Quick question: Can I use these files to change graphics of rifleman units without any other modification (or modpack) or these are just component files for modders and they won't work on their own?
two files, one containing mod, other containing blends
Short answer: Yes, but...
If you copy the "english rifleman (v1)" directory from the zip to your mods directory (and you probably want to clear your cache for good measure), and then activate it, it should make the rifleman an additional unique unit for England with the same stats as a regular rifleman.
However, because of the limitations of CiV, any other unit mods you have won't work. You can wait until someone includes it within a larger pack, like R.E.D. modpack or Hulfgar's Modpack, but of course those make other changes (lots of changes in the case of Hulfgar's).
<self-promotion>My Single Unit Graphics mod is basically an add-on to R.E.D. modpack, including support for all of the new units he adds, plus a few more from other mods, but making the opposite choice Gedemon does in R.E.D. Where he makes units into larger and more interesting formations at the cost of making the individual units smaller, I've made them larger and only represented by a single unit at the cost of immersion, and cutting out the variety that some units include.</self-promotion>
I planned to make a mod that doesn't make any changes to the vanilla sizing/formations, and just adds the new units, but I never got around to it.
Thank you for answering Nutty. According to your answer making a new unit graphics (with animations etc.) is different type of work than just recoloring some textures (like trading posts). I was hoping to add these files to change texture of rifleman, that's why I got confused. If there is a way to change only textures of units, buildings without changing the mechanics of game like in the example, it'd be great.
Single Unit Graphic and R.E.D mods does not change anything else than unit models.
Right. Sorry, Khagan1, I guess I was not clear about what I meant by "changes." In the case of R.E.D., there are no changes to game mechanics. The stats for the unique ethnic units added are just copies of their vanilla counterparts.
Some of the units posted on this site are just revised textures, and some of the units have new models using existing animation, and a few have new models with new animations. You can manually overwrite unit textures if you like, but unlike with the trading posts, which require you to do so, units CAN be changed using the mod interface.
I planned to make a mod that doesn't make any changes to the vanilla sizing/formations, and just adds the new units, but I never got around to it.
I thought there must be specific riflemen texture files for each civ since each of them already have different colors.
I think I will stick with the R.E.D. modpack for now even if it's a complex modification to the game. (I don't care much for modern era units actually, for example)
And this project of yours is just same thing with R.E.D. modpack like Gedemon points it out.
it sounds like the game is broken in this aspect.However, because of the limitations of CiV, any other unit mods you have won't work.
it sounds like the game is broken in this aspect.
if i have say 2 unit mods, and switch on both, which one will be working?