So what do we do next?
I have some doubts about the Mercurian crusade as they are horrible buggy, same with the Infernals, in their current state they are pretty much broken.
We could use the compact enforced option or maybe switch mods.
Tholals AI mod is realy nice as the AI is an acctual chalange for once, playing the Mercurians is tricky though as the AI tends to build the gate very fast.
As a lurker-watcher...
it would be interesting to observe, how you are crusading agains whole worild as the only good civ
against Sheaim, Infernals, and some other bad guys.
Maybe as a Bannor? Or, Elohim? Conquer world with monks
we play the Bannor, and move to standard size, 6 civs ( 2 good + 4 evil ) . that should make sure esvath can complete the game and turns go smoother even in the endgame
still monarch difficulty, since we're outnumbered we don't have to move to emperor
everyone agrees about compact enforced?
other settings we should use imho for even MOAR good vs evil epicness:
it depends, want me to spoil it or want to keep the others a secret?
also it has nothing to do with the script, just the mapsize. you would crash on Huge Lakes: PW based maps are bigger than default, so Large is too big for your system. Normal should be fine though
I don't think we should really use compact enforced after all: yes mercurian/infernal AI might be in dire need for a rework, but honestly I don't ever remember them being better than this in FFH so I say we keep them for flavour
also I'll ditch the end of winter idea, it doesn't do much aside from slowing down the early game and making the map take forever to generate :/
double events, no tech brokering, barbarian world, last days should be enough for a rough playthrough with the bannor
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