Commander Bello
Say No 2 Net Validations
As can be deducted from this picture (out of the "new screenshots" thread by snoopy ) there seems to be the same old problem - if not to say the same old aberration - of too low numbers as we already had to notice in Civ3.
I am talking about the movement rate (0/1 in the graphics), obviously.
Why should this be an aberration?
1) because it is quite likely, that these small numbers will be used for other stats as well, thus leading to two different effects:
1a) the next level unit (in the early game) will get double "strength" in movement, combat, or whatever
1b) under the assumption that UUs will still be in the game, differentiation will be as hard - if not impossible - as in Civ3
2) because due to the problems as described at #1, it will become unnecessarily hard to design well-balanced mods or scenarios.
3) because it could lead to the big flaw as in Civ3, that the "retreatment feature" will again be linked to the inherent movement rate of "1+". In this case, once again we will not be able to mod in retreatment features for all units, we could only switch them OFF
Hoping, that one of the Firaxians might walk along, I can only wholeheartedly call for at least the complete moddability of those features, or - which would benefit the whole game - to break the chains of small integers
If stats would be expressed in "tens" instead of "ones", you would gain much more graduation and through this, much more balancing options.
I am talking about the movement rate (0/1 in the graphics), obviously.
Why should this be an aberration?
1) because it is quite likely, that these small numbers will be used for other stats as well, thus leading to two different effects:
1a) the next level unit (in the early game) will get double "strength" in movement, combat, or whatever
1b) under the assumption that UUs will still be in the game, differentiation will be as hard - if not impossible - as in Civ3
2) because due to the problems as described at #1, it will become unnecessarily hard to design well-balanced mods or scenarios.
3) because it could lead to the big flaw as in Civ3, that the "retreatment feature" will again be linked to the inherent movement rate of "1+". In this case, once again we will not be able to mod in retreatment features for all units, we could only switch them OFF
Hoping, that one of the Firaxians might walk along, I can only wholeheartedly call for at least the complete moddability of those features, or - which would benefit the whole game - to break the chains of small integers
If stats would be expressed in "tens" instead of "ones", you would gain much more graduation and through this, much more balancing options.