Unhappiness from specialists

Recon777

Chieftain
Joined
Jul 5, 2011
Messages
14
Just curious - is there something other than having specialists that can cause "unhappiness from specialists" ? I have 7 cities, 3 of which are puppets. I've built theaters and am trying to get my happiness back above zero. Currently its -8 unhappy and hovering over the face informs me that its because of 21 from number of cities, 69 from population and 12 from specialists. So I went and removed ALL my specialists putting everybody back to work on the land to see how that affected things. It didn't change *anything*. A couple turns later and its still -8. Do I have to do something else to get the specialist unhappiness to go away?
 
Just curious - is there something other than having specialists that can cause "unhappiness from specialists" ? I have 7 cities, 3 of which are puppets. I've built theaters and am trying to get my happiness back above zero. Currently its -8 unhappy and hovering over the face informs me that its because of 21 from number of cities, 69 from population and 12 from specialists. So I went and removed ALL my specialists putting everybody back to work on the land to see how that affected things. It didn't change *anything*. A couple turns later and its still -8. Do I have to do something else to get the specialist unhappiness to go away?

Specialists each generate 1 :c5unhappy:, the same as normal citizens. The cure for this is the Democracy SP on the Freedom Policy Tree, which reduces specialist unhappiness to 1/2 the normal amount.
 
Puppets assign specialists, especially merchants, but these do not show up on the puppet city screen. You can count how many are working tiles, and from there work out how many are specialists. You can't modify the assignment.

If you have no applicable policies, it doesn't matter, happiness-wise, whether those citizens are specialists or working a field. Democracy makes it good that puppets prefer specialists.
 
I never understood why allowing the middle class to exist (specialists) should actually increase unhappiness. You would think that a promotion from serfdom (working a tile) would actually be a relief, thus adding happiness...
 
I never understood why allowing the middle class to exist (specialists) should actually increase unhappiness. You would think that a promotion from serfdom (working a tile) would actually be a relief, thus adding happiness...

If the specialists are chosen/allowed by the great leader and a form of middle class is formed that middle class will protect their rights with whatever means they have (for example by guilds) so the lower class don't take what they think is theirs. This can cause additional tension in a city.
 
I miss Civ 3 Clowns. Seriously, adding Artists should increase happiness at least, that gives me a reason to use them over engineers.
 
Top Bottom