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#1 |
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Chieftain
Join Date: May 2010
Posts: 62
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Since I tried scout-monument-library-NC-settler build order + liberty policies my odds to win improved drastically.
I used to lose half of games due to massive enemy armies, but after I started to use NC I lost just one out of ~20 games. To early warrior rush. It just gives too much benefits: early culture boost, no worries about happiness at start, huge science after NC is done. And nothing AI can do about that. E.g., Great Library - Civil Service handicap has a chance that AI will build GL faster and you'll get very complex game so I often opt out of it. But NC is secured, cheap and looks like best start without options. So I'm thinking to start playing with NC "self-banned" till 3rd city. ![]() So, what do you think? Did you met the games where you don't want to start from NC? |
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#2 |
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Admiring Myself
Join Date: Feb 2011
Location: Straight Outa Ponyville
Posts: 3,053
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Since it's so early, it's way better than the Great Library, even. Don't think it should be nerfed, although the AI never builds it, it's too early expanding in that era.
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#3 |
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Emperor
Join Date: Dec 2009
Location: Minnesota
Posts: 1,494
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(The following post pertains only to my experience with Immortal.)
Only if I'm playing with a "no conquest" self-handicap and I have good surrounding land and expansionist neighbors nearby. In those cases, I find that I'm usually better off in the long run with getting the prime city sites and delaying NC until I've rush-bought libraries with the income the luxuries give me. This is especially true of I'm playing as Arabia; I really want as many double resources as I can find, and I want to keep my warmonger hate down so I can get favorable trades. But even though I almost never let myself conquer unless I'm going for a domination win, I still only find that maybe one out of five games will be improved by putting off NC for any reason. So yeah, I'd say it's far too good for how early it comes. Making it require universities instead of libraries would probably be a step in the right direction given how it's probably the best NW in the game and the easiest by far to construct (well, maybe a little harder than National Epic, but so much more powerful it's hard to compare the two). Alternately, removing the +5 BTP would make its impact on the very early game less staggering while keeping it a critical wonder. Or reducing the 50% modifier. I've also seen a lot of forum-goers recommend that if it's nerfed, the AI beaker bonuses should be reduced at the higher levels. Don't know how I feel about that, but it's an interesting compromise. |
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#4 |
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Prince
Join Date: Nov 2005
Posts: 406
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I think you shouldn't be able to build it until you research education. Much like how Ironworks is delayed until Machinery, it makes more sense that way IMO.
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#5 | |
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Prince
Join Date: Sep 2007
Posts: 468
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Quote:
In my opinion, i'd like to see all the national wonders contain specialist slots while their static bonus' nerfed.
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#6 | |
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Emperor
Join Date: Dec 2009
Location: Minnesota
Posts: 1,494
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Quote:
One addendum though: don't nerf National Treasury. 1.5x a Customs House does not a reasonable hammer investment make. |
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#7 |
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Emperor
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,424
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I find that post-patch the early game AI is so much more aggressive that an NC-first approach isn't always optimal. I typically still try to do it, but sometimes I end up changing to military production to fend off the inevitable 6 warrior dogpile.
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#8 | |
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King
Join Date: Jul 2008
Location: Finland
Posts: 835
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#9 |
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King
Join Date: Feb 2011
Posts: 679
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It's really necessary to keep up with the horrendous high-difficulty AI bonuses. I have no problem with it at all, it keeps the early-game "even". I'd say RA's are much more unbalancing.
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#10 | |
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Emperor
Join Date: Dec 2009
Location: Minnesota
Posts: 1,494
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Quote:
That's exactly the problem though. It's really necessary, almost always. Anything that is that strong of an option with that consistency eliminates choice (yeah, you COULD do opening XYZ, but of opening A is vastly superior almost every time, you better not), and choice is one of the most important parts of any 4X game - particularly the Civ series. Your issue could just as easily be solved by reducing the AI research bonus at high levels a bit and making NC less powerful; the game would still be just as balanced in terms of high-level difficulty, but you'd have a number of strong opening strategies instead of one strategy every game you play. Last edited by Lyoncet; May 30, 2011 at 01:03 PM. |
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#11 |
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Prince
Join Date: May 2011
Posts: 537
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This is pretty much my opinion. I love the idea that you don't trade techs directly since the AI is pretty dense when it comes to tech trading. However on higher difficulties AI get soooooooo much bonus happiness that they convert to gold and RAs, that if you don't play the RA game you end up quickly behind.
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#12 |
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Emperor
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,424
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I very rarely allow myself to do any RA's on immortal, maybe one RA every 2 or 3 games, and I'm the tech leader or within a few % of the tech leader in almost every immortal game I play. On deity they are more important, though I have won several deity games with a tech lead and no RA's allowed as well.
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#13 |
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Chieftain
Join Date: Feb 2006
Posts: 95
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I've never used that opening before. I like to get 2-3 early cities and great library slingshot to civil service instead, especially with free settler,worker via culture in liberty path.
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#14 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,608
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In multiplayer, NC first can be good, or bad. Not unbalanced at all. Because you actually take a ''risk'' to build NC first, and not expand and get hammers in first glance.
Against AI, it's certainly very strong at high levels, but for emperor or below both ways can do the same job excepted for a cultural win.
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Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#15 | |
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King
Join Date: Jul 2008
Location: Finland
Posts: 835
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#16 |
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Couch-potato (fortified)
Join Date: Jan 2002
Location: Australia
Posts: 4,091
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The AI are grabbing a lot of free stuff on Imm and Deity, why can't we take a chance/risk to get even? NC is fine as it is!
IF you go for it on these levels, you can have 15 French units coming your way and you'd be toast. I don't go for NC in all games, it's situational and Imm and Deity are usually VERY situational. So stop nerfing stuff.
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Fuzzy-Wuzzy |
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#17 | |
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King
Join Date: Feb 2011
Posts: 679
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Quote:
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#18 |
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Warmongering Menace
Join Date: Aug 2010
Location: Southeastern US
Posts: 143
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The only way it would be "too strong" would be if you were hugely handicapping yourself by NOT doing it.
There's several good opening strategies based on your Civ and map type. So it's probably fine as is. |
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#19 |
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Deity
Join Date: Apr 2004
Posts: 6,891
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It might be worth bumping it up the Tech tree...To say Philosophy or Civil Service.
The others are OK (the National Epic is blah... should probably make it +50% and more expensive) The Natonal Treasury could use a boost (add the +50% to it) Ironworks is OK because Producion isn't pooled.
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Improvement Ideas City States:http://forums.civfanatics.com/showth...5#post11296685 Miscelaneous Ideas:http://forums.civfanatics.com/showpo...&postcount=403 |
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#20 |
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Chieftain
Join Date: Sep 2010
Posts: 94
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I don't think it is overpowered.
It solves some problems and generates other. Like leaving you vulnerable to early agression and the chance of screwing your diplomacy plans. |
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