DJ Bonebraker
a.k.a Laura
Well, I've been working on this mod for the past several weeks (before I happened to discover this wonderful place), and I've finally reached a point where I'm satisfied with how everything looks and works. Before I begin discussion of the changes/features, I'd like to thank the people whose work made this mod possible:
Pesoloco for his badazz blimp
Snoopy for his "oh so much better than Firaxis' lameazz terrain" terrain
Papajohns for his Ticonderoga Class Aegis cruiser replacement.
Drift for his Geothermal plant
Ukas for the Radio Station GFX
Rufus T. Firefly for the National Mass Media Wonder Splash
Niessuh for his soft mines
*Update*
In version 2.0, I'd like to thank the following persons:
Ukas, for the coffee shop graphics
Whoever did the Minuteman unit
Nieussuh for the extended Irrigations
CornsMaster for the cool border graphics
Pounder for those really cool railroads
and anyone else I forgot to mention (PM me, and I'll add you to the list)
Okay, now that that's out of the way, there are four zip files listed. You will need all of them to play this mod. Create a folder in your C3C Scenarios directory called Tweaked, and create a folder inside of that called "Art" Extract the contents of the .zip files (with the exception of the Text folder and the Tweaked.biq) into the Tweaked/Art folder. Extract the Tweaked.biq file into the Conquests/Scenarios/ folder, and the Text dir into the Tweaked folder.
Here's a short list of the changes I made:
5 new resources:
Cocoa, luxury found in hills, floodplains, and rain forests
Coffee, luxury, found in mountains and rain forests
Hot Springs, stategic, found in mountains and volcanos, required for building Hot Springs Resort and Geothermal plant
Silver, strategic, found in mountains, hills, and volcanos, required for building silver mine and training Mercenaries
Seals, bonus resource, found in Sea, Coastal and Tundra, +1f,+2p,+1c
Tea, bonus resource, changed name of tobacco (because I F--king HATE the tobacco industry), and benefits are +1f and +1C instead of just +1c
4 new units:
Mercenary, available with the research of economics, had the abilities Hidden Nationality, treat all terrain as roads, and stealth attack. Requires silver.
Airship, airborne version of transport, but with a bombard attack. extremely vulnerable to fighters, but a great way to transport 6 foot units deep into enemy territory. Available with Combustion, and requires Oil
Engineer, uses modern worker gfx, upgrade of worker and settler, requires only one population to build, and can perform all worker actions at +50% rate, has a movement of 2, and can build cities. Available with Physics.
Maccabee Israeli UU, uses the Enkidu Warrior GFX, and is available with Iron working. Has 2 att, 2 def, 1 movement, and treats all terr as roads. Replaces swordsman for Israel, and requires Iron
Changed GFX for Aegis Cruiser so that it looks like a REAL Aegis cruiser
Terrain Changes:
Jungle renamed Rain Forest, now has 1F,1P and 1C, can be mined for +1P, worker action is clear forest (so it doesn't take as long, and you get some of that fine tropical hardwood for your city's production )
Marsh renamed Wetland, now has 1F and 1C, Irrigating increases food yield to 3 (based on RL, where some of the most productive regions, food wise are wetlands that have been converted to mass aquaculture. I wanted to add an aquaculture tech that did the same thing, but the editor wouldn't let me. )
It is now possible to build roads and mines in volcanos (increasing prod to 4 and commerce to 1), as well as find the following resources: Hot Springs, Gems, and Silver
Color corrected version of Firaxis' marsh graphics used, so it a) doesn't look like crap, and b) fits in with snoopy's terrain.
New City Improvements:
Incenerator, reduces pollution from city improvements, available with combustion. Bonus cumulative with Recycling Plant, req 1 maint.
Hot Springs Resort, makes two unhappy people content, and boosts tax revenue by 50% (this is based on my experience with hot springs resorts in Japan, which were extremely popular tourist destinations) and requires 1 maint. available with Currency, requires Hot Springs in city radius.
Geothermal Plant, available with Steam Power, increases city production by 75%, with 0 pollution. 2 maint req.
Silver mine, available with bronze working, requires Silver in city radius, increases tax revenue by 50%, 0 maint req.
Coffee shop, makes two unhappy citizens content, available with economics, requires Coffee and Cocoa to build, 1 maint. req.
Radio Station, avaiable with radio, makes 2 unhappy people content, and increases luxury trading, allows building or the National Mass Media small wonder, and requires 3 maint per turn
Small Wonders:
National Mass Media, requires 5 radio stations in cities controlled by player to build, Acts as second forbidden palace, in addition to which, all tiles in the city radius that produce commerce produce 1 extra, and 1 unhappy citizen is made content AND war weariness is reduced in all cities on the continent where it is built (needless to say this sucker has a hefty shield cost, 500 to be exact).
Tech:
Socialism, requires communism, allows Social Democracy Govt.
Govt:
Social Democracy, has communal corruption, as Communism, low War weariness (as opposed to none for communism, and high for Democracy), unit support is as Republic, draft rate as Democracy, Military Police as despotism, and hurry by payment.
I basically wanted to make Social Democracy a kind of combination of Communism and Democracy (as it is in real life), and one of the best governments in the game (as a result of living the past three years in a country goverened by a form of social democracy, I'd say that it's one of the best governments the human race has going, but that's just my opinion )
Since I've been PM'ed about this, I've decided to include a quick tutorial on how to add the patch to the game, and where to unzip what:
The files go into the \whatever the Civ 3 folder path is\Conquests\scenarios\. Create a sub-folder called Tweaked then create one called Art. All the Files from the TweakedUnits.zip, TweakedTerrain1.zip and TweakedTerrain2.zip go into the \whatever\Conquests\scenarios\Tweaked\Art\ path, as do all the files in TweakedTerrain31.zip with the exception of the Tweaked.biq file and the Text folder The Tweaked.biq file goes into the \whatever\Conquests\scenarios\ folder, and the Text folder goes into the \whatever\Conquests\scenarios\Tweaked\ folder.
Fortunately, the version 2.0 patch was small enough that I was able to include the full path, so you just simply extract (or if you have Windows XP like I do, copy and paste) the entire contents of the zip file into your \whatever\Conquests\scenarios\ folder and chose "yes to all" when it asks you if you want to overwrite any files.
Here are the files you need:
http://www.civfanatics.net/uploads6/TweakedTerrain1.zip
http://www.civfanatics.net/uploads6/TweakedTerrain2.zip
http://www.civfanatics.net/uploads6/TweakedTerrain31.zip
http://www.civfanatics.net/uploads6/TweakedUnits.zip
Version 2.0 patch
This patch fixes all remaining bugs that were still left from v1.5
First, the Mercenary's graphics have been changed to the minuteman graphics by Kinboat (I think, correct me if I'm wrong), to reflect it's status as an Industrial-Age unit.
Also fixed a minor palette bug with the National Mass Media Small Wonder Splash.
Replaced old coffee shop graphics with Ukas' Industrial age cafe graphics.
Made pollution a bit more manageable by decreasing the cost of pollution reducing improvements, adding pollution reducing capabilities to the aqueduct, and reducing or removing pollution generated by certain city improvements.
And changes Social democracy so that the Military Police Limit is 0 (What with all the happiness improvements available, you shouldn't NEED military police )
All you need to do is unzip this file into your Conquests/Scenarios/ folder, if you've already installed version 1.0 (this patch already includes the fixes from v1.5), and chose "yes" when it asks if you want to overwrite a file.
Enjoy!
Pesoloco for his badazz blimp
Snoopy for his "oh so much better than Firaxis' lameazz terrain" terrain
Papajohns for his Ticonderoga Class Aegis cruiser replacement.
Drift for his Geothermal plant
Ukas for the Radio Station GFX
Rufus T. Firefly for the National Mass Media Wonder Splash
Niessuh for his soft mines
*Update*
In version 2.0, I'd like to thank the following persons:
Ukas, for the coffee shop graphics
Whoever did the Minuteman unit
Nieussuh for the extended Irrigations
CornsMaster for the cool border graphics
Pounder for those really cool railroads
and anyone else I forgot to mention (PM me, and I'll add you to the list)
Okay, now that that's out of the way, there are four zip files listed. You will need all of them to play this mod. Create a folder in your C3C Scenarios directory called Tweaked, and create a folder inside of that called "Art" Extract the contents of the .zip files (with the exception of the Text folder and the Tweaked.biq) into the Tweaked/Art folder. Extract the Tweaked.biq file into the Conquests/Scenarios/ folder, and the Text dir into the Tweaked folder.
Here's a short list of the changes I made:
5 new resources:
Cocoa, luxury found in hills, floodplains, and rain forests
Coffee, luxury, found in mountains and rain forests
Hot Springs, stategic, found in mountains and volcanos, required for building Hot Springs Resort and Geothermal plant
Silver, strategic, found in mountains, hills, and volcanos, required for building silver mine and training Mercenaries
Seals, bonus resource, found in Sea, Coastal and Tundra, +1f,+2p,+1c
Tea, bonus resource, changed name of tobacco (because I F--king HATE the tobacco industry), and benefits are +1f and +1C instead of just +1c
4 new units:
Mercenary, available with the research of economics, had the abilities Hidden Nationality, treat all terrain as roads, and stealth attack. Requires silver.
Airship, airborne version of transport, but with a bombard attack. extremely vulnerable to fighters, but a great way to transport 6 foot units deep into enemy territory. Available with Combustion, and requires Oil
Engineer, uses modern worker gfx, upgrade of worker and settler, requires only one population to build, and can perform all worker actions at +50% rate, has a movement of 2, and can build cities. Available with Physics.
Maccabee Israeli UU, uses the Enkidu Warrior GFX, and is available with Iron working. Has 2 att, 2 def, 1 movement, and treats all terr as roads. Replaces swordsman for Israel, and requires Iron
Changed GFX for Aegis Cruiser so that it looks like a REAL Aegis cruiser
Terrain Changes:
Jungle renamed Rain Forest, now has 1F,1P and 1C, can be mined for +1P, worker action is clear forest (so it doesn't take as long, and you get some of that fine tropical hardwood for your city's production )
Marsh renamed Wetland, now has 1F and 1C, Irrigating increases food yield to 3 (based on RL, where some of the most productive regions, food wise are wetlands that have been converted to mass aquaculture. I wanted to add an aquaculture tech that did the same thing, but the editor wouldn't let me. )
It is now possible to build roads and mines in volcanos (increasing prod to 4 and commerce to 1), as well as find the following resources: Hot Springs, Gems, and Silver
Color corrected version of Firaxis' marsh graphics used, so it a) doesn't look like crap, and b) fits in with snoopy's terrain.
New City Improvements:
Incenerator, reduces pollution from city improvements, available with combustion. Bonus cumulative with Recycling Plant, req 1 maint.
Hot Springs Resort, makes two unhappy people content, and boosts tax revenue by 50% (this is based on my experience with hot springs resorts in Japan, which were extremely popular tourist destinations) and requires 1 maint. available with Currency, requires Hot Springs in city radius.
Geothermal Plant, available with Steam Power, increases city production by 75%, with 0 pollution. 2 maint req.
Silver mine, available with bronze working, requires Silver in city radius, increases tax revenue by 50%, 0 maint req.
Coffee shop, makes two unhappy citizens content, available with economics, requires Coffee and Cocoa to build, 1 maint. req.
Radio Station, avaiable with radio, makes 2 unhappy people content, and increases luxury trading, allows building or the National Mass Media small wonder, and requires 3 maint per turn
Small Wonders:
National Mass Media, requires 5 radio stations in cities controlled by player to build, Acts as second forbidden palace, in addition to which, all tiles in the city radius that produce commerce produce 1 extra, and 1 unhappy citizen is made content AND war weariness is reduced in all cities on the continent where it is built (needless to say this sucker has a hefty shield cost, 500 to be exact).
Tech:
Socialism, requires communism, allows Social Democracy Govt.
Govt:
Social Democracy, has communal corruption, as Communism, low War weariness (as opposed to none for communism, and high for Democracy), unit support is as Republic, draft rate as Democracy, Military Police as despotism, and hurry by payment.
I basically wanted to make Social Democracy a kind of combination of Communism and Democracy (as it is in real life), and one of the best governments in the game (as a result of living the past three years in a country goverened by a form of social democracy, I'd say that it's one of the best governments the human race has going, but that's just my opinion )
Since I've been PM'ed about this, I've decided to include a quick tutorial on how to add the patch to the game, and where to unzip what:
The files go into the \whatever the Civ 3 folder path is\Conquests\scenarios\. Create a sub-folder called Tweaked then create one called Art. All the Files from the TweakedUnits.zip, TweakedTerrain1.zip and TweakedTerrain2.zip go into the \whatever\Conquests\scenarios\Tweaked\Art\ path, as do all the files in TweakedTerrain31.zip with the exception of the Tweaked.biq file and the Text folder The Tweaked.biq file goes into the \whatever\Conquests\scenarios\ folder, and the Text folder goes into the \whatever\Conquests\scenarios\Tweaked\ folder.
Fortunately, the version 2.0 patch was small enough that I was able to include the full path, so you just simply extract (or if you have Windows XP like I do, copy and paste) the entire contents of the zip file into your \whatever\Conquests\scenarios\ folder and chose "yes to all" when it asks you if you want to overwrite any files.
Here are the files you need:
http://www.civfanatics.net/uploads6/TweakedTerrain1.zip
http://www.civfanatics.net/uploads6/TweakedTerrain2.zip
http://www.civfanatics.net/uploads6/TweakedTerrain31.zip
http://www.civfanatics.net/uploads6/TweakedUnits.zip
Version 2.0 patch
This patch fixes all remaining bugs that were still left from v1.5
First, the Mercenary's graphics have been changed to the minuteman graphics by Kinboat (I think, correct me if I'm wrong), to reflect it's status as an Industrial-Age unit.
Also fixed a minor palette bug with the National Mass Media Small Wonder Splash.
Replaced old coffee shop graphics with Ukas' Industrial age cafe graphics.
Made pollution a bit more manageable by decreasing the cost of pollution reducing improvements, adding pollution reducing capabilities to the aqueduct, and reducing or removing pollution generated by certain city improvements.
And changes Social democracy so that the Military Police Limit is 0 (What with all the happiness improvements available, you shouldn't NEED military police )
All you need to do is unzip this file into your Conquests/Scenarios/ folder, if you've already installed version 1.0 (this patch already includes the fixes from v1.5), and chose "yes" when it asks if you want to overwrite a file.
Enjoy!