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#1 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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I've made these scenarios so that people who aren't used to fiddling with graphics files and such, or people who are otherwise reluctant to go and mess with such things, can play these. This is all you have to do:
1. Requirements: You must have Civilization III Complete or Civilization III Conquests to play the scenarios. 2a. Download the file from http://www.savefile.com/files/1786879 (for Modern World, The Slave Triangle or Sdrawkcab). Click the "Download File" button, and then on the next page, click where it says "Your download should begin shortly. If it does not, try Download file now". 2b. If you are downloading Desert Colonization, the link is http://www.sendspace.com/file/9lz5m3. Click the big green download button. 3. When you have gotten the file, right-click it and choose "Extract all" or some similar command. 4. Move the scenario file(s) to Program > Firaxis Games > Civilization III Complete > Conquests* > Scenarios. *Remember, there is a folder called "Scenarios" in both the "Civilization III Complete" folder and in the "Conquests" folder. You need to put it in the one which is located under "Conquests". 5. Start the game, click "Civ-content" and find the scenario in the list. If the link I posted doesn't work, please PM me and I'll fix it. If you have any questions, you can PM me or post in this thread. Also, if you notice something that is "wrong" or doesn't seem right in any of the scenarios, please post in this thread. Modern Earth Spoiler:
^The above is an image of the world map. If you don't wan't to get spoiled, don't click. This scenario quite basic. It's the huge world map that came with the game, with some slight alterations (seriously, northern Europe used to look like shˇt on that map). There is a README file in the same folder the scenario file came with, and it has the following description: Spoiler:
NEW! Desert Colonization This scenario can be downloaded from: http://www.sendspace.com/file/9lz5m3. This scenario doesn't really introduce anything new, only some minor details have been changed. This scenario is about grabbing land and building colonies, because many resources are found in the desert, but deserts can't be settled. (And finally there's a use for the Explorer unit.) It can be played with or without Victory Points. The beginning of the game can be tricky, but it can be overcome. The first time I played, I got a really slow start compared to the other civs, but I almost won (would've only needed a few more turns to kill off Persia which was leading in points. The third time I played, I was at war with basically everyone the whole ancient and early medieval times and I wasn't able to expand, but I managed to become the leading nation and won thanks to my Victory Points. Here's the minimap: Spoiler:
In the beginning you are stuck, wandering around in the desert, so you must find a good place to settle. A hint: Move towards the middle of the map. Full list of changes (let me know if you find any other changes I've forgotten about)
Last edited by Zefyrinus; Mar 07, 2011 at 08:44 AM. |
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#2 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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The Slave Triangle
Spoiler:
^The above is an image of the world map. If you don't wan't to get spoiled, don't click. The slave triangle refers to the trade route by which the British took guns from Britain to Africa, slaves from Africa to America, and goods the slaves had produced from America back to Britain. This scenario depicts the slave trade (so don't get offended or anything, OK?). The README file, which is included in the download folder, has this description: Changes to game in general Clearing wetlands have been made slightly quicker. Barbarians build impi instead of horsemen, and canoes instead of galleys. Civilizations The playable civilizations are Spain, the United Kingdom, the Netherlands, Germany, Italy, Portugal, Inca and the Aztecs. It is strongly recommended that you choose to play as one of the European nations, unless you want a hell of a challenge. The difficulty order of the civilizations should be something like this (with the hardest at the top and easiest at the bottom): the Aztecs Inca Germany Italy the Netherlands the United Kingdom Portugal Spain Civilization Advances Major changes have been made to the advances of the ancient and medieval eras (see the science advisor screen in the game). These are the most important changes: Ancient era Metal working - allows spearmen, swordsmen (which now have only 1 defense point) and canoes (which replace curraghs). Makes iron, gold and gems visible. Enables mining. Construction - allows archers, chariots (which now are better than horsemen), catapults and galleys. Enables the construction of palace, walls, harbors and theaters. Engineering - enables bridges over rivers. Enables construction of aqueducts and commercial docks. Agriculture - makes wheat, cattle, sugar, horses, tobacco and wines visible. Enables irrigation. Enables the construction of granaries. Cannot be traded. Allows horsemen Civilization - enables the construction of courthouses and marketplaces. Allows change of government into monarchy. Enables diplomats, right of passage treaties, military alliences and communication trading. Cannot be traded. Polytheism - enables the construction of shrines. Cannot be traded. Christianity - enables the construction of churches. Medieval era Chivalry - is now required for era advancement Invention - allows caravels and carracks (for the Portuguese). Enables trade over sea. Navigation - enables trade over ocean and map trading. Allows explorers, galleons, frigates, men-o-war (for the British), privateers and conquistadors (for the Spanish). Renaissance - enables construction of the great wonder Leonardo's Workshop. Reformation - is just a prerequisite for Enlightenment. Literature - is now a mediaval advance instead of ancient. Enlightenment - gives one free technology to the civilization that first researches it. Freedom of speech - replaces Artistic Freedom. Astronomy - does not enable trade over sea tiles or makes sea travel safe for galleys. The republic - allows change of government into republic. Democracy - allows change of government into democracy. Not required for era advancement. Industrial era Romanticism - enables construction of the great wonder St. Thomas' Church. Nationalism - enables conscription, war mobilization, mutual protection pacts and trade embargos. Enables construction of police stations. Allows change of government into fascism. Taxonomy - a new advance that is prerequisite for scientific method. Scientific method - gives one free technology to the civilization that first discovers it. The rest, you might wanna skip if you don't want to be spoiled: Spoiler:
Last edited by Zefyrinus; Sep 14, 2008 at 09:43 AM. |
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#3 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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Sdrawkcab
In this scenario you start at the end of the technology tree and work backwards. You begin with the glorious Golden Age and then decay until you reach the Clay Age. At the beginning you can build good modern units, but they become progressively weaker throughout time. The game is quite easy, so you might wanna play with a higher difficulty level than you usually play at. Last edited by Zefyrinus; Sep 29, 2008 at 10:22 AM. |
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#4 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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Thats a pretty small download. I'll check this out.
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#5 |
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Chieftain
Join Date: Sep 2008
Location: Perth, Australia
Posts: 12
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Great scenario, fun to play. I played as the UK and it was quite easy. Made my way towards lots of different small islands and scattered my cities so i couldn't be found. I would rate it 8/10. Great job.
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#6 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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#7 |
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Chieftain
Join Date: Sep 2008
Location: Perth, Australia
Posts: 12
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#8 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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OK, thx!
![]() I've added a new scenario, Sdrawckab (see post above), and I've also done small adjustments to The Slave Triangle. The download link is still the same: http://www.savefile.com/files/1786879 |
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#11 |
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Proud Kentuckian
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this looks interesting
__________________
"The greatest evil is not now done in those sordid 'dens of crime' . . . but in clean, carpeted, warmed, and well-lighted offices, by quiet men with white collars and cut fingernails and smooth-shaven cheeks who do not need to raise their voice." - C.S. Lewis, from The Screwtape Letters |
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#12 |
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A Crusader
Join Date: Oct 2009
Location: in Special Cave,BatCave
Posts: 453
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i click the link but i cannot see the download
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#13 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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They will take the quickest route to settleable land, and will build more cities like normal. The AIs at the south usually have difficulties expanding and remain small, while the ones in the north become huge. The AIs seem to be a little slow on building colonies at first, but at the later stages in the game they start to do that more and more. As a human you have the disadvantage of not necessarily knowing which way to go at the beginning, but you also have one advantage over the AIs. Even if you have had difficulties expanding, there's one area where you can settle without competition: a marsh covered area. But you have to clear them first.
__________________
See the scenarios I've made! |
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#14 |
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Regent
Join Date: Apr 2008
Location: Sweden
Posts: 311
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Is it the link for Desert Colonization? It used to be that you had to scroll down the page a little and there was a green download button, but hmm... Now it looks different. Now there's an ordinary button that says "Regular download". When you click that you get to a second page. On that page you have to scroll down a little and there's an orange download button which starts the download for real.
The link for the other scenarios doesn't seem to work... I'll reupload those files, but it will take a little while...
__________________
See the scenarios I've made! Last edited by Zefyrinus; Mar 16, 2011 at 10:05 AM. |
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#15 |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,201
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I see an empty page when I click on
http://www.savefile.com/files/1786879 ... anyone knows how come? |
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