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#1 | |
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Prince
Join Date: Feb 2002
Posts: 551
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August Patch (1.0.1.383) is out!
http://forums.2kgames.com/showthread...ot-Patch-Notes
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Last edited by _hero_; Aug 10, 2011 at 06:12 PM. |
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#2 |
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Warlord
Join Date: Mar 2010
Posts: 292
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heeeeyyyy
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#4 |
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Whaam!
Join Date: Oct 2010
Location: Northern Virginia #1
Posts: 996
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"I pressed the fire control... and ahead of me rockets blazed through the sky..." -The yellow dialogue box on my avatar. |
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#5 |
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Prince
Join Date: Feb 2002
Posts: 551
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Looks to me like the type of patch a company does when they've refocused on other projects. Whether that's an expansion, CivWorld, or a new game, who knows.
Not a very big patch but I like all the changes. Can't really complain or disagree with anything in it. |
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#6 |
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Duke of St. Louis
Join Date: Mar 2011
Location: St. Louis
Posts: 485
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Nothing too exciting.
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#7 | |
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Warlord
Join Date: Sep 2008
Posts: 294
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Glad to see MP improvements
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Last edited by Fabiano79; Aug 10, 2011 at 06:28 PM. |
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#8 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Interesting... MPers should be happy (I guess). I just wish they would make it so that you could play mods in Hot Seat. It can greatly help in testing mods/maps/scenarios. Also, there are mods that I just can't play without (City-State Diplomacy mod... anyone)!
My only question is, why does Firaxis hate Navies? Quote:
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#9 | |
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Whaam!
Join Date: Oct 2010
Location: Northern Virginia #1
Posts: 996
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__________________
"I pressed the fire control... and ahead of me rockets blazed through the sky..." -The yellow dialogue box on my avatar. |
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#10 | |
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Warlord
Join Date: Oct 2010
Posts: 138
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#11 |
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Prince
Join Date: Feb 2002
Posts: 551
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#12 |
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King
Join Date: May 2010
Posts: 798
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Did you notice the change made to seaports? They took the production boost from harbors and gave it to seaports, they didn't do away with it.
I'm over patches that focus so much on balance now-- at this point you should have made the game what you want it to be. So I support patches that are less about game-changing stuff and more about fixing issues like multiplayer and AI oddness. Wouldn't hurt to do more work on city states and perhaps diplo, but as far as diplo goes, I'm still kinda sick of having a different game every few months. The game should be out of beta by now. |
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#13 | ||||
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#14 | |
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Emperor
Join Date: Sep 2003
Posts: 1,281
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#15 |
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knows
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this is exactly the type of patch i'm looking for - not completely huge untested changes but small tweaks and bug fixes.
glad they made the completely worthless landed elite into a freebie with aristocracy. the new landed elite is interesting. with that and the new wonder i guess tenochtitlan will now be able to get up to +80% excess food the harbor / seaport adjustments are positive, seaport is worth building now. there are a couple old threads about the seaport but i won't dig them up, i'll just say i told you so here =p they pyramids boost seems unnecessary, the worker speed + one worker was enough. the brandenburg gate is interesting as well, units can start with 3 promotions without the total war policy. |
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#16 | ||
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Prince
Join Date: Feb 2002
Posts: 551
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Love the Brandenburg Gate change. I might actually build it now. Last edited by _hero_; Aug 10, 2011 at 07:48 PM. |
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#17 | ||||
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Real men play SMAC
Join Date: Sep 2010
Posts: 1,629
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problems with the GE, but otherwise isn't huge for a wide game unless you're gunning for 30 SPs.Quote:
into big stone tombs (instead of building the Workers) is enormous. Delaying hooking up luxuries and strategics while the AIs have cash is rarely a good thing.Give the Pyramids another GE point and I bet people start building it. Last edited by Martin Alvito; Aug 10, 2011 at 07:52 PM. |
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#18 |
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Prince
Join Date: Feb 2002
Posts: 551
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Growth is never a problem for me when I go wide. My growth in wide games is never limited by food, but by happiness. The boosts of the Tradition finisher get a huge slash when you're in unhappiness.
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#19 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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It's great to see more improvements to the tactical AI. I feel that and the diplomatic AI are two areas which need the most focus.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Aug 10, 2011 at 08:00 PM. |
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#20 |
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knows
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