Mîtiu Ioan
Deity
he he ... this seems to be "Total War" curse somehow ... they managed to design such an interesting combat system in the last versions that the AI which was wrote couldn't raise at a decent skills !!
Faizan, chess does not purport to be a simulation, thus it is relatively free from such accusations.
My preconception is that a mechanized infantry should be able to defeat 1,000 crossbowman.
I understand the mechanics of the game, that's why I'm criticizing them. I think "plink" is the operative word in your post. The idea that men shooting iron-tipped bolts of wood at an armored vehicle, and somehow winning is absolutely ludicrous. No matter what the numbers.
I'm not saying that the range of these units in game is accurate. I think it's not important at all how wide a tile is (scale is out of whack anyway and has been in every Civ game so far). The point is that there are different roles in a battle, and these *roles* are accurate. Pretty much all modern rifle combat is close range. Longbow never was.
For a board game. In real life and real military tactics you usually augment one force with another type so the idea of having 2 artillery units with one infantry unit would be historical.And why exactly is that reasonable to you? 1upt seems perfectly reasonable to me.
With Civ4 you would just have my stack vs. his stack.
For a board game. In real life and real military tactics you usually augment one force with another type so the idea of having 2 artillery units with one infantry unit would be historical.
Last I checked Civ V was a game. Not a real life war....
At any rate, I do think some limitation is justified, but I would base it on some simple logistical calculation, such as, for example, 1 unit per tile on tiles with no roads, two with roads, four with railways, and so forth. It could be expanded even further by taking into account the type of terrain, whose borders they are in, if its farmland/town, and other things. Specific numbers could be toyed around with, but the general principle is worthwhile I think.
A "peacetime footing" for a military where you can put additional units (say, up to 1 per adjacent land tile) into your cities with the caveat that if you go to war they'll all be ejected would be wonderful.
... they're putting tactics into a strategic scaled map where each hex is tens of km, and half way trhough the tech tree they suddenly switch back to strategic. Thus, you have tactically scaled units vs strategically scaled units on a strategically scaled map.
Far superior and specialized guerrilla training against a bunch of green mech infantry.
sounds like you are asking for all range to dissapear as soon as one player discovers Gunpowder...
In chess Horses move in L shapes...does that happen in reality? no! so I don't see people ing about chess!
Why can't you people just accept the rules of the game and play them accordingly. Or do your tactics end when you find something that makes you have to think more than you would like to?
Fair enough, 3 tiles = billions of miles, who gives a damn, its a game and to keep things fair and working they made longbowman or crossbowman shoot that far, live with it. Just be AWARE of it and use the BRAIN God gave you to work around the problem.
If you still find it a pain, then thankfully a game like CiV allows for MODS, and you can adjust all of these things to suit your specific needs. I am perfectly fine with longbowmans and them killing my early infantry because of distance...doesn't upset me. I will just learn to work around the problem instead of complaining.
what would be pretty epic is to have CIV with Total War type battle...I wonder if we could mod something like that.
There is a guy quite famous in the modding community that may like what you think about having army groups in the game.Why not allow 2 or 3? Why go from infinite to 1; there was no suitable number between those two extremes?
Why not permit army groups ala civ3? An army group that could permit 1 mounted unit, 1 ranged unit and 2 infantry units. That would seem reasonable to me.
I prefer the 1upt. The only best change in the series.