After a couple years of reading these forums, finally I decided to post something
The Barracuda is a futuristic plane inspired in WH 40K Thunderbolt Fighter. The model is 1600 polys and mostly finished.
Now the problem is that I REALLY suck at texturing. I have been working on both Simcity 4 modding and Second Life and texturing there is done face by face, applying a different UVW map to each primitive. I have yet to learn how to texture this way, so any pointers/tutorials will be greatly appreciated
Meanwhile, I would love it if someone could take care of texturing this model!
The Barracuda is a futuristic plane inspired in WH 40K Thunderbolt Fighter. The model is 1600 polys and mostly finished.
Now the problem is that I REALLY suck at texturing. I have been working on both Simcity 4 modding and Second Life and texturing there is done face by face, applying a different UVW map to each primitive. I have yet to learn how to texture this way, so any pointers/tutorials will be greatly appreciated
Meanwhile, I would love it if someone could take care of texturing this model!