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#3881 |
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Techpriest Aspirant
Join Date: Oct 2008
Posts: 2,439
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I need help with a unit I made.
The model is a reskin of the hand canon from the Russian units made by Bakuel. No changes have been done to the model other than a new head and new clothes. However, when I put it into the game it gets a strange metallic gloss all over even thou the model has no gloss map specified. ![]() Can anyone help me figure it out?
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Old signature. Looking for new one. Spoiler:
Last edited by PPQ_Purple; Jan 03, 2011 at 09:54 AM. |
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#3882 | |
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
First one, create an all-black dds file and use it as gloss map. This file doesn't need to be the size of the texture map, 16*16 will be sufficient. Second one, remove the "NiTextureEffect" node from the "Musketman Body" node.
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ModComps: BonusCommerceModifier for Buildings, Native Amazons, Female Great People, Female Missionaries, More Missionaries, Female Modern Soldiers, Amazon Civilization Leaderheads: Leaderhead Collection, Variable Static Leaderhead Units: Units Graphic Collection and others: Billboard, Melee Combat for Rifleman, Redcoat and Infantry, Snowman Improvement, Rabbit, Sea Lion and Walrus resource |
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#3883 |
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Techpriest Aspirant
Join Date: Oct 2008
Posts: 2,439
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Thanks, I would have newer figured it out.
Now finally I can get my army of hand canon wielding scarecrows marching to war!
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#3884 |
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Glaeder Ethribine Wodism
Join Date: Nov 2009
Posts: 142
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Does anyone now if there's a Turtorial how you can convert Unit Graphics from other games into Civ4 Unit graphics?
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May the wind carry your wings. May no evil cross your path. May you be for eternity. |
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#3885 | |
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Emperor
Join Date: Jul 2010
Location: Grand Rapids, Mi
Posts: 1,185
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Quote:
Bravo!!!
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ExtremeMod/Multiverse: http://forums.civfanatics.com/showthread.php?t=440184 Extreme2: http://forums.civfanatics.com/showth...5#post10308175 Game Blog: http://emeraldtablet.wordpress.com/
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#3886 |
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Prince
Join Date: May 2008
Posts: 302
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It is not a real request for a new unti graphic, but for unit animations. Is it possible ta add some animations to the attached units, to make the rider fire arrows in distant battle, while the elephant fights in melee? It has to be a bit like the ballista elephant, but with another weapon, used by the rider standing in the box. Great thanks in advance for your efforts.
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#3887 | |
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Emperor
Join Date: Jul 2010
Location: Grand Rapids, Mi
Posts: 1,185
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Quote:
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ExtremeMod/Multiverse: http://forums.civfanatics.com/showthread.php?t=440184 Extreme2: http://forums.civfanatics.com/showth...5#post10308175 Game Blog: http://emeraldtablet.wordpress.com/
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#3888 | |
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Techpriest Aspirant
Join Date: Oct 2008
Posts: 2,439
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Quote:
Check out the Rise From Erebus forum. Once 1.31 comes out so will my module and it includes a whole race of scarecrow units (will eventually make a complete civ set with all units).
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#3889 |
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Emperor
Join Date: Jul 2010
Location: Grand Rapids, Mi
Posts: 1,185
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Thanks for the information. I will look at the Rise from Erebus mod when the new version comes out. I too use the rock thrower in my mod and I will need to examine the nifscope and see how that relates to the fireball animation.
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ExtremeMod/Multiverse: http://forums.civfanatics.com/showthread.php?t=440184 Extreme2: http://forums.civfanatics.com/showth...5#post10308175 Game Blog: http://emeraldtablet.wordpress.com/
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#3890 |
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Techpriest Aspirant
Join Date: Oct 2008
Posts: 2,439
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I have a thread there, but I don't know when my module will come out or if it will come out since it depends on them making some DLL changes for me.
But if I can't make the module by the end of the month or so I will release the units as a unit pack for base civ so that they are not wasted.
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#3891 | |||
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
![]() Quote:
Quote:
Also, my Werdandi unit uses a custom firing effect. Maybe her example might help, too.
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ModComps: BonusCommerceModifier for Buildings, Native Amazons, Female Great People, Female Missionaries, More Missionaries, Female Modern Soldiers, Amazon Civilization Leaderheads: Leaderhead Collection, Variable Static Leaderhead Units: Units Graphic Collection and others: Billboard, Melee Combat for Rifleman, Redcoat and Infantry, Snowman Improvement, Rabbit, Sea Lion and Walrus resource |
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#3892 | |
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
Spoiler:
In fact this wasn't very hard, I basically just added the range animations from the longbowman.kfm to the warelephant.kfm using esemjay's KFM Converter. The only other thing I changed was adding a dummy node to put the starting position of the flying arrow in the right place (before it started somewhere inside the elephants). Oh, and don't forget to switch the bActAsRanged of the unit to 1 in the CIV4ArtDefines_Unit.xml file.
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ModComps: BonusCommerceModifier for Buildings, Native Amazons, Female Great People, Female Missionaries, More Missionaries, Female Modern Soldiers, Amazon Civilization Leaderheads: Leaderhead Collection, Variable Static Leaderhead Units: Units Graphic Collection and others: Billboard, Melee Combat for Rifleman, Redcoat and Infantry, Snowman Improvement, Rabbit, Sea Lion and Walrus resource Last edited by SaibotLieh; Jan 03, 2011 at 04:03 PM. |
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#3893 |
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Prince
Join Date: May 2008
Posts: 302
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Cool, SaibotLieh, great work! Thanks a lot!
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#3894 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,563
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Please, could someone make some more animal units. I am looking for some "real" sea creatures (salt water crocodile and orca) and some flightless birds (cassawary, emu, ostrich and moa). Currently I am using the plesiosaur for the first and penguin for the latter. Not very asthetic.
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Dyslexia luRs Member of the C2C modding team. |
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#3895 |
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Prince
Join Date: May 2008
Posts: 302
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And again I have got a strange unit demand. I am looking for railroad engines I could use for armored trains. While I have some (Civil) models for steam engines, I am missing a electric or diesel engine for a modern train. I think I can construct the wagons I need, but could anyone convert a model from any railroad game to nif?
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#3896 |
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Engineer
Join Date: Oct 2005
Location: Maryland
Posts: 1,230
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Sid Meier's Railroads! stores the units in the .nif format; so if you get that game you could use those assets.
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Member of the Fall from Heaven II team with Kael, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf |
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#3897 |
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King
Join Date: Jan 2007
Location: Cambridge
Posts: 606
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I'd like to request the new Chinese J 20 fighter
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#3898 |
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Prince
Join Date: May 2008
Posts: 302
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Perhaps I get, but I did not plan to buy a game just to copy a few units from it. And because I am not skilled with blender, I can not convert the trains of Railroad Tycooon III - don' know, if this is possible.
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#3899 | |
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Small Furry Animal
Join Date: Dec 2007
Posts: 620
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Quote:
http://forums.civfanatics.com/downlo...rt=date&page=2
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The Ancestral Hamster <'_)` "ffh = life." -- Ecofarm {Quoted for Great Truth!} "Si vis pacem, para bellum" - Flavius Vegetius Phi/Ind Leaders Mod dakkadakka.com - miniature gaming with an attitude |
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#3900 |
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Prince
Join Date: May 2008
Posts: 302
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Thanks, A Hamster, but I allready knew modeltrainmans 4-4-0 American. But this is a steam engine, and an early one. I am looking for a diesel- or electric engine, or at least a heavy engine like Challenger Class.
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