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#1 |
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Warlord
Join Date: Jun 2010
Location: Canada
Posts: 213
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Steam and Multiplayer
First off, let me say this is not a Steam Hate/Steam Love thread. I'm actually rather indifferent to the whole issue of Steam requirements.
But one thing that popped into my head recently. When it was announced that Steam was mandatory for ciV, some posters who appeared to be defending the position stated that a major benefit was the existing multiplayer platrform that Firaxis would not have to develop. Based on numerous observations in this forum, the multiplayer experience appears to be one of the most disappointing aspects of the game. (Please note I have NOT player multiplayer yet, this is just based on others comments) Can anyone clarify how much involvement Steam had in the multiplayer component of ciV? Please note these are based on my impressions and observations only I'm curious to hear other peoples thoughts on the matter
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This could get interesting. Define interesting. Oh God, Oh God, we're all gonna die. |
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#2 |
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the green Napoleon
Join Date: Mar 2005
Location: British Columbia, Canada
Posts: 17,215
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The multiplayer uses Steam for networking or something, I'm not entirely sure, however the game itself was developed by Firaxis and the problems in multiplayer are, afaik, entirely due to design choices by Firaxis Steam has nothing to do with. Steam's multiplayer works great in other Steamworks games and mods I've played without anymore hiccupts then any more multiplayer (Glaring at you, Punkbuster anti cheat, which has kicked me from more games for no damn reason in Bad Company 2 then I've had bugs from the game itself). Again though, not entirely sure how Firaxis implemented it and for what, I haven't played or looked into it either but I think the games are hosted by one person and everyone else joins that one (P2P).
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(I am) Fresh Prince of Buckingham | Game Sales & Bargains Thread Insults are the last refuge of the out-argued.
Last edited by Maniacal; Dec 17, 2010 at 08:57 AM. |
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#3 |
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Warlord
Join Date: Aug 2010
Posts: 285
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nobody really uses steamworks for serious multiplayer
even valve thinks it's crap and uses alternatives for its games |
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#4 |
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the green Napoleon
Join Date: Mar 2005
Location: British Columbia, Canada
Posts: 17,215
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That is a completely false and a rather ridiculous statement. Every Valve game uses Steamworks.
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(I am) Fresh Prince of Buckingham | Game Sales & Bargains Thread Insults are the last refuge of the out-argued.
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#5 | |
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Warlord
Join Date: Oct 2010
Posts: 161
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Quote:
To answer the OP's question, Steamworks is used to coordinate getting player A and player B in a game together and maintaining communication between them in-game. It doesn't handle the functionality available to the player once in multiplayer though, that's done at the discretion of the developer. Last edited by Maktaka; Dec 17, 2010 at 02:33 PM. |
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#6 |
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Warlord
Join Date: Jun 2010
Location: Canada
Posts: 213
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Thanks Maktaka much appreciated.
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This could get interesting. Define interesting. Oh God, Oh God, we're all gonna die. |
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#7 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
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I've found the multiplayer in Supreme Commander 2 to be quite poor actually. That's another Steamworks game. The game itself is built quite well, but I get massive pings (I play enough other mp games to know what sort of pings are typical to various countries), the mp lobby is mostly deserted and the matchmaking for ranked games takes forever.
I played a lot of mp with SupCom1 so something must have gone wrong in the sequel.
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#8 | |
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the green Napoleon
Join Date: Mar 2005
Location: British Columbia, Canada
Posts: 17,215
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Quote:
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(I am) Fresh Prince of Buckingham | Game Sales & Bargains Thread Insults are the last refuge of the out-argued.
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#9 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
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You obviously have only read/heard the rants about it then. As I said it's a good game, but the mp functionality seems lacking, which is a huge problem for an RTS with as much focus on mp as supcom does.
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#10 |
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the green Napoleon
Join Date: Mar 2005
Location: British Columbia, Canada
Posts: 17,215
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*shrugs* One of the sources I heard it from is someone who's opinion I generally highly value, if he says ignore a game it probably is really bad.
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(I am) Fresh Prince of Buckingham | Game Sales & Bargains Thread Insults are the last refuge of the out-argued.
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#11 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
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Well, as I said, one of the reasons it would be considered really bad is its mp system. I don't know this person you speak of, but I suspect he/she was a big fan of supcom1 and was a victim of the disappointing-sequels effect. Supcom2 takes the game in a different direction in a number of different aspects (some improvements, some streamlining etc.) that would more likely appeal to fans of the original who were at the same time critical of its flaws. An interesting way to review that person's criticisms of supcom2 would be to ask their criticisms of supcom1.
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#12 | |
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Prince
Join Date: May 2009
Posts: 338
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Quote:
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