm or Mine or whatever, or is my observation true?
If I'm indeed right, I have rather mixed feelings about it. On the one hand, it makes dig site spawn in rather remote locations - it's both flavourful and means there will be a race to get some of the sites. It also gives an extra incentive to grow larger borders, which is a little trickier in BNW, especially if you don't open Tradition (and it's the first time since G&K that I actually sometimes don't). On the other hand, it almost feels like a player is punished for having heavily improved cities...