How the espionage will work, what options you'll have, etc., etc. is not yet clear, so let's gather here what we can find about it .
Spoiler :
- 'Espionage Overview'; activities are 'Establishing Surveillance, Counter-intelligence, Rigging Election.
- 'Coup' button is available for Bucharest.
- Looks like an espionage button in the top-right corner next to the social policy button.
http://au.pc.ign.com/articles/121/1218810p1.html
Spies can steal technologies
Spies can rig elections, which appears to boost your favour in city-states while penalising others
Spies can initiate coups.
[URL="http://kotaku.com/5885161/heres-how-civilization-v-gods--kings-will-reinvent-the-series"]Kotaku[/URL] said:Then you get spies. Perhaps the most exciting new feature in Civilization V: Gods & Kings is espionage, a returning mechanic from previous Civ games that, like religion, has been given a new coat of paint. Once you have access to spies which happens during the Renaissance era, Beach explains you can use them to invade your opponents' cities, steal technology, and even start revolutions.
Gods, Spies Take Center Stage In Civilization V ExpansionYou could do this in previous games. What's unique about the spies in Gods & Kings is that you can use them to crack open the brain inside your computerized opponents, revealing the AI's deep, dark secrets.
"If you have a spy lurking in the right place and in the right time, all of a sudden you'll get these deep dark secrets," Beach said. "The AI might be planning an attack on you 15 turns down the line."
That's right: The AI is sophisticated (and nasty) enough to plan a betrayal 15 turns in advance. And you can use your spies to find this out. Your spies can also level up, boosting their information-hunting skills. Eventually, you'll not only be able to find out when the AI will betray you, you'll be able to uncover exactly which city it plans to invade.
You can then use this information in the new diplomacy system. You can confront a computerized opponent about its future betrayal, or you can tell a third-party and ask them to get involved.
You can also send your spies into city-states, rig elections, and try to build alliances, old-school style.
[URL="http://asia.gamespot.com/sid-meiers-civilization-v-gods-and-kings/previews/gods-and-kings-brings-big-changes-to-civilization-v-6350514/"]Gamespot[/URL] said:Espionage returns as well in Gods and Kings, and it mimics the options available in Sid Meier's Civilization Revolution. Spies weave a web of intrigue, and though they never appear as units on the map, there is a special panel used to assign missions. These include stealing technology, working on counterintelligence, and listing what's inside an enemy city. In single-player, spies can even report on the future military operations of AI opponents. If you learn that France is going to invade Spain, you can blow the whistle and give Spain a heads-up, which will have serious diplomatic consequences.
Unlike in Civilization: Revolution, spies are not trained by a civilization. Instead, they are awarded at certain intervals along the timeline. Should one of your spies get captured or killed, you'll have to wait a set number of turns before you get a replacement. "It's almost like an executed spy is in time-out," Beach said, adding that your new spy will start back at level one. Spies can also be used to sway the influence in city-states by rigging elections or attempting a coup.
[URL="http://translate.google.com/translate?sl=nl&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.gamer.nl%2Fpreview%2F247129%2Fcivilization-v-gods-kings&act=url"]Gamer.nl (google translation)[/URL] said:Do you not feel like long, boring conversations about world peace, then you can also use in God & Kings of espionage in a different way than usual. It is still possible for technologies to steal your enemy, but in addition you can now use spies to actually spy. So you can soon put a spy in a city, which you then such information about the strength of the opposition, but also when the AI ​​will attack and which city is the target. The more successful spy missions you perform, the more detailed the information.
It gets even more interesting when you get this information not only used for an attack to capture. According to the makers can also use this kind of knowledge to your enemy (or perhaps friend) to confront. The consequences will turn out different every time, but the fact is that the alliances can change during a game properly. Especially if your other civilizations can warn of impending attack by a friend or foe.
Spies also affect the so-called City States (introduced in Civ V). There because they can infiltrate and ensure that your influence gradually increasing. It is even possible that they overthrow the current regime by a rebellion and a new government to begin to install on your side. If you opt for the strategy through the UN World to seize power, this is an excellent opportunity.