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#1 | |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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The Honor tree and warmongering
Continuing a conversation about culture, warmongers, and the Honor tree from the patch thread. Here's previous posts on the topic:
Spoiler:
Quote:
In addition, I'd remove the one free policy per era mechanic. Firaxis has been shifting towards allowing all types of players to build up policies with changes to the Tradition and Liberty trees in the next patch.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Feb 21, 2011 at 06:12 PM. |
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#2 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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I've been focusing on how the game seems to define it, and trying to stay true to that, while being open to ways to enrich the game for all play styles. It's why I had a positive reaction to looting, and also ChrisTheMean's idea about culture-producing military buildings.
But Thal's point that Opera Houses have nothing to do with creating Autocracy - and yet it does in Civ - cuts to the heart of the game issue. Civ 5 contradicts itself in this regard, and it made me focus on the issue as being about Social Policies, as opposed to "culture." I have no problem with any civ acquiring a Social Policy - many of which don't have to do with "high culture." So I agree that this is yet another balance issue, where warmongers should have access to Civ's rich game play, while not throwing off the advantage that small civs have with regard to acquiring policies. |
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#3 | |
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Chieftain
Join Date: Feb 2011
Posts: 21
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#4 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Generally if 1 leader is too powerful for some reason, it's often easier to balance that 1 leader, instead of altering changes to a core gameplay element for everyone.
The +2 /city policy is also being changed in the next patch, and the Krepost is only a 25% reduction in border costs (down from 50%).
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#5 | |
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Chieftain
Join Date: Feb 2011
Posts: 21
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#6 |
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Deity
Join Date: Aug 2010
Posts: 2,303
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Sorry to go a little off-topic, but the point about opera and autocracy isn't valid - Hitler drew much inspiration from Richard Wagner. See http://en.wikipedia.org/wiki/Wagner_controversies for more info if you wish. Civ's "culture" is indeed a strange amalgamation of different visions and definitions of culture, and I don't think discounting one in particular should be a concern.
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
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#7 | |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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Quote:
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#8 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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I would make any Honor culture increases maybe a second tier policy, mainly so it becomes difficult for peaceful civs to grab. Otherwise, anyone going for a cultural victory would simply skim the branch opener for Honor and keep moving.
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#9 |
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Deity
Join Date: Aug 2010
Posts: 2,303
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Good point, but the Honor opener is the only one that's subpar IMO. Tough call.
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
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#10 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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#11 | |
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Chieftain
Join Date: Dec 2004
Posts: 56
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Quote:
As for the opera house/autocracy discussion, I don't see how these clash. Literature, music, movies, etc. have been used to promote certain ideologies throughout history. Culture may not be the foundation of certain social policies, but it sure was used to spread it to the masses . In CiV, you don't invent/research social policies, you adopt them, which means the concepts may already be known, you just need to get enough of your people to go along with it. That's where culture comes in.
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#12 | |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Quote:
Barracks and a minor barbarian bonus. I'm uncertain that'd be a beneficial tradeoff for a cultural victory path.@Txurce The main problem with the Honor opener in vanilla is it trivializes barbarians. I've seen various solutions to this, but I think the simplest one is just removing the combat bonus from the policy. I don't want to nerf the policy though, so buffing it in some other way seems like a good idea, and a culture bonus makes sense (considering the Tradition/Liberty openers). @Joneill I find the barb camp reveal a very useful immediate benefit of the policy when surrounded by lots of empty terrain. It's hard to patrol all that land before getting horse-type units. Knowing exactly where and when barbarians are coming from saves time, which can especially be useful for prepping unit XP in advance of attacking a major civ. It's also a vital early-game bonus for some leaders like Monte and Bismark.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Feb 21, 2011 at 06:14 PM. |
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#13 |
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Chieftain
Join Date: Feb 2011
Posts: 21
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As the Firaxis devs seem to be going the way of things like the liberty policies granting a settler or a worker, why not have the honor branch opener be 'reveals barb camps and grants one free warrior'. Would this be too overpowered? The AI at higher levels seems to start with a small army anyways, so its not like you would be able to take one out with one extra unit. It would allow you to do some farming early without permanently trivializing barbs. I still think the best place to add the culture per military building would be at 'military caste'.
I also agree that the reveal feature in the opener is very handy indeed- especially for Songhai and Germany- and would suggest keeping it in the opener regardless of other changes. |
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#14 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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Unlike Workers and Settlers, Warriors go obsolete.
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#15 | |
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Deity
Join Date: Aug 2010
Posts: 2,303
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Quote:
I was considering offering the same suggestion, but as Sneaks noted, since warriors go obsolete, to suggest the highest non-resource consuming unit available (warrior, spear, pike, etc). I still like culture-from-kills for Autocracy (possibly for the opener) rather than Honor: could give one more incentive to go down the tree, and not exploitable by culture players since it conflicts with Freedom. @Txurce - I think Honor is surprisingly well balanced aside from the opener.
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
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#16 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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The biggest problem with honor will always be that the dumb ai makes combat bonuses feel like overkill
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#17 |
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Russian Monk
Join Date: Aug 2010
Posts: 371
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I suggested something similar to this a while back in the social policy thread so of course i would agree, lol. I would be more in favor of putting a different policy as the opener and having this one as a second rank but make it give 2 military of highest non-resource.
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#18 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Yeah, that's why I've been trying to go for things that are not directly combat bonuses.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#19 |
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Warlord
Join Date: Nov 2010
Posts: 134
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Why not lose the combat bonus vs barbs, and gain some culture for clearing out camps?
Other than that, the free unit sounds like a plan. At the moment I feel that Honor opening So.Po is decent at the start of the game, but becomes weaker when expansion starts. A longer lasting effect would be nice. Culture gain/building seems fitting with military caste. Maybe only when a city is garrisoned? |
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#20 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I could even add culture from the act of garrisoning itself, just as an example of what we can do. The thing is none of these stats exist for policies so I'm going to be coding everything manually anyway, and the only difference will be what to check for. The reason it's easy to do this is it's a once-a-turn thing which we have 'events' for in the code.
I'm not sure I can add any bonuses to clearing camps out however. I don't know if there's an 'event' registered for that action.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Feb 22, 2011 at 02:17 PM. |
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