What We Know About Brave New World

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A Short Run Down of all we know

for a more detailed explanation please visit AriochIV's Well of Souls

Release Date North America - 9th July, Rest of World - 12th July

New Civilizations

Assyria
- Leader - Ashurbanipal
- Capital - Assur
- Unique Ability - Treasures of Ninevah; Steal one Tech from each captured city (only once per city)
- Uniqe Unit - Siege Tower; Catapult replacement;attacking bonuses against cities to nearby friendly units; Can only attack cities
- Unique Building - Royal Library; Library replacement; +1 Science for every citizen; extra XP to combat units if their masterpiece slot is filled.

Brazil
- Leader - Pedro II
- Capital - Rio de Janeiro
- Unique Ability - Carnival; Replace Golden Ages; +50% production of Great Person points for Artist; x2 tourism
- Unique Unit - Brazilian Expeditionary Force; Generates more progress towards Golden Age, the Carnival for Brazil (x2 if in enemy territory).
- Unique Tile Improvement - Brazilian Wood Camp; Requires Jungle; +2 Gold per turn; +2 Culture after Acoustics

Indonesia
- Leader - Gajah Mada
- Capital - Jakarta
- Unique Ability - Spice Islanders; The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (Nutmeg, Cloves, or Pepper)
- Unique Unit - Kris Swordsman; Gets a "completely random" promotion after its first round of combat. Like - Ambition: +50% Combat bonus when attacking. -20% penalty when defending. Recruitment: Heals all damage if kills non-barbarian unit. Heroism: ?; Replaces Swordsman.
- Unique Building - Candi; Replaces the Garden; Must be built in a city on a river or lake; It grants you +2 Faith for every world religion that has at least one follower in the city.

Morocco

- Leader - Ahmad al-Mansur
- Capital - Marrakech
- Unique Ability - Gateway to Africa; Receives +3 Gold and +1 Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco
- Unique Unit - Berber Cavalry; Cost 150, Moves 4, Strength 34, 1 Horse, Mounted unit that specializes in Desert warfare and protecting Moroccan lands. Recieves combat bonuses when fighting both in Desert tiles and in Moroccan territory.
- Unique Tile Improvement - Kasbah; A Kasbah can only be built on a Desert tile. It provides one additional Food, Production and Gold. It also provides the same +50% defense bonus as a fort. Must be built in Moroccan territory.

Poland
- Leader - Casimir III
- Capital - Warsaw
- Unique Ability - Solidarity; receive a free Social Policy when they advance into each new era
- Unique Unit - Winged Hussar; Lancer replacement; If they deal more damage in combat than they take, the unit they're fighting is forced back one tile. If the enemy has nowhere to run, they take extra damage and may be destroyed; starts with Shock I, Formation I, & Heavy Charge
- Unique Building - Ducal Stable; Stable replacement; 15% Production; 15xp for Mounted Units; +1 Gold and Production on Pastures

Portugal

- Leader - Maria I
- Capital - Lisbon
- Unique Ability - Mare Clausum; Resource diversity grants twice as much Gold for Portugal in International Trade Routes
- Unique Unit - Nau; Replaces the Caravel; Can sell exotic goods for Gold and XP in foreign lands (can be used only once); Strength 20; Movement 5
- Unique Tile Improvement - Feitoria; Built in City States; Allows you to take a copy of their Luxury resources; you get two is you are allied with the City State; Also provides a defensive bonus; Pillaging a Portuguese Feitoria constitutes an act of war

The Shoshone

- Leader - Pocatello
- Capital - Moson Kahni
- Unique Ability - Great Expanse - Founded cities start with 14 tiles; units receive a combat bonus when fighting within their own territory; Start with a Pathfinder rather than a Warrior
- Unique Unit - Pathfinder - replaces Scout; explores like a scout and fights like a warrior; possesses a promotion that allows it to choose the benefit when uncovering an ancient ruin;
- Unique Unit - Comanche Riders - replaces Cavalry; cheaper and faster than the base unit

Venice

- Leader - Enrico Dandolo
- Capital - Venice
- Unique Ability - Serenissima - Cannot gain settlers nor annex cities; double the normal number of trade routes available; a Merchant of Venice appears after researching Optics; may purchase in puppeted cities; Merchant of Venice instead of Settler through the Liberty policy
- Unique Unit - Merchant of Venice - replaces Great Merchant; can purchase City-States bringing them under Venetian control as a Puppet
- Unique Unit - Great Galleass - replaces Galleass; stronger range attack; more resilient in battle; cost more than base unit

Zulu

- Leader - Shaka
- Capital - Ulundi
- Unique Ability - Iklwa;reduction of 50% of maintenance costs for his melee units and all military units require 25 percent less XP to earn a promotion
- Unique Unit - Impi; Replaces Pikeman; Can undertake a ranged attack before entering into a melee combat
- Unique Building - Ikanda; Replaces Barracks; provides new upgrades, such as bonus to flanking & vs. gunpowder units

Old Civilizations that have been changed

Arabia

- Unique Ability - Arabia has 50% longer Caravan routes, and have stronger religious pressure along trade routes.

India

- Unique Building - Mughal Fort gold bonus after Flight now changed to a Tourism bonus instead

Iroquois

- Unique Ability - Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to established City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads."

France

- Unique Ability - City of Light; Great work theaming bonuses are doubled in their capital (Paris)
- Unique Tile Improvement - Château; +2 culture and +2 gold; extra culture and gold with flight; cannot be built adjacent to each other; must be built next to a luxurious resource; provides a defensive bonus; only the French may build it

New Wonders (8/8 in Expansion revealed)

- Borobudur; +5 Faith; Must be built in a Holy City; 3 free Missionaries
- Broadway; Unlocked at Radio; Gives a free Great Musician; has space for 3 Great Works of Music
- Globe Theatre; Unlocked at Printing Press; this generates a Great Writer and has space for 2 Great Works of Writing
- Prora; Unlocks with Flight;+2 Happiness; +1 more Happiness for every 2 policies you have adopted; 1 Free Social Policy; Must be constructed in a coastal city.; Requires Autocracy
- Red Fort
- The Parthenon; +4 Culture; Has one Great Art slot which comes with a prefilled Great Artwork
- Uffizi Museum; Unlocked at Archeology; also you need to unlock the Aesthetics's Social Policy Tree; has 3 Great Works of Art slots

International Projects

- International Space Station; Created by the player who give the most production to the ISS world Congress Resolution


National Wonders

- Artist Guild; 1 Great Artist Points; has slots for two specialist which can also create Great Artist Points
- East India Company; Must have built a Market in all Cities. The cost goes up the more cities there are in the empire. Trade routes other players make to a city with an East India Company will generate an extra 4 Gold for the city owner and the trade route owner gains an additional 2 Gold for the trade route.; Replaces National Treasury
- National Visitor's Center; Must have built a Hotel in all Cities. The cost goes up the more cities there are in the empire. 100% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +100%.
- Musician Guild; 3 Great Musician Points; has slots for two specialist which can also create Great Musician Points
- Writers Guild; 2 Great Writers Points; has slots for two specialist which can also create Great Writers Points

New Non-Unique Buildings

- Airport; gives a city a tourism boost; used to airlift troops
- Caravansary; Land trade routes originating from this city have a 50% increase in range and produce an additional 2 Gold when connecting to another civilization.
- Hotel; Discovered with Refrigeration; 50% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +50%
-Zoo

New Non-Unique Units

- Axeman Unit (Possibly Barbarian or maybe a new UU)
- Archaeologists; Unlocked with Archeology; City needs a University to be able to build the Archaeologist; Can turn the Antiquities Site into Either an Artifact for your Museums or set up a memorial that generates culture
- Bazooka; Unlocked with Nuclear Fusion?
- Caravan (Trade Unit); Unlocked by Animal Husbandry; Range 10 Tiles; Is Automated; Has no line of sight
- Cargo Ship (Trade Unit); Unlocked by Sailing; Range 45 Tiles; 2x more Gold than Land Routes; Is Automated; Has no line of sight
- Great Artist; Can Create a Great Work (Art); its Second Ability can create a Golden Age
- Great Musician; Can create a Great Work (Music); its Second Ability is to go on a Concert Tour boasting your Tourism in that civ
- Great Writer; Can Create a Great Work (Literature); its Second Ability is to create a Political Treatise an internal culture bomb
- XCom Squad; can be dropped 40 tiles away

New Technologies

- Internet - Doubles Tourism

New Non-Unique Terrain Improvements

- Antiquity Site; Created in locations of key activity from the start of the game, Barbarian Camps, Destroyed cities etc;
- Archeology Dig; Created by an Archeologist on an Antiquity Site
- Landmark Site; Created from a Archeology Site; +1 Culture per Era older than the civ's current Era

New Natural Wonders

- Kilimanjaro; +3 food, +2 culture, all units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game.
- Lake Victoria; +6 food
- Solomon Mines; +6 production

New Non-Unique Promotions

- Flight Deck 1, 2 & 3, all add +1 aircraft slot. So a carrier with all 3 promotions can carry 6 aircraft.
- Wolfpack 1, 2 & 3 naval promotions. Each gives a 25% bonus to attack strength
.

World Congress and Diplomacy

The World Congress/ The United Nations

- Unlocked by the first person to met all the Civilizations on the map when you have researched (or built the reviews are not clear on this) the Printing Press
- The Founding Civ. becomes the Host of the World Congress with a bonus delegate
- The amount of delegates a Civ gets to send increases per Era
- City States will send delegates after it reaches a certain age
- Some Wonder/s increase your delegates
- In each session of the WC only two proposals will be voted on
- The Host chooses one of the resolutions and another civ (the one with the next largest amount of delegates) chooses another
- There will be a couple of turns between the announcement of the session and the vote to allow some wheeling and dealing to occur to influence the vote in which you can bribe other players to vote for or against the current resolution
- For a resolution to pass it need to get more Yea votes than Nay
- at some point the World Congress gets changed to The United Nations
- Resolutions can be repealed
- You can not ignore a resolution

Normal World Congress/ The United Nations Resolutions

- World leaders; Diplomatic Victory; Needs a two-thirds majority (if this fails the two civilizations with the most votes permanently get an extra delegate)
- Elect a Chairman; a new chairman is elected; the Civ who is the chairman gets twice the amount of delegates
- City-state Trading Ban; city-state X is banned having trading routes with anyone else
- Civilization Trade embargo; no one can have trade routes with Civilization X
- Ban Luxury; players no longer receive happiness from Luxury X
- Unit Tax; Unit Maintenance is increased by 25%
- Scholar's Circle; members research technologies 20% faster if someone else already has researched the technology
- Cultural Heritage Site; Every World Wonder gets +3 Culture
- Natural Heritage sites; Each worked natural wonder yields +5 culture
- Nuclear Containment; No more nuclear bombs can be built; does not effect any already built
- World Religion; The civ which has the most cities of religion X gets 2 additional votes and this religion spreads faster and the holy city generates plus 50% tourism
- World ideology; +2 seats in the Congress for civilizations who follow ideology X
- Arts funding; Great Artists, Writers & Musicians receive 33% Bonus; Great Scientist, Engineers & receive 33% Penalty
- Science Funding; The opposite of arts funding
- Historic Monuments; Each Great Persons Monument yields +2 culture, Historical monuments yield +4 culture (if worked)

Special World Congress/ The United Nations Resolutions

- Every Civ contributes to the projects until a target amount of production is donated (it's not based on a number of turns).
- The threshold for 2nd Tier Contribution is a proportional share of the target production (divided by number of civs).
- The threshold for 3rd Tier Contribution is 50% of the 2nd Tier Contribution threshold.

- World Fair; Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus; Gold Medal) Culture Doubled for 20 turns; Silver Medal) Free Social Policy; Bronze Medal) 500 points towards a Golden Age
- World Games; Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus; Gold Medal) Tourism doubled for 20 turns, Free Social Policy; Silver Medal) +3 Happiness, +30 influence with city states; Bronze Medal) +3 happines
- International Space Station; Every Civ contributes to this project for a couple of turns; ISS gives the chief contributor to the project the Mission Control and ISS wonders in their capital, as well as +1 science from Engineer specialists, +1 production from Scientist specialists, and +33% more science from expending a Great Scientists. Having a crew on board (tier 2 contribution) grants a free Great Scientist. Contributing a part (tier 3) gives a one-time research boost.
Trade Routes

- Separate Land and Sea Routes (you start the game with 1 each)
- Limited (the number possibly effected by Wonders/Buildings/ Social Policies/ Civ Unique Ability)
- The greater the distance the better the rewards
- The greater the disparity in resources between the two cities the more gold a route will be worth
- International Trade Routes (Gold, Science, Religion, Tourism)
- Domestic Trade Routes; Food With Granary; Production with Workshop; The starting city does not lose the production/food from their own city
- The maximum distance of Trade Routes can be increased by Wonders & Technologies
- Created by units such as the Caravan and can be destroyed by Barbarians or at war Civs but you may be able to control them to move them out of danger
- Trade Routes last 30 Turns
- Cities next to Rivers get a 25% bonus to trade Routes

Tourism, Great Works and Cultural Pressure

Tourism

- Tourism is an actual yield (like culture or religion) that is created in the game
- Tourism is first created by Great Artist/Musician/Writer who can create (named) masterpieces which are then placed in slots created in cultural buildings and some wonders
- Tourism is secondly created by Archaeologists investigating former battle grounds and finding artifacts which can be turned into great works for your museums; These artifacts can be from your Civ, other Civs, City States and the Barbarians
- At 10% Tourism to Culture you will have an Exotic Culture; 30% Familiar Culture; 50% Popular Culture, 100% Influential and at 200% Dominant.
- You receive a 25% bonus to Tourism with another civ when you have open boarders with them
- You can receive up to a 25% tourism bonus if you share religions
- You can receive a 25% bonus if you have a trade Route with the Civ

Great Works

- Great Works are created by Great Artists, Great Musicians and Great Writers
- Great Works can be combined and here are certain (unannounced) themes that when combined can create bonus tourism
- Great Works can be captured
- Great Works Can be moved from City to City and from Building to Building
- Great Works can be traded/swapped

Buildable Great Works

- 5th Symphony by Ludwig van Beethoven (Great Musician)
- Alice in Wonderland by Lewis Carrol (Great Writer)
- Arrangement in Gray and Black: Portrait of Artists Mother (Whistler's Mother) by James Abbot McNeill Whistler (Great Artist)
- Barrack-Room Ballads by Rudyard Kipling (Great Writer)
- Choro No. 1 by Heitor Villa-Lobos (Great Musician)
- Da'ud Receives a Robe of Honor from Mun'im Khan by Hiranand (Great Artist)
- Die Walküre by Richard Wager (Great Musician)
- Emperor Taizong Receiving the Tibetan Envoy by Yan Liben (Great Artist)
- Etienne Chevalier and St. Stephen by Jean Fouquet (Great Artist)
- Frankenstein- Mary Shelly (Great Writer)
- Henry VIII by Hans Holbein the Younger (Great Artist)
- Hungarian Dances by Johannes Brahms (Great Musician)
- Gallery of the Louvre by Samuel F.B. Morse (Great Artist)
- Guangling San by Ji Kang (Great Musician)
- I Got Rhythm by George Gershwin (Great Musician)
- In the Hall of the Mountain King by Edvard Grieg (Great Musician)
- Jin Ping Mei (The Plum in the Gold Vase) by Lanling Xiaoxiao Sheng (Great Writer)
- Liberty Leading the People by Eugène Delacroix (Great Artist)
- Los Sietos Locos (Seven Madmen) by Roberto Arlt (Great Writer)
- Macbeth by William Shakespeare (Great Writer)
- Maria by Jorge Isaacs (Great Writer)
- Masnavi by Jalal al-Din Muhammad Rumi (Great Writer)
- Messe de Notre Dame by Guillaume de Machaut (Great Musician)
- Nymphes des bois by Josquin des Prez (Great Musician)
- Phidias Showing the Frieze of the Parthenon to his Friends by Lawrence Alma-Tadema (Great Artist)
- Sinfonia India by Carlos Chavez (Great Musician)
- Spring Morning in the Han Palace by Qiu Ying (Great Artist)
- Sri Shanmukaha Subramania Swami by Raja Ravi Varma (Great Artist)
- Starry Night by Van Gogh (Great Artist)
- Sumo Wrestler Somagahana Fucheimon by Toyokuni Utagawa (Great Artist)
- The Great Gatsby by F. Scott Fitzgerald (Great Writer)
- The Kiss by Gustav Klimt (Great Artist)
- The Mona Lisa by Da Vinci (Great Artist)
- The Scream by Edvard Munch (Great Artist)
- The Sign of the Four by Arthur Conan Doyle (Great Writer)
- Tower of Babel by Pieter Breugel the Elder (Great Artist)
- Twice-Told Tales by Nathaniel Hawthorne (Great Writer)
- Under the Wave off Kanagawa by Hokusai (Great Artist)
- Urubhanga by Bhasa (Great Writer)
- View of Toledo by El Greco (Great Artist)
- Walden by Henry David Thoreau (Great Writer)
- Water Lilies by Claude Monet (Great Artist)

Cultural Pressure

- Tourism (Offensive Culture) can be used to increase cultural pressure on other Civs with different Ideologies
- To Defend against this you need to increase your own Culture (Defensive Culture)
- There are Four levels of Content, Dissidents, Civil Resistance and Revolutionary Wave
- The Lower your happiness the greater the chance for your Cities to "Revolt"
- To stop this, you can change your ideology (though you can not change if your Civ is content)
 
From a screenshot, Assyria has the siege tower. Not sure if UU or just new unit.
 
Wasn't there something in the Poland thread translated from a Polish interview that said the Winged Hussar can knock back enemies and the UB is a Prince Stable?
 
Wasn't there something in the Poland thread translated from a Polish interview that said the Winged Hussar can knock back enemies and the UB is a Prince Stable?
I received this info from 2K Germany:

Poland
Invasion, occupation, partition, rebellion and rebirth – that cycle has characterized the tragic and triumphant history of Poland for the past millennium. Lying between the Baltic Sea to the north and the Carpathian Mountains to the south, the Polish plain served as the gateway for invasions of the heartland of Europe from the east and invasions of the vast tracts of Russia from the west. Poland became a recognizable ethnic and political entity in the mid-10th Century AD under the Piast dynasty of kings; its modern history begins in 966 when the first king, Mieszko I, was converted to Christianity. For hundreds of years afterward, Poland’s fortunes waxed and waned at the hands of powerful neighbors and invaders, from the German Teutonic Knights to the Mongol Golden Horde to the Soviet Union’s forces. Restored as a free nation in 1918 but ravaged by two world wars, few peoples suffered as much in the 20th Century as the Poles. Following a half-century of totalitarian rule as a communist satellite, in the 1980s the Polish movement Solidarity oversaw its transformation into a sovereign state once again.

Leader: Casimir
King Casimir III, the only Polish king to earn the subsequent title of “the Great,” reigned during the 14th Century AD and established himself as a decisive and able ruler, relying on his skill in diplomacy and sensible decision-making to greatly improve the well-being of his people and security of his kingdom. Although Casimir’s predecessor, his father King Wladyslaw I, was respected for having reunited the divided realm, Casimir inherited a kingdom rife with challenges. In rebuilding a depleted economy, strengthening the military, codifying the law, and expanding the borders of Poland, Casimir left his country much better than he found it – and sealed his legacy as one of Poland’s greatest kings.

Unique Trait
Solidarity – Receive a free social policy when you advance to the next era.

Unique Building:
Ducal Stable (replaces Stable)

Unique Unit:
Winged Hussar (replaces Lancer)
Strength: 28
Movement: 5
Tech Requirement: Metallurgy
Cost: 185
Resources Required: Horses
Special Abilities: A Polish Unique Unit. Specializes in defeating mounted units.
 
ACW is focused on eastern theater.
Ideologies' trees are different than social policies'.
Archaeologists can also dig up barbarian camps.
 
If you have new information, please provide links to where you found it so we can confirm that information. Thanks.
 
Lead Designer Ed Beach has been so kind to answer some questions to us at civilized.de:
English version
German version

There are a few new things, like

Ed Beach said:

The policy tree has changed quite a bit since Gods and Kings. We’ve added two new branches (Exploration and Aesthetics), and moved Ideologies to their own area at the end of the tree.
 
It seems like there is another trade unit, the Cargo Ship, for sea trade routes.

Source: The link ColdFever provided us and several other previews.
 
Wasn't there something in the Poland thread translated from a Polish interview that said the Winged Hussar can knock back enemies and the UB is a Prince Stable?

That is true. You can find this info here:
http://gamezilla.komputerswiat.pl/p...i-innych-nowosciach-w-dodatku-brave-new-world
Husaria jest jedyną jednostką potrafiąca zmusić wroga do wycofania się. A jeżeli zada im więcej szkód niż sama odniesie, to otrzyma opcję wysiedlenia wrogów z ich obszaru. Jak wróg nie wycofa się, to dostanie dodatkowe obrażenia. Husaria jest więc jedyną jednostką potrafiącą przełamać linię wroga.
Which translates to:
Hussars are the only unit capable of forcing the enemy to withdraw. And if they will cause more damage then they will recieve, you will get the option to displace enemies from their area. If the enemy will not withdraw, it will get extra damage. Hussars are therefore the only entity able to break through enemy lines.

I received this info from 2K Germany:

its modern history begins in 966 when the first king, Mieszko I, was converted to Christianity.
Mieszko I was not a king, he was prince (duke). I know that is not so important, but just for the records :)
 
Hopefully the new trading opportunities and stuff will make up for the money rivers and coastal tiles used to generate.
Also, I hope Portugal is one of the new civs. ^^
 
I'm surprised the expansion doesn't cover the environment more.

As for natural wonders: they really should include Mount Everest now. The Natural Wonders as they remain are waaayy too American. The U.S. is a beautiful natural landscape, with some great spots, but that should not mean that the natural wonders elsewhere in the world remain without recognition (especially Everest, for Christ's sake).

I don't want to see natural disasters return, but maybe some sort of cooperative quest to prevent a natural disaster could make an appearance. I really miss the random quests/events of Civ IV (except the "you lost a building randomly due to an arbitrary tornado" events).
 
From the pics, I'm supposing that The Parthenon and The Motherland Calls, are most likely Military wonders.

Three are obviously culture based

Borobudur is a Mahayana temple, so faith probably
 
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