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#1 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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ModBuddy limits version numbers to integers in the range (1, 100). This is a problem for two reasons:
![]() What's needed is to allow decimal points in the version number, and remove the limit on version numbers. Even in old computer systems integers can reach 32,767, so the cap at 100 is very bizzare.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Apr 07, 2011 at 06:10 PM. |
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#2 |
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King
Join Date: Feb 2010
Location: Lancaster
Posts: 678
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Apparently, the 100 limit is just in ModBuddy, not the service - that does have the right limit for a signed short (32,767)... here's hoping a patch is quick, eh?
I'd also hope for multi-part version numbers, but there you go...
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SpeedRepacing - 2k Forum Thread - Official Wiki Page | Technology Enhanced Improvements - 2k Forum Thread - Official Wiki Page | Enhanced Resources - 2k Forum Thread - Official Wiki Page | Saner AI City Locations - 2k Forum Thread - Official Wiki Page |
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#3 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Quick.. maybe. Sometimes bugs can be difficult to track down!
![]() Still, it doesn't hurt to report these issues.... who knows...
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Jun 30, 2011 at 04:45 PM. |
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#4 |
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King
Join Date: Feb 2010
Location: Lancaster
Posts: 678
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I'm wondering if there's a communication problem between 2K (who Tech Ian works for, IIRC) and Firaxis, as things have been acted on quickly once Sseckman's been made aware, IME. Of course, I can't tell for sure that he didn't know about the problems before the time I know he was aware, but... this one is definitely Firaxis's to fix, which makes a fix more likely, I reckon.
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SpeedRepacing - 2k Forum Thread - Official Wiki Page | Technology Enhanced Improvements - 2k Forum Thread - Official Wiki Page | Enhanced Resources - 2k Forum Thread - Official Wiki Page | Saner AI City Locations - 2k Forum Thread - Official Wiki Page |
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#5 |
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Firaxian
Join Date: Oct 2005
Posts: 480
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Thal, we've fixed this one, and expect to update the SDK for testing this weekend. If all goes well, we should have this out to you guys next week.
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#6 |
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Say No 2 Net Validations
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Moderator Action: Moved to the confirmed bugs.
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#7 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Thank you! I appreciate you looking into this.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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