Formulapower
Warlord
- Joined
- Nov 5, 2007
- Messages
- 148
Introducing...................
END OF DARK AGES
!!!!!!!!!!NOW ON STEAM WORKSHOP!!!!!!!!!!
In the year of our Lord 1100, from the ashes of the Dark Ages, many small but able kingdoms begin to show long awaited signs of civilization and growth.. Economies and populations have once again started to expand and nations are ready to end the Dark Ages and expand into this Medieval world. Each Nation has only a few stable cities to rest their hopes of expansion. Outside of their borders are many strong, independent, city-states that will fight to defend their sovereignty. It is up to you to lead your nation from these small beginnings to the glory of an Empire!
-------------------MOD INFO--------------------
Custom Europe Map with 19 Playable Civs and 38 Petty Kingdoms (city-states)
---PLAYABLE CIVS---
(CHRISTIAN)
1. Kingdom of England
2. Kingdom of France
3. Kingdom of Castile
4. Crusader States
5. Holy Roman Empire
6. Kingdom of Denmark
7. Kingdom of Norway
8. Kingdom of Sweden
9. Kingdom of Sicily
10. Kingdom of Hungary
11. Kingdom of Poland
12. Kingdom of Scotland
(ISLAM)
13. Fatmid Caliphate
14. Sultanate of Rum
15. Almoravid Caliphate
(ORTHODOX)
16. Byzantine Empire
17. Principality of Novgorod
18. Principality of Kievan Rus
(PAGANISM)
19. Kingdom of Lithuania
---PETTY KINGDOMS---
Wales
Portugal
Leinster (Eastern Ireland)
Munster (Western Ireland)
Orkney
Brittany
Aquitaine
Toulouse
Flanders
Valencia
Aragon
Banu Tribes
Hammadids
Damascus
Danishmends
Southern Italy
Pisa Republic
Papal States
Lombardy
Lorraine
Franconia
Bavaria
Austria
Saxony
Venice Republic
Genoa Republic
Prussia
Northern Barbarian Tribes
Livonia
Greece
Croatia
Albania
Bulgaria
Cuman
Polotsk
Crimea
Finish Tribes
Baltic Tribes
*Civs have custom Traits/Leaders
Leaders Names are Generic (Ex. Leader of England is "King of England")
*Civs have custom Dawn of Man Image, Music, and Description
*Civs have custom Diplomacy Screens
*Civs start with correct Religion
*Timeline 1100-1493 (over 700 turns---6months/turn)
*Research has been slowed so that game stays in the Medieval period...Techs stop at Rifling because it is Unreachable
*All Unique Units and Buildings have been removed...Custom UU and UB will be added in later versions
*Diplomatic Marriage has been given to ALL Civs (Except HRE because historically Germany was not united during this time) this was they can acquire Petty Kingdoms peacefully
*All civs also have a 25% chance of Rebel Strongholds (Barbarian Encampments) joining their side after defeat...this is to reflect the changing loyalties of the people of this time
*Settlers have been disabled
WHAT DOES THE FUTURE HOLD
-Custom Victory Conditions
-Create Unique Units and Unique Buildings for all Civs
-Create Custom Social Policies
-Create Custom Medieval Tech Tree
-Bring back wonders that are specific to the medieval time period
-Create famous medieval mercenary units (Swiss Pikeman, Genonesse Crossbowmen..etc)
-Create "Leader Dies" and New Leader Crowned" Events that will come with positive and negative for the civ.
-Create Historic Events for the time period and make them happen at the correct date.
-Create New Civs Portugal & Papal States
-Create Mongul Invasion event
-Create Custom Medieval Buildings
END OF DARK AGES
!!!!!!!!!!NOW ON STEAM WORKSHOP!!!!!!!!!!
In the year of our Lord 1100, from the ashes of the Dark Ages, many small but able kingdoms begin to show long awaited signs of civilization and growth.. Economies and populations have once again started to expand and nations are ready to end the Dark Ages and expand into this Medieval world. Each Nation has only a few stable cities to rest their hopes of expansion. Outside of their borders are many strong, independent, city-states that will fight to defend their sovereignty. It is up to you to lead your nation from these small beginnings to the glory of an Empire!
-------------------MOD INFO--------------------
Custom Europe Map with 19 Playable Civs and 38 Petty Kingdoms (city-states)
---PLAYABLE CIVS---
(CHRISTIAN)
1. Kingdom of England
2. Kingdom of France
3. Kingdom of Castile
4. Crusader States
5. Holy Roman Empire
6. Kingdom of Denmark
7. Kingdom of Norway
8. Kingdom of Sweden
9. Kingdom of Sicily
10. Kingdom of Hungary
11. Kingdom of Poland
12. Kingdom of Scotland
(ISLAM)
13. Fatmid Caliphate
14. Sultanate of Rum
15. Almoravid Caliphate
(ORTHODOX)
16. Byzantine Empire
17. Principality of Novgorod
18. Principality of Kievan Rus
(PAGANISM)
19. Kingdom of Lithuania
---PETTY KINGDOMS---
Wales
Portugal
Leinster (Eastern Ireland)
Munster (Western Ireland)
Orkney
Brittany
Aquitaine
Toulouse
Flanders
Valencia
Aragon
Banu Tribes
Hammadids
Damascus
Danishmends
Southern Italy
Pisa Republic
Papal States
Lombardy
Lorraine
Franconia
Bavaria
Austria
Saxony
Venice Republic
Genoa Republic
Prussia
Northern Barbarian Tribes
Livonia
Greece
Croatia
Albania
Bulgaria
Cuman
Polotsk
Crimea
Finish Tribes
Baltic Tribes
*Civs have custom Traits/Leaders
Leaders Names are Generic (Ex. Leader of England is "King of England")
*Civs have custom Dawn of Man Image, Music, and Description
*Civs have custom Diplomacy Screens
*Civs start with correct Religion
*Timeline 1100-1493 (over 700 turns---6months/turn)
*Research has been slowed so that game stays in the Medieval period...Techs stop at Rifling because it is Unreachable
*All Unique Units and Buildings have been removed...Custom UU and UB will be added in later versions
*Diplomatic Marriage has been given to ALL Civs (Except HRE because historically Germany was not united during this time) this was they can acquire Petty Kingdoms peacefully
*All civs also have a 25% chance of Rebel Strongholds (Barbarian Encampments) joining their side after defeat...this is to reflect the changing loyalties of the people of this time
*Settlers have been disabled
WHAT DOES THE FUTURE HOLD
-Custom Victory Conditions
-Create Unique Units and Unique Buildings for all Civs
-Create Custom Social Policies
-Create Custom Medieval Tech Tree
-Bring back wonders that are specific to the medieval time period
-Create famous medieval mercenary units (Swiss Pikeman, Genonesse Crossbowmen..etc)
-Create "Leader Dies" and New Leader Crowned" Events that will come with positive and negative for the civ.
-Create Historic Events for the time period and make them happen at the correct date.
-Create New Civs Portugal & Papal States
-Create Mongul Invasion event
-Create Custom Medieval Buildings