I can change my mind Stoertebeker. Also, the point of a map with a very high domination limit would come as to beat Moonsinger's game, but to have a better map, with a better start.
1. I think my first war started 5 turns before 250 AD, which puts it at 150 AD, as the MapStat screenshot suggests.
2. I think I've used the disconnecting thing to start every war in this game.
3. Not sure when I first used it the disconnecting thing, but I think a little before 1000 BC.
4. I had initially set research to go for a 50 turn on Alphabet. But, I managed to trade Masonry away for Alphabet before finishing it. All other techs I got from the AIs.
6. Sorry, but no.
7. No, I didn't. Fomenting wars between the AIs before you attack anyone would require you to stand in a state of war with them. So, either you don't get back at peace with some AI, you stay at war with them, or you can't re-negotiate the peace treaty (or you have to wait 20 turns to do this). None of those options seem desireable, so I didn't foment AI-AI wars.
8. The fewer opponents you have, the more territory you can grab earlier for a higher score earlier. That's part of the reason most people play with 8. I just don't want to do that, because I think it'll make the disconnect-reconnect less effective, and keeping multiple tribes around for war happiness becomes a trickier proposition. Maybe you only need 2 though... and 2 out of 8 tribes lands razed instead of captured probably doesn't affect anything.
1. I think my first war started 5 turns before 250 AD, which puts it at 150 AD, as the MapStat screenshot suggests.
2. I think I've used the disconnecting thing to start every war in this game.
3. Not sure when I first used it the disconnecting thing, but I think a little before 1000 BC.
4. I had initially set research to go for a 50 turn on Alphabet. But, I managed to trade Masonry away for Alphabet before finishing it. All other techs I got from the AIs.
6. Sorry, but no.
7. No, I didn't. Fomenting wars between the AIs before you attack anyone would require you to stand in a state of war with them. So, either you don't get back at peace with some AI, you stay at war with them, or you can't re-negotiate the peace treaty (or you have to wait 20 turns to do this). None of those options seem desireable, so I didn't foment AI-AI wars.
8. The fewer opponents you have, the more territory you can grab earlier for a higher score earlier. That's part of the reason most people play with 8. I just don't want to do that, because I think it'll make the disconnect-reconnect less effective, and keeping multiple tribes around for war happiness becomes a trickier proposition. Maybe you only need 2 though... and 2 out of 8 tribes lands razed instead of captured probably doesn't affect anything.