Adam7Eight
Emperor
...is what I'm interested in. Here's what I mean-
I want to be able to 'group' every (or most) technology in the game to a specific civilization trait. For example, Archery, Horseback Riding, and Rifling would all be examples of "agressive-trait" technologies. Banking and Currency would be "financial-trait" technologies, Meditation and Priesthood would be "spiritual-trait" technologies, and so on and so on. Basically, I want civ traits to be a little more important by making technologies that can be linked to a certain trait a little bit cheaper for a civilization that has the trait. Got that?
Examples:
Archery costs 40 for a non-agressive civ, but only 35 for an agressive civ.
Meditation costs 35 for spiritual civs, but 40 for non-spiritual civs.
Is it more clear now? I want technologies to be cheaper for a specific trait... but how? I've begun poking around, but have came to the conclusion that this would involve more than editing XML files. I'm thinking about the possibility of perhaps adding a "<traitcostmodifier>" or something similar to the "CIV4TechInfos.xml" file...
Any thoughts? I would hope there would be more people interested in something like this than just myself.
I want to be able to 'group' every (or most) technology in the game to a specific civilization trait. For example, Archery, Horseback Riding, and Rifling would all be examples of "agressive-trait" technologies. Banking and Currency would be "financial-trait" technologies, Meditation and Priesthood would be "spiritual-trait" technologies, and so on and so on. Basically, I want civ traits to be a little more important by making technologies that can be linked to a certain trait a little bit cheaper for a civilization that has the trait. Got that?
Examples:
Archery costs 40 for a non-agressive civ, but only 35 for an agressive civ.
Meditation costs 35 for spiritual civs, but 40 for non-spiritual civs.
Is it more clear now? I want technologies to be cheaper for a specific trait... but how? I've begun poking around, but have came to the conclusion that this would involve more than editing XML files. I'm thinking about the possibility of perhaps adding a "<traitcostmodifier>" or something similar to the "CIV4TechInfos.xml" file...
Code:
<TechInfo>
<Type>TECH_MYSTICISM</Type>
<Description>TXT_KEY_TECH_MYSTICISM</Description>
<Civilopedia>TXT_KEY_TECH_MYSTICISM_PEDIA</Civilopedia>
<Help />
<Strategy>TXT_KEY_TECH_MYSTICISM_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
<iCost>50</iCost>
<Era>ERA_ANCIENT</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>8</iAsset>
<iPower>0</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>1</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>1</iGridX>
<iGridY>11</iGridY>
<DomainExtraMoves />
<CommerceFlexible />
<TerrainTrades />
- <Flavors>
- <Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>9</iFlavor>
</Flavor>
- <Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
- <Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>8</iFlavor>
</Flavor>
- <Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs />
<AndPreReqs />
<Quote>TXT_KEY_TECH_MYSTICISM_QUOTE</Quote>
<Sound>AS2D_TECH_MYSTICISM</Sound>
<SoundMP>AS2D_TECH_MP_MYSTICISM</SoundMP>
Any thoughts? I would hope there would be more people interested in something like this than just myself.