Pillaging AI resources has always felt like an exploit to me, since the major-civ AI doesn't seem to make a determined effort to pillage, and we can use it to trivialize combat. Destroy a few luxuries and strategics and they have a -83% combat penalty.
A present for the new NW.
Pillaging AI resources has always felt like an exploit to me, since the major-civ AI doesn't seem to make a determined effort to pillage, and we can use it to trivialize combat. Destroy a few luxuries and strategics and they have a -83% combat penalty.
I feel like the happiness morale penalty should almost be buffed more than the linked one. Like -25% on unhappiness, -33% on resource shortage. But maybe not due to AI behavior?v.12 -25% combat penalty when using more strategic resources than available (was -50)
I really liked the change. Sometimes I pillage AI resources & then I am able to defeat their swords with my spears. This would make the penalty less severe giving AI a chance.Well, I think you SHOULD be punished more for having strategics broken in principle, but your point about the AI is very valid so I'd just leave it alone I guess.
Jelling Stones
Unique Heroic Epic for Denmark
Fixed cost equal to 3-city Heroic Epic
Culture: 1
Culture Looted from Conquered Cities
Units trained here start with the Morale promotion
Requires only Barracks in the city
First off, many many thanks for making ciV so such more enjoyable! Also, the depth of your reasoning and documentation is truly stellar
Now, I just started a game as Denmark yesterday with the 9.1.11 beta, and while I've never considered updating a mod during a game before, the above change would be very welcome. Do you reckon it would be possible to update and still continue a game currently at turn 139, 525BC, where I have not yet built the Heroic Epic (and obviously no SkiInf)?
Do you think you could modify the AI behaviour for conquest-focused civs? Spain, Rome, Denmark and Songhai always suffer very badly in score, and civs that have been reduced to 1 city often fail to make settlers to expand elsewhere. Askia especially if horrible under the AI. His UA is just too weak. 75 gold per encampment and defence while embarked (not that the AI often does that effectively) seem UP. He always ends up at the bottom of the pile for my games. A change to his UA would be nice, for example having a gold bonus for every unit killed (on top of the gold boost given by Honour) would be useful, or perhaps a bonus to combat or movement on river tiles. This would keep in line with the concept of "River Warlord". Also, Ramkhamaeng , Kamehameha and Pachacuti always seem to come up top. Conquest civs often end up at the bottom, and I'd like to see them strengthened. Rome never evolves into the juggernaut it was, Spain is often impotent and the Songhai get picked on every time. Only Denmark seems to do reasonably well.