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#1 |
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Admiring Myself
Join Date: Feb 2011
Location: Straight Outa Ponyville
Posts: 3,053
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Idea: Great Philosophers
Throughout time, many philosophers have changed our world: Plato, Confucius, even Mark Twain. So my idea was: Why not include this in an expansion pack?
Great Philosophers I thought, should focus on happiness. They could be able to make a building (I don't know what it should be called) that increases the nation's happiness or stop unhappinessinan annexed city. They could also go inside a city-state's borders and make it an ally, consuming the unit. But what wonders would give GP points? Apart from specialists in courthouses, great philosophers could come from a new type of wonder: a document. Examples could in include Hammurabi's code, the Magna Carta, and the Constitution. All of this could be bundled with the return of religion in a philosophy-themed expansion pack. Thoughts? Last edited by Save_Ferris; Feb 28, 2011 at 07:32 PM. |
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#2 |
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Warlord
Join Date: Feb 2011
Location: North Carolina
Posts: 210
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#3 |
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Admiring Myself
Join Date: Feb 2011
Location: Straight Outa Ponyville
Posts: 3,053
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#4 |
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class-A procrastinator
Join Date: Oct 2010
Location: california
Posts: 547
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I'm surprised you didn't fix the typo by now lol.
Back to the topic...I like this idea. Great document sounds cool, not so sure about the building or city state thing, as Great Engineers and Great Merchant do similar things. How bout Great Philosophers rushing a policy?
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Not all chemicals are necessarily bad...hydrogen and oxygen, for example, combine to form water, a vital ingredient in beer. Economic Left/Right: -2.62 Social Libertarian/Authoritarian: -1.33 |
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#5 |
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Warlord
Join Date: Feb 2011
Location: North Carolina
Posts: 210
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Although I do not dispute that many historical philosophers were into "making it anally," especially the Greek ones, it is unclear to me why this would consume the unit (presumably they did it more than once in their lives) or what effect this would have on a city state.
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#6 |
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Warlord
Join Date: Feb 2011
Location: North Carolina
Posts: 210
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#7 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,711
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I actually stared at it for two minutes before a lightbulb clicked and I figured it out. Seriously, might as well just go back and fix the typo, unnecessary antagonism notwithstanding.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#8 |
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Warlord
Join Date: Jun 2010
Location: Between Stalin and Ghandi
Posts: 111
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It's really not that hard to figure out...
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Realism > Gameplay
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#9 |
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Emperor
Join Date: Dec 2009
Posts: 1,058
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I'm not entirely against the idea of a great philosopher but they need to find their own niche. Most historical philosophers can be described as scientists or artists. Historical effects of a philosophers on civilisations were typically scientific discoveries (as scientist), a golden ages (as any gp), great academies (as scientist), or new policies (culture from artists). I don't think they wrote many of the great documents, and theology and philosophy can form a very confusing mix which probably isn't best modelled in a computer game. Who is a modern philosopher, Stephen Hawking maybe, and could he invent Taoism?
If philosophers came into the game I'd like to see them perhaps steal an idea from colonization. There could be a number of 'concepts' available for discovery and you could expend a great person to discover them; each concept giving a unique benefit. As an example, if you had the tradition policy you could use a great leader or great philosopher to give you the 'Magna Carta', which would permanently give various tradition benefits only to your civilisation. If you were in the industrial era you could take a concept relating to Marxism or Communism, perhaps allowing revolution and reallocation of social policies. |
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#10 | |
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Deity
Join Date: Apr 2004
Posts: 6,891
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Quote:
Philosophers would basically have to be Social Policy granters (hence Philosophy->Oracle->social Policy)
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Improvement Ideas City States:http://forums.civfanatics.com/showth...5#post11296685 Miscelaneous Ideas:http://forums.civfanatics.com/showpo...&postcount=403 |
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#11 |
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CFC Scribe
![]() Join Date: May 2002
Location: Minnesota
Posts: 5,849
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Moderator Action: Moved to Ideas and Suggestions
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"Every saint has a past and every sinner has a future." - Oscar Wilde |
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#12 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
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Essentially what Krikkitone said. There was an idea floating around for Great Artists to give benefits with regards to social policies (for example, they could give a free social policy, in an overpowered version of the concept). But Great Philosophers helping with SPs makes much more sense. So how about shifting GAs to a happiness focus, and implementing GPs as an SP rusher.
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Gods & Kings Introductory Guide
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#13 | |
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Admiring Myself
Join Date: Feb 2011
Location: Straight Outa Ponyville
Posts: 3,053
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Quote:
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#14 |
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Prince
Join Date: Feb 2011
Posts: 520
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not all philosophers where scientists, like voltaire, well mabey most are artists but without people like voltaire we may not live in a society so tolerant, mabey a great person called a revolutionary? dont know.
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#15 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,711
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Not much you can do with the Voltaires and Lockes of this world, unfortunately.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#16 | |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
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Quote:
perhaps? A temporary +10 ? I don't know what would be best balanced, but something along those lines is what I was thinking.
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Gods & Kings Introductory Guide
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#17 |
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Prince
Join Date: Apr 2006
Posts: 387
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Philosophys meaning has changed over the ages. In old times it basicaly describes everyone with a decent level of education while today its somewhat like a branch of science.
If you wanted to bring them in, they shoul replace ALL great persons prior to a given technology that unlocks them. Like maybe scientific methods unlocks great scientists. If the rules say you earned a great scientist but you dont have that tech yet, you will get a philosopher instead. Basicaly at the beginning there will hardly anything but generals and philosophers and while the society b ecomes more advanced and complex new specialists become available. |
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#18 |
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Toileteer
![]() Join Date: Sep 2010
Posts: 1,376
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I think the best way to implement this is:
Artists stay the same: Improvement adds culture over time Special ability gives territory Philosopher: Improvement adds happyness (perhaps around 3 or 4?) Special ability gives you a free SP Obviously there is some overlap in the cultural aspect, but it seems balanced to me at least.
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When I told the doctor I broke my leg in two places he simply said ''stop going to those places''. |
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#19 | |
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Deity
Join Date: Apr 2004
Posts: 6,891
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Quote:
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Improvement Ideas City States:http://forums.civfanatics.com/showth...5#post11296685 Miscelaneous Ideas:http://forums.civfanatics.com/showpo...&postcount=403 |
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#20 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
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Random is unbalancing, though. Best to give a culture boost instead; you get to direct it, but make it so as to be not as much as an entire free policy.
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Gods & Kings Introductory Guide
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