Yes, i have the first contact and the request for oxygen built, the request no longer shows in teh build options, and when i hover over it in the list of buildings it shows (Nation Wonder: 0 Left)
This has to be done separatly.
With the technology "martian calendar" (i hope i'm right, my memory is not the best ) you can "chop" the sand and magnetic storms.
There are already lots of different resources (which I think is cool - diversity rocks).
A civic might be a good solution, but I can't imagine a good background...
A simple building might do it - radio tower or something - you know keeping the little squids entertained
The_J said:
Are you really running out of money?
I thought, the limited cities would prevent that.
If you manage to build "Sightseeing platform" and get some big merchants, it's no problem, but if you don't you get problems with "distance to palace" and maybe unit support.
The_J said:
Thanks for the suggestion. I've also thought about it, i'll change it.
I can imagine that. But thats what the forum is for. This one, and apolyton is good, too. And don't get rusched - if you lack ideas, then just wait till you get some. As long as you don't completely abandon this cool mod everything is fine
There are too much good mods dying halfway finished - have you seen Fury road? Like that.
It's a pity I cant code or mod for . .. .. .. . - I'd love to get a traco on those CtDs.
BTW - health is troublesome, too if you don't get plenty of resources...
And another tiny thing: You translated the english "solar energy" - the energy is still spelled german (energie). Should be easy to fix.
There was something else I wanted to tell, but I lost it. Will tell you as soon as it enters by brain again
EDIT: Now I got it - what triggers global warning? Unhealth? since it happens quite a lot.
no, i had never built a water request and just tested it now. The water request replaced the oxygen request in the list of buildings, is no longer buildable, and the oxygen request became buildable. The Oxygen resouce from it remained (4 oxy both before and after), even though the request oxygen building was no longer listed.
I then built the oxygen request again, now both the water and oxygen request are listed as built, both are not buildable (Nation Wonder: 0 left), but am now at 5 oxygen.
There are already lots of different resources (which I think is cool - diversity rocks).
A civic might be a good solution, but I can't imagine a good background...
A simple building might do it - radio tower or something - you know keeping the little squids entertained
If you manage to build "Sightseeing platform" and get some big merchants, it's no problem, but if you don't you get problems with "distance to palace" and maybe unit support.
I can imagine that. But thats what the forum is for. This one, and apolyton is good, too. And don't get rusched - if you lack ideas, then just wait till you get some. As long as you don't completely abandon this cool mod everything is fine
There are too much good mods dying halfway finished - have you seen Fury road? Like that.
Maybe the same will happen to my mod, because i'm having very less time , but i don't want it to be lost here .
But i'll be here and hear every new idea .
no, i had never built a water request and just tested it now. The water request replaced the oxygen request in the list of buildings, is no longer buildable, and the oxygen request became buildable. The Oxygen resouce from it remained (4 oxy both before and after), even though the request oxygen building was no longer listed.
I then built the oxygen request again, now both the water and oxygen request are listed as built, both are not buildable (Nation Wonder: 0 left), but am now at 5 oxygen.
>There should be the normal button for chopping (i'm searching for a new one).
Strange - doesn't appear in my game.
>Should i lower the cost for the palace distance?
>Because the resources require a settling far away from the palace.
Might be a good idea. Or, if you like it complicated - lower the cost as soon as the city is connected to the capital via Transportation system.
>Maybe the same will happen to my mod, because i'm having very less time , but i >don't want it to be lost here .
>But i'll be here and hear every new idea .
That's bad. Less time is often not really the problem - slow progress is a progress, too.
In my case it's mostly loosing interest on something after some time - thats the cause I never learned modding because I knew I aind got the endurance for it.
If you ever really want to give it up and it's not finished - please make sure you find someone to continue it first.
>I think, the health would be a problem in real life too .
>No, serious: Planing the settling is important.
I guessed that in my second game - much better now
>Nothing of them.
>Some buildings have a small change of advances in terraforming, and this is the only >thing, which affects it.
>Is it really too high?
Oh, then maybe I just got it wrong - so it isn't worsening the terrain when it sais "Global warming strikes near xxx" it's the terraforming process!
Maybe just change the text to something like "Your Settlers terraformed an area near xxx"
I was really kind of shocked when I took ESA in my second game and founded my first citey ad saw - the capital is "Darmstadt" - hell thats 10 km away from me
Thinking about it, it fits - the ground control of the esa IS in Darmstadt.
You said you're looking for a "chopping icon".
I'm not the greatest artist or something, but I fiddled with Gimp a little and made something that looks quite good. Only drawback - It's a vehicle, and ingame it's "construction ships". But I think the Icon will be so small, It wont be noticed that there are tracks under it
If you need it in DDS format - I can't do that right now (I'm at work), but wil gladly provide it in DDS as soon as I get home. Just tell me.
OK, I've tried now to play with another civilization and even tried to reinstall the MOD.
I've even tried the HUD-Patch vor Civ4Gold wich made me have to reinstall the Mod again... The copping icon is definetly missing, and pressing ALT+C (chop forest) yields no response. Seems like something is messed up with my game if it normally works.
Strange that it works in other mods, tho. If I find the time, I'll reinstall the whole game and test it again...
I was looking again at the 18 civ mars scenerio and the northern half of the map does have quite a few oxygen (10+) between the plains and the deserts there. But the enitre southern half of the map only has 1 or 2. Near where korea starts for example.
Yeah, definitely seeing the same problem here War Chicken. If I can chop away the storms, it's not appearing as an option. I haven't tried the shortcuts though...but I prefer the buttons, so if it can be fixed, I'd really appreciate it.
And may I just say, I appreciate all the effort you've put into this The_J. Thank you so much...though it's not done yet, it's already a lot, and quite fun.
Could also be a bigger error. A german user also had a red blob, and gave me a savegame and a screenshot, but in the savegame (same year, same round, etc) there are other units at this place .
Strange, should not appear .
I know, where the original error comes from (but i don't know, if your error is exactly the same), and it would surely take me more than one weekend to fix it.
Technical details:
Spoiler:
The error is caused (in my opinion) through failing reading of the registry, which comes, when you don't have admin rights (like i said in the first post for vista-users and users without admin rights), so i don't know, why the error here appears.
I could avoid the registry reading (besides one first time) through creating a .txt file, where i place the registry path after the first reading, and the game tries to read this file for every following start. But i don't know anything about file I/O in python, so it would take some hours to figure it out.
I've seen, that some mods (RotK and Fury Road) are using special logs, so they have a file output (through python?), maybe i can look, how they do it. But the problem is not soooo important in my opinion, and it would consume much time, so it has not a high priority.
This is to complicated at the moment. Higher trade route output would do the same, i think.
2 users in the german forum said, that they have enough money, and no one complained about to little money, so i'll wait a bit.
That's bad. Less time is often not really the problem - slow progress is a progress, too.
In my case it's mostly loosing interest on something after some time - thats the cause I never learned modding because I knew I aind got the endurance for it.
If you ever really want to give it up and it's not finished - please make sure you find someone to continue it first.
Yes, i also thought, i would not have the endurance, but after a special point, there was "no way back". I've put work in it, and it would annoy me, when my project would fail, i will not lose the interest (i hope).
Oh, then maybe I just got it wrong - so it isn't worsening the terrain when it sais "Global warming strikes near xxx" it's the terraforming process!
Maybe just change the text to something like "Your Settlers terraformed an area near xxx"
I was really kind of shocked when I took ESA in my second game and founded my first citey ad saw - the capital is "Darmstadt" - hell thats 10 km away from me
Thinking about it, it fits - the ground control of the esa IS in Darmstadt.
You said you're looking for a "chopping icon".
I'm not the greatest artist or something, but I fiddled with Gimp a little and made something that looks quite good. Only drawback - It's a vehicle, and ingame it's "construction ships". But I think the Icon will be so small, It wont be noticed that there are tracks under it
If you need it in DDS format - I can't do that right now (I'm at work), but wil gladly provide it in DDS as soon as I get home. Just tell me.
I was looking again at the 18 civ mars scenerio and the northern half of the map does have quite a few oxygen (10+) between the plains and the deserts there. But the enitre southern half of the map only has 1 or 2. Near where korea starts for example.
I'll look at it.
I didn't create this map (it was Garret), i've only converted it for my mod (changed some things automatically with notepad), but my changes weren't balanced , i should have looked at it earlier.
Yeah, forget about the money problem.
It was caused the same way as the health thing - it's much more important in this mod where exactly you place your cities and what terrain enhancements you build than in normal BtS - This wasn't clear to me in the beginning.
Concerning the terraform/global warming thing.
I'm not sure now you say it - I played my first game without patch.
Maybe it only appeared there. I'm sure I have seen the new text "your settlers made an advance in terraforming" in the last game with patch - so if you have fixed it in the patch, it IS fixed. Should I run across the old message once more, I'll tell you.
What caused the chopping problem? The registry thingy? That'd be a strange one, because I have admin rights and all that...
I'll get over to Apolyton tomorrow. If this is your main place, why not go there AND it's easyer to write in german. See you there.
Yeah, forget about the money problem.
It was caused the same way as the health thing - it's much more important in this mod where exactly you place your cities and what terrain enhancements you build than in normal BtS - This wasn't clear to me in the beginning.
Thanks for this feedback .
Yes, the city planing is real important, and it's supposed to be, because it should not be easy, to settle a whole foreign planet.
Ueee, I totally mixed those up. I've never been at Apoliton and thought that the blue forum IS the Apoliton forum. Stupid me. See you there later today.
Other things:
I'm thinking of making the civs more unique, through giving them "unique powers".
Current state (not implemented, will not come with the next patch, just my thoughts):
NASA: starts with christianity.
Israel: " " judaism.
OPEC: " " islam; UUs: All units, which normally require oil, don't need it.
ISRO: " " hinduism.
JAXA: " " shintoism; UB robot factory.
China: More productive mines.
Russia: UU Mammoth Tank; UB for corthouse with more .
The Jail: Gets techs through conquering cities
Korea: UU Plasma Infantry
Africa: Faster "Cottages"
ESA: UB for townhall with more
Mars Colonists: Can "request" water and oxygen in every city, without "first contact to earth".
Nothing at the moment:
South America
Canada
Private Space Explorers
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