NEW PATCH - December 19

eazyseeker

Warlord
Joined
May 1, 2011
Messages
214
Sid Meier's Civilization® V PC Update Released
Product Update - Valve
[MULTIPLAYER]
- Significant improvements to general multiplayer stability.
- Significant improvements to Hot-Join stability.
- Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
- Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
- Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
- Found and corrected additional causes of Out-of-Sync.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
- Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.

[UI]
- Change “Load Game” save sorting to be “Last Modified” by default.


[BUGS]
- When scrapping a unit, make sure any “cargo” units are scrapped as well.
- When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
- Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
- Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
- Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
- Changed Frigate obsolete tech to Combustion.
- Fixed Korean science building exploit.
- Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
- Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
- Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.

Today at 17:28 PM GMT+2.
 
No addition of mod functionality to MP? I realize it might not work like a charm with all mods, but I cannot believe that it wasn't included again.
 
*looksAtWatch* wait...not out yet?

It is. Well, could've gotten the time zone/daylight saving time a little off. Steam did update Civ5 for me.

So yeah, not too big. Still, not dissapointed; 2k really is caring about us gamers, and they did warn us it was MP-biased, so :D
 
Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).

Awesome.

If it's more stable, does it mean we can play with 8+ players without much problems?
 
Must say, I hoped for more than this.

Where's the support for all single player maps in multiplayer? Where are the options to add more AI players than the normal max (like you can in single player)? Where's the option to go turn-by-turn?
 
It is. Well, could've gotten the time zone/daylight saving time a little off.

17:28 GMT +2 = 15:28 GMT = 16:28 middle europe...okay...that makes sense.
Missread the first as 19:28...
...we need zulu time for games, definitely!

Edit: bah cross-post - but I did put it on the main page in the meantime :)

thx :hatsoff:
 
Steam just downloaded the patch.

Good thing they still improve the multiplayer issues. Might make me start a new game with a friend of mine for the first time since October 2010.

To be honest, I had hoped for some more balancing tweaks though. I hope they're still working on that.
 
This can't have taken 4 month's worth of developers time, surely?
Changed Frigate obsolete tech to Combustion.
Does anyone remember what the previous obsolete tech was? I assume Frigates can be built a bit longer now - I did find the construction window for them a bit short, so this would be a welcome change.

All in all, I'm rather underwhelmed. So many people of the forum asked for a bit more interface functionality, stuff like game settings being remembered, negotiation windows being more accessible... stuff that probably wouldn't even be difficult to realize, but no... not happening, only a couple of freak faults have been addressed.
 
*sneering chuckle* that's it? I've seen tons more bugs than the couple that are listed there. Well, I guess I have to devote all of my free time to Paradox's Europa Universalis III and Hearts of Iron III. Bye Civ, it's been a great 11 years.

-Mark
 
*sneering chuckle* that's it? I've seen tons more bugs than the couple that are listed there. Well, I guess I have to devote all of my free time to Paradox's Europa Universalis III and Hearts of Iron III. Bye Civ, it's been a great 11 years.

-Mark

Good call on Europa, but Hearts of Iron 3? That game's terrible. Get Darkest Hour or stick to Hearts of Iron 2.
 
Well I just bought it. Both of them actually. I'm a WWII buff and I really haven't touched it yet. If it sucks, it didn't cost *me* anything. It was an early X-mas present. :D

-Mark
 
Being a SP player I can only say "What a disappointment!". I know I wasn't promised more but All I get from this patch is that I don't have sto sort save games by age myself anymore...

Is CiV really dead..?

\Skodkim
 
Top Bottom