Water
This small modcomp adds an improvement (well), which will add fresh water to the plot and the surrounding ones, and gives the same effect to aquaeducts.
The effect is done through an invisible feature, which is generated after building the improvement/building. Sorry, no better way to do it
.
The AI is not aware off this effect, but the values for the well will prevent spawning it, but there's a good chance, that the AI will use it, if there's really bad terrain.
There are 4 changes in the CvEventManager, all labeled with "water".
The modcomp was originally requested by
-sr.
The improvement graphic for the well is from
here. It was created by
woodelf.
To say it here: The Dune Wars mod uses the same system for water, and i in my mod only the water in cities. I didn't really copy it, i've all done by myself, bu the idea was also developed there.
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Circus Hagenbeck
This modcomponent adds the building "Circus Hagenbeck" to the game.
The circus can't be build, it will automatically appear after the year 1890, and move to another random city every third round.
There are 3 changes in the CvEventManager, all labeled with "Circus Hagenbeck".
This modcomp is only able to handle one instance of a building, not multiple ones.
If you need such a thing, please ask.
The model for the circus can be found
here and was made by
C.Roland.
I've been faster than you, cfkane
.
I've made the building a national wonder, just because the message, that the worldwonder has been built somewhere, gets annoying after some time.
I wanted to use the Circus Krone, the biggest circus in europe, but i had to find out, that there's no wikipedia article in english for it. Couldn't believe it
.
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Obsolete Corporations
This modcomp lets corporations go obsolete.
Just add an obsolete tech to the corporations headquarter, and when you research the technology, the corporation will be erased from your cities.
- The corporation will also be deleted, when you capture a city with it
- It'll also be removed, when an executive spreads it again in your cities.
Only problem: You can't prevent, that the AI will try to spread the corporation again in your country -> the AI will still use gold for spreading and production for CEOs, also when it will not have any use in a country.
There are 3 parts in the CvEventManager, all labeled with "obsolete corporations".
In the python code nothing has to be changed, it will all work automatically. Only add an obsolete technology to the corporation headquarter.
I've modified Cereal Mills in this modcomp, so that it goes obsolete with genetics, just to give an example.
The code itself is not very performant, but doesn't matter, because onTechAcquired, onCityAcquiredAndKept and onCorporationSpread are not called sooo often.
This modcomp was originally requested by
Kathy.
So, next thing to do, is to do the heroic strenght promotion again (...again), and the request by ripple.