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Old Jan 03, 2011, 09:04 AM   #3881
PPQ_Purple
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I need help with a unit I made.
The model is a reskin of the hand canon from the Russian units made by Bakuel. No changes have been done to the model other than a new head and new clothes.

However, when I put it into the game it gets a strange metallic gloss all over even thou the model has no gloss map specified.

Can anyone help me figure it out?
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Old Jan 03, 2011, 09:43 AM   #3882
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Quote:
Originally Posted by PPQ_Purple View Post
I need help with a unit I made.
The model is a reskin of the hand canon from the Russian units made by Bakuel. No changes have been done to the model other than a new head and new clothes.

However, when I put it into the game it gets a strange metallic gloss all over even thou the model has no gloss map specified.

Can anyone help me figure it out?
That is exactly the problem. The gloss map says which part should show less gloss, with total black meaning no gloss. If there is no map, everything is set to maximum gloss (equals total white in the map). You have two possibilities to correct your unit:

First one, create an all-black dds file and use it as gloss map. This file doesn't need to be the size of the texture map, 16*16 will be sufficient.

Second one, remove the "NiTextureEffect" node from the "Musketman Body" node.
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Old Jan 03, 2011, 09:54 AM   #3883
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Thanks, I would have newer figured it out.
Now finally I can get my army of hand canon wielding scarecrows marching to war!
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Old Jan 03, 2011, 10:14 AM   #3884
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Does anyone now if there's a Turtorial how you can convert Unit Graphics from other games into Civ4 Unit graphics?
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Old Jan 03, 2011, 10:26 AM   #3885
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Originally Posted by PPQ_Purple View Post
Thanks, I would have newer figured it out.
Now finally I can get my army of hand canon wielding scarecrows marching to war!
I would love to see that model! Sounds like a great edition to my mod and would love to see it in action.

Bravo!!!
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Old Jan 03, 2011, 10:28 AM   #3886
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It is not a real request for a new unti graphic, but for unit animations. Is it possible ta add some animations to the attached units, to make the rider fire arrows in distant battle, while the elephant fights in melee? It has to be a bit like the ballista elephant, but with another weapon, used by the rider standing in the box. Great thanks in advance for your efforts.
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Old Jan 03, 2011, 10:31 AM   #3887
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Originally Posted by Kathy View Post
It is not a real request for a new unti graphic, but for unit animations. Is it possible ta add some animations to the attached units, to make the rider fire arrows in distant battle, while the elephant fights in melee? It has to be a bit like the ballista elephant, but with another weapon, used by the rider standing in the box. Great thanks in advance for your efforts.
I would really like to see a tutorial on how to add animations using Nifscope. For example, I would like to add a fireball being thrown to a model of a warrior but have no idea on how to do it -- perhaps it can't even be done in a Nifscope, but any ideas would be appreciated.
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Old Jan 03, 2011, 11:41 AM   #3888
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Quote:
Originally Posted by tchristensen View Post
I would really like to see a tutorial on how to add animations using Nifscope. For example, I would like to add a fireball being thrown to a model of a warrior but have no idea on how to do it -- perhaps it can't even be done in a Nifscope, but any ideas would be appreciated.
There is a rock thrower unit out there. I am using it in my module for RIFE. So you can take it and replace the rock effect with the fireball effect from FFH. It should be easy XML work. (in theory)

Quote:
Originally Posted by tchristensen View Post
I would love to see that model! Sounds like a great edition to my mod and would love to see it in action.

Bravo!!!
Check out the Rise From Erebus forum. Once 1.31 comes out so will my module and it includes a whole race of scarecrow units (will eventually make a complete civ set with all units).
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Old Jan 03, 2011, 11:44 AM   #3889
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Thanks for the information. I will look at the Rise from Erebus mod when the new version comes out. I too use the rock thrower in my mod and I will need to examine the nifscope and see how that relates to the fireball animation.
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Old Jan 03, 2011, 11:47 AM   #3890
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I have a thread there, but I don't know when my module will come out or if it will come out since it depends on them making some DLL changes for me.

But if I can't make the module by the end of the month or so I will release the units as a unit pack for base civ so that they are not wasted.
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Everyone read my weary own FFH/Orbis Story: The Fall of Archeron And leave Comments!
Mr. Giggles demands posts!

PS. If anyone, anyone at all knows any creation of mine that is used in any mod or scenario anywhere send me a PM so that I know as well.
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Old Jan 03, 2011, 03:03 PM   #3891
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Quote:
Originally Posted by PPQ_Purple View Post
Thanks, I would have newer figured it out.
Now finally I can get my army of hand canon wielding scarecrows marching to war!

Quote:
Originally Posted by Glaeder View Post
Does anyone now if there's a Turtorial how you can convert Unit Graphics from other games into Civ4 Unit graphics?
There is one for converting Units from Kohan II written by Deliverator, maybe this helps you already.
Quote:
Originally Posted by tchristensen View Post
I would really like to see a tutorial on how to add animations using Nifscope. For example, I would like to add a fireball being thrown to a model of a warrior but have no idea on how to do it -- perhaps it can't even be done in a Nifscope, but any ideas would be appreciated.
Adding an effect with NifSkope is possible, in fact I wouldn't know any other way. j_mie6 for example made a custom unit with a hand held rocket launcher. You can read about his learning process here (starting with post 96). If you want to know about adding other effects and simple animation, you could also read the post from the start.

Also, my Werdandi unit uses a custom firing effect. Maybe her example might help, too.
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Old Jan 03, 2011, 03:59 PM   #3892
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Quote:
Originally Posted by Kathy View Post
It is not a real request for a new unti graphic, but for unit animations. Is it possible ta add some animations to the attached units, to make the rider fire arrows in distant battle, while the elephant fights in melee? It has to be a bit like the ballista elephant, but with another weapon, used by the rider standing in the box. Great thanks in advance for your efforts.
There you go. I added the longbowman animation to the unit, I hope that is the one desired.
Spoiler:



In fact this wasn't very hard, I basically just added the range animations from the longbowman.kfm to the warelephant.kfm using esemjay's KFM Converter. The only other thing I changed was adding a dummy node to put the starting position of the flying arrow in the right place (before it started somewhere inside the elephants).

Oh, and don't forget to switch the bActAsRanged of the unit to 1 in the CIV4ArtDefines_Unit.xml file.
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Last edited by SaibotLieh; Jan 03, 2011 at 04:03 PM.
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Old Jan 04, 2011, 10:18 AM   #3893
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Cool, SaibotLieh, great work! Thanks a lot!
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Old Jan 05, 2011, 05:21 PM   #3894
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Please, could someone make some more animal units. I am looking for some "real" sea creatures (salt water crocodile and orca) and some flightless birds (cassawary, emu, ostrich and moa). Currently I am using the plesiosaur for the first and penguin for the latter. Not very asthetic.
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Old Jan 11, 2011, 11:26 AM   #3895
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And again I have got a strange unit demand. I am looking for railroad engines I could use for armored trains. While I have some (Civil) models for steam engines, I am missing a electric or diesel engine for a modern train. I think I can construct the wagons I need, but could anyone convert a model from any railroad game to nif?
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Old Jan 11, 2011, 12:51 PM   #3896
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Sid Meier's Railroads! stores the units in the .nif format; so if you get that game you could use those assets.
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Old Jan 11, 2011, 02:54 PM   #3897
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I'd like to request the new Chinese J 20 fighter
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Old Jan 12, 2011, 10:18 AM   #3898
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Quote:
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Sid Meier's Railroads! stores the units in the .nif format; so if you get that game you could use those assets.
Perhaps I get, but I did not plan to buy a game just to copy a few units from it. And because I am not skilled with blender, I can not convert the trains of Railroad Tycooon III - don' know, if this is possible.
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Old Jan 12, 2011, 08:24 PM   #3899
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Perhaps I get, but I did not plan to buy a game just to copy a few units from it. And because I am not skilled with blender, I can not convert the trains of Railroad Tycooon III - don' know, if this is possible.
Someone posted some of the trains from Railroads in the Downloads database. I don't know if they have want you want though.

http://forums.civfanatics.com/downlo...rt=date&page=2
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Old Jan 13, 2011, 10:29 AM   #3900
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Thanks, A Hamster, but I allready knew modeltrainmans 4-4-0 American. But this is a steam engine, and an early one. I am looking for a diesel- or electric engine, or at least a heavy engine like Challenger Class.
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