Barthoze
Chieftain
Symptoms : Game is imbalanced on some points when played on slower speeds as Epic and Marathon
Examples :
Chapel vs Tavern event
First trade with native
Basically, on marathon speed, the start is rougher, but the random events are much more bountiful than they ought to.
If this difference of behaviour is actually working as designed, then it's OK.
If not, all of this boil down to the same issue : the appropriate speed multiplier is missing on some parts of the game code, and thus break the balance.
I am currently auditing both C++ and Python code to bring back balance in costs.
Expect a patch shortly.
Examples :
- Horse thief event
- On normal speed, when building the first colony with the starting mounted unit, the horse thief event doesn't trigger
- On marathon speed, when building the first colony with the starting mounted unit, the horse thief event
Chapel vs Tavern event
- On Marathon speed, the low Revolt Turn cost makes it a no brainer, it's just better to choose any building than taking the low sum of gold.
- On Normal speed, more thought out to be put at this decision. 200g is not something to leer at, neither are 2 turns of disorder.
First trade with native
- On Normal speed,it is usually possible to fill around half of a slot with the staring gold
- On Marathon speed, the native yields are much larger, thus such a trade is not possible, staring with the same amount of gold.
Basically, on marathon speed, the start is rougher, but the random events are much more bountiful than they ought to.
If this difference of behaviour is actually working as designed, then it's OK.
If not, all of this boil down to the same issue : the appropriate speed multiplier is missing on some parts of the game code, and thus break the balance.
I am currently auditing both C++ and Python code to bring back balance in costs.
Expect a patch shortly.