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#1 |
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Prince
Join Date: Jun 2010
Posts: 481
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Game's still going at snail pace
I tried a Large Archipelago map with 10 Civs and 20 CS's on King difficulty and Marathon mode. It seems the game's still going at snail pace.
I was Ramesses and grabbed the wonder bonus policy. Aside from an early DoW by Caesar in the same island (which I swiftly crushed), I was basically just city around building wonders (which take about 30-50 turns to complete on average). I nabbed probably 60-70% of all wonders and took the lead after mid-game. For most of the game, I had only 5 cities. Despite getting all the science and culture buildings, my policy and science rate is still pretty slow (~40-50 turns per policy and 20-40 turns for techs). While things sped up towards the end, the game's pretty much over. As for production, things are just as slow. It takes at least 12 turns to build a caravel in my best production city. I even bought all the hammer buildings and got the policies with hammer bonuses (i.e. the +3 for coastal and +1 from tradition). Since things are going so slow, I mostly delegate my cities to build wonders while I rush-bought most of their buildings (too bad they nerfed Big Ben). On the diplomatic side, things are also boring. I get denounced over and over again and I had to do the chore of renewing trade deals (i.e. ripping off A.I.). For war, it's mostly unexciting. I build 6 frigates and they raped every civ I ever fought with. In fact, I was in Modern Era, the A.I.s were in Industrial and I still managed to steam-roll their empires with those wooden ships. Since the A.I.'s were so bad at naval warfare (i.e. sending their embarked tanks and infantries towards my caravels/frigates), they had never been much of a threat (except for Siam when it pulled a sneak-attack on one of my new cities). Right now, I am still mostly spamming the end turn button. Occasionally, I gave away a few luxuries to bribe A.I.'s into wars with each other. I miss the atmosphere of fear in Civ 4. |
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#2 |
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Warlord
Join Date: Feb 2011
Posts: 158
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Well, marathon is slow, it's always been like that
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#3 |
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King
Join Date: Apr 2011
Location: Washington, D.C.
Posts: 326
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#4 |
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Prince
Join Date: Jun 2010
Posts: 481
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Actually... things go pretty fast in Marathon mode for Civ 4. I could build 1 tank unit/turn with my Ironworks city and it took ~10-15 turns to build factories after Assembly Line. Science rate was about 10-20 turn/tech. I can usually conquer a huge map in the 1400-1600's
Civ 5's marathon mode is about 2-3 times as slow and I still have 4 civ's to conquer and I am already in the 1900's. |
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#5 | |
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King
Join Date: Jul 2010
Location: Berlin, D
Posts: 758
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Quote:
And is it bad that you didn't cure cancer, launch a space ship, discover nuclear fusion, whilst simultaneously wiping out the world with stealth bombers in the 1300s. |
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#6 |
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King
Join Date: Feb 2001
Location: aussi
Posts: 754
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i think the OP should up the difficulty and speed the game up ...
really? complain the game is to easy while playing on king? ...
__________________
SelousScout |
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#7 | |
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Prince
Join Date: Jun 2010
Posts: 481
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Quote:
I am simply saying this because Civ 4 (even in Marathon mode) has rarely been about pushing "End turn" after Ancient Era. In Civ 5, I click it so much that it becomes ridiculous. It would be nice if production and tech costs go down by half at least. |
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#8 |
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Prince
Join Date: Jun 2010
Posts: 481
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#9 |
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King
Join Date: Apr 2011
Location: Washington, D.C.
Posts: 326
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#10 |
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Prince
Join Date: Jun 2010
Posts: 481
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Tried another Pangaea game at Epic speed with Catherine on "Emperor". Even with 2 A.I.'s running away with cities, the game still lets you catch up with specialist economy and rationalism. Once stealth bombers are out, game was pretty much over. Horrible combat A.I.
Guess I should try Immortal and Deity? Last edited by ywhtptgtfo; Jul 09, 2011 at 06:02 PM. |
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