jjkrause84
King
Oh, can I also say: thanks to everyone for sharing their experiences! Hugely appreciated!
Did Austria reach Renaissance before everyone else?
If so, this will put her on the "must-watch-out-science-runaway-types" list. Its made worse by the fact that she can turn CSes into her own production cities!
Oh, can I also say: thanks to everyone for sharing their experiences! Hugely appreciated!
My first impressions:
My missionary that was captured by barbarians stayed a missionary when I recaptured him. He didn't turn into a worker or something, thankfully.
Chariot Archers go to Knights/Cavalry/Landship/Tanks/Modern
Asymmetric: They upgrade to Melee units. These are the only units left that can gain 'dead' promotions.
She may have, but I am not sure about the other continent yet. She did marry Mombasa into her empire, which is in a horrible tundra city locale. I probably will burn it down, or liberate it. Or can it be liberated once she marries it? We'll see. I do know she is ahead of me in tech.
Additionally, city self-defense actually works in Gods and Kings, making Vanilla Civ rushes a pointless waste of time. Infantry don't do enough damage to bother attacking with and cities hit very hard - both in bombardment and rebuffing the infantry attacks. Archery units are finally balanced - they do paltry damage to cities. You really need Siege units, and Catapults don't need Iron anymore (huzzah). However, Siege units can't survive bombardment by cities from a more advanced era.
I run right up to the Inca's capital. It sat on a hill. It had a bowman in the garrison. It had a wall. I believe they took Tradition. They'd just cleared into the Medieval period and the city-archer combo would deal 100HP damage per turn to my Catapults. The siege obviously failed. The only chance to make it work was to upgrade to Trebs, which required running all the way to Physics - at which time the Incas would've made it out of the Medieval period and started the whole thing over again.
The lesson here is that your Infantry and Archers can't take cities, and your Siege can't survive long enough to contribute if you're behind on tech. An AI with a tech lead is going to be very hard to dislodge militarily if they've paid any attention to fortifications.
I had much better luck in the next game when I skipped Liberty for Honor, brought on a Great General + Discipline, and kept technology tight and skipped the Catapult siege for Trebs. That gave me enough extra strength to avoid having my Trebs burned down in a single turn of city + garrison shooting.
It seems really important to get buffs on your Siege equipment if you want them to live in a fight to cut an advanced civ down to size. Honor is one route. Another could be to build them with Barracks and then farm the second promotion from barbarians to get Cover. I almost never used cover in Vanilla Civ - always opting for a bombardment bonus against cities instead.
Also, the tech progression between eras and unit groupings seems much better in the Ancient - Medieval eras on Standard. Even without a rush strategy there's time to wage at least 2 solid campaigns against comparably sized Civilizations before anyone runs out Gun Powder.
All in all I really like what I see. It's a sharp shift in tactics for the better, IMO.
- Marty Lund
Anyone else getting an inordinate amount of jungle in their random maps? I'm talking jungle as far as the eye can see.