I still think it's a bad decision to have specific units. All strategy games like Command & Conquer, Red Alert, Tiberian Sun, Dune 2000, Warcraft (II), but also Aplha Centauri - to me they're all examples that a diffenent and balanced range of certain units for different players is <u>a contradiction in terms</u>!
I think this impossibility, so to speak, comes by the fact that the balance will shift by the level of the opponents. I mean: the balance for two good players will be different from the balance for two bad players. Usually the balance swifts more as the players get better.
Whenever I played these games with my brother (and we have done that a lot!), we were always the same type of players, because otherwise there was always a player in advantage to the other. That's why we love to play Civ2 against each other. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0> (also because we're not good in Civ2 as we are in e.g. Warcraft II)
I sincerely hope Sid Meier and his team will decide not to use specific units. And if they do, I strongly recommend to implement an option which can disable that by allowing everyone to build the same units (including or excluding the specific ones; I don't care).
But I fear the decision has already been made. <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>
------------------
<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!
And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>
[This message has been edited by Matrix (edited May 29, 2001).]