Advertisement
Civilization Fanatics' Center

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Notices

Civ5 - General Discussions Forum for general Civ5 discussions.

Reply
 
Thread Tools
Old Aug 27, 2011, 01:32 PM   #1
DanQ
Deity
 
DanQ's Avatar
 
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 2,696
PolyCast Episode 127: "Lot of Resetting Still"

Image Just when you thought you had it all figured out. The one-hundred-and-twenty-seventh episode of PolyCast, "Lot of Resetting Still", features regular co-hosts Daniel "DanQ" Quick and Philip "TheMeInTeam" Bellew with returning guest co-host Annalee "Cartimandua" Barney and first-time guest co-hosts Martin "Martin Alvito" Alvito and Alexander "nthexwn" Johnson; it has a runtime of 59m59s.

The summary of topics is as follows:

- 01m08s | News
On the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s).
- 44m53s | Open Mic
Responding to an email on the challenges of carrying out Succession Games (SGs) for CivV as compared to CivIV or CivIII, and then a call-in to discuss the DLC competition in writing CivV strategy articles (55m28s).

- Intro/Outro | Miscellaneous
Merchandizing for the Civilization franchise, and reaction to an omission.

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.
__________________
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast Episode 214, ModCast #53, TurnCast #52 -- OMT Dramedy Podcast
DanQ is offline   Reply With Quote
Old Aug 27, 2011, 01:33 PM   #2
DanQ
Deity
 
DanQ's Avatar
 
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 2,696
Post Technical Addendum

If you observe some notable differences in audio quality for the worse in this episode, as compared to most of our others, it is because I had to rely on our backup recording as the primary recording software failed (already corrected for the next episode, however). In addition, one of our guests had low volume intake for part of the show, and I've boosted it as much as I've deemed reasonably possible.
__________________
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast Episode 214, ModCast #53, TurnCast #52 -- OMT Dramedy Podcast
DanQ is offline   Reply With Quote
Old Aug 27, 2011, 11:21 PM   #3
HamTard
Warlord
 
HamTard's Avatar
 
Join Date: May 2006
Location: Canada
Posts: 295
Nice!

I like listening to this while playing.
HamTard is offline   Reply With Quote
Old Aug 27, 2011, 11:27 PM   #4
DanQ
Deity
 
DanQ's Avatar
 
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 2,696
Quote:
Originally Posted by HamTard View Post
Nice!

I like listening to this while playing.
; I think that is an ideal time to tune in!

Out of curiosity, how a) did you find the show and b) how long have you been a listener of it?
__________________
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast Episode 214, ModCast #53, TurnCast #52 -- OMT Dramedy Podcast
DanQ is offline   Reply With Quote
Old Aug 28, 2011, 01:29 PM   #5
HamTard
Warlord
 
HamTard's Avatar
 
Join Date: May 2006
Location: Canada
Posts: 295
I found the show through this forum

I've been listening on and off for 2 years maybe? I used to listen back when I played a lot of Civ IV, took a break, started listening again when I started playing Civ V

I always listen to podcasts when playing Civ/Starcraft and I prefer to listen to podcasts related to the games I'm playing.
HamTard is offline   Reply With Quote
Old Aug 28, 2011, 02:31 PM   #6
markusbeutel
NiGHTS
 
markusbeutel's Avatar
 
Join Date: Sep 2010
Location: Vancouver BC Canada
Posts: 1,976
Quote:
Originally Posted by DanQ View Post
If you observe some notable differences in audio quality for the worse in this episode, as compared to most of our others, it is because I had to rely on our backup recording as the primary recording software failed (already corrected for the next episode, however). In addition, one of our guests had low volume intake for part of the show, and I've boosted it as much as I've deemed reasonably possible.
Nice job on the audio - I can hear how some of the early portions must have been a nightmare to clarify.

Keep them coming.
__________________
CiV Mods: CIVILIZATION NiGHTS - a complete conversion modpack / now available on the in-game ModBrowser.
markusbeutel is offline   Reply With Quote
Old Aug 28, 2011, 06:57 PM   #7
Trik
Chieftain
 
Join Date: May 2011
Posts: 84
Great podcast, been listening for a little while now.

I thought i heard someone on the last show saying they have a multiplayer lets play series (or something along those lines)?

Could any one link me to the videos plz?
Trik is offline   Reply With Quote
Old Aug 28, 2011, 07:20 PM   #8
DanQ
Deity
 
DanQ's Avatar
 
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 2,696
Quote:
Originally Posted by HamTard View Post
I found the show through this forum

I've been listening on and off for 2 years maybe? I used to listen back when I played a lot of Civ IV, took a break, started listening again when I started playing Civ V

I always listen to podcasts when playing Civ/Starcraft and I prefer to listen to podcasts related to the games I'm playing.
... I'm glad that you were pleased enough with the show when you were playing CivIV that, after your break from the game and came to V, you came back to the show too.

Quote:
Originally Posted by markusbeutel View Post
Nice job on the audio - I can hear how some of the early portions must have been a nightmare to clarify.

Keep them coming.
Thanks, Markus. Though the technical difficulties were frustrating, they pale in comparison to an even greater difficulty: if there had not been the backup recording when the primary software failed.

Quote:
Originally Posted by Trik View Post
Great podcast, been listening for a little while now.
Thank you for your continued listening and voicing your support as well . Did you come across the show first here on CFC too or..?

Quote:
I thought i heard someone on the last show saying they have a multiplayer lets play series (or something along those lines)?

Could any one link me to the videos plz?
No series of multiplayer CivV "Let's Plays" are available to my knowledge, but there is one to date -- from MadDjinn. You can find it archived by following this link.
__________________
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast Episode 214, ModCast #53, TurnCast #52 -- OMT Dramedy Podcast
DanQ is offline   Reply With Quote
Old Aug 29, 2011, 12:20 AM   #9
HamTard
Warlord
 
HamTard's Avatar
 
Join Date: May 2006
Location: Canada
Posts: 295
You guys brought up a great point about the low online profile of Civ 5.

Civ 4 forums were/are way more active. Could it be because people aren't playing Civ 5? Or is it just because the more active community members haven't switched, and their community contributions are what result in high forum activity?

I remember there used to be a guy in Civ 4 who played a game with every leader and civilization. He would play only a few turns at a time, and each game, he would post updates and screenshots to let people know how he was doing. Those threads were very informative because he would also explain the reasoning behind each decision he made, and the community could get involved by asking him why he did things or giving their input on a tricky situation. Those threads also attracted a lot of attention and always grew to be quite large in post count, and were highly active threads.

There isn't anything like that for Civ 5 is there? I haven't noticed it if there is.
HamTard is offline   Reply With Quote
Old Aug 29, 2011, 12:39 AM   #10
markusbeutel
NiGHTS
 
markusbeutel's Avatar
 
Join Date: Sep 2010
Location: Vancouver BC Canada
Posts: 1,976
Quote:
Originally Posted by HamTard View Post
You guys brought up a great point about the low online profile of Civ 5.

Civ 4 forums were/are way more active. Could it be because people aren't playing Civ 5? Or is it just because the more active community members haven't switched, and their community contributions are what result in high forum activity?

I remember there used to be a guy in Civ 4 who played a game with every leader and civilization. He would play only a few turns at a time, and each game, he would post updates and screenshots to let people know how he was doing. Those threads were very informative because he would also explain the reasoning behind each decision he made, and the community could get involved by asking him why he did things or giving their input on a tricky situation. Those threads also attracted a lot of attention and always grew to be quite large in post count, and were highly active threads.

There isn't anything like that for Civ 5 is there? I haven't noticed it if there is.
I think it just boils down to veteran/hardcore players of CIV IV being under the impression that CIV V is too streamlined compared to CIV IV. These were the players that grew up with the series and generally adapted to each new iteration of Civ when it came out. For some reason that didn't fully happen with CIV V, and this can be seen in the dead forum sections for CIV V on various sites throughout the internet: Realms Beyond / WePlayCiv / Apolyton - and to a much lesser extent, CivFanatics - combined with the evidence of the still active CIV IV forums on these sites.

(To be fair, the abundance of mods in CIV IV, (and the lack of functioning multiplayer w/mods in CIV V), also plays a role in CIV IV's ongoing popularity).

Of course everyone might just be playing the game and not have the time to post.
__________________
CiV Mods: CIVILIZATION NiGHTS - a complete conversion modpack / now available on the in-game ModBrowser.
markusbeutel is offline   Reply With Quote
Old Aug 29, 2011, 03:21 AM   #11
HamTard
Warlord
 
HamTard's Avatar
 
Join Date: May 2006
Location: Canada
Posts: 295
I thought Civ V modding was easier and more easily accessible due to the in-game mod browser.

Multiplayer does sound broken, but I thought that Civ players mostly played solo, so it doesn't seem like it would explain the lack of forum activity.
HamTard is offline   Reply With Quote
Old Aug 29, 2011, 03:55 AM   #12
Brichals
King
 
Brichals's Avatar
 
Join Date: Jul 2010
Location: Berlin, D
Posts: 769
I just listened on the way to work first 10 minutes. I really like the cast. Started listening about 2 years ago when I got into Civ4. I always search my interests on iTunes as I listen to podcasts a lot, but I think I may have also seen an advert on apolyton.

@HamTard - I haven't listened to the relevent section yet but I believe youa re talking about the Succession Games and Stories and Tales communities which were thriving in Civ4. In civ5 they are much less but I think a lot of people are just not aware of them. Civ5 has a decent playerbase but I think a lot of them new, Steam reached a new demographic with it's sales maybe. That being said we just finished a good Succession game and we are going to do another one and we always want new players. I think reading through the Von Münchausen SG could be interesting to some.

There's also the Game of the Month subforum which I think deserves a lot more attention as people get to know it more. Well we can only hope, Civ4 had an excellent scene in these things it's true. But to be fair, Civ5 has only been around in a well playable state for a few months.

Here is the subforum for succession games.
http://forums.civfanatics.com/forumdisplay.php?f=408
__________________
I've had a dream of our peoples future, it was glorious..
Brichals is offline   Reply With Quote
Old Aug 29, 2011, 04:29 AM   #13
Haig
Emperor
 
Haig's Avatar
 
Join Date: Aug 2010
Posts: 1,019
I listen PolyCast while working out at gym, others there probably think I'm blasting some rock inside my headphones but instead it's people talkin about National College starts and early rushes.
Haig is offline   Reply With Quote
Old Aug 29, 2011, 08:32 AM   #14
apocalypse105
Deity
 
Join Date: May 2011
Posts: 2,461
I agree that the patch of august really made multiplayer better, playable and the patch did some good fixes in general.. Its going the right way..

Only thing that bothers me with the patch is that it didn't fixed diplomacy issues like random declerations of war random denounciations and so on... I found it strange you didn't said this on the polycast

But thats maybe just my oppinion that diplomacy need a fix
apocalypse105 is offline   Reply With Quote
Old Aug 29, 2011, 09:05 AM   #15
MadDjinn
Deity
 
Join Date: Jan 2011
Posts: 3,765
Quote:
Originally Posted by HamTard View Post

There isn't anything like that for Civ 5 is there? I haven't noticed it if there is.
For some of this, it's the Video LPs taking up the slack. I'm eventually going to get through all civs, but everytime they do major patch changes, my really 'old' game (from March!!) are no longer useful in the current game. (except for basic things) Such as the French game that's up there. It's now very very old, patch wise.

Quote:
Originally Posted by apocalypse105 View Post

But thats maybe just my oppinion that diplomacy need a fix
The Poly crew can't list of everything that didn't get fixed every patch It'd take too long.
__________________
Visit my YouTube Channel
Now On Twitter: @MadDjinn
Blog Musings
MadDjinn is offline   Reply With Quote
Old Aug 29, 2011, 10:26 AM   #16
Tatran
Deity
 
Tatran's Avatar
 
Join Date: Aug 2002
Posts: 3,490
Quote:
Originally Posted by HamTard View Post
Civ 4 forums were/are way more active. Could it be because people aren't playing Civ 5?
The exodus went from civ5 to civworld and continued.
The civ series is dying. No doubt. Two failures is too much.
When the discussion is about civ4 versus civ5 in civworld, civ4 wins clearly.

There are a lot of reasons why players of the older civ versions don't like civ5.
This is one of the main problems I have with civ5 :

Quote:
DanQ in this episode : "We think we know about the game ... and then there's a patch"
Changing the game rules every 2 months is very bad.
Tatran is offline   Reply With Quote
Old Aug 29, 2011, 10:31 AM   #17
Arilian
Prince
 
Arilian's Avatar
 
Join Date: Jan 2008
Location: Hungary
Posts: 586
"Changing the game rules every 2 months is very bad."


In your opinion.
I always love the patches, new trhings to try.


Civ4 is still a bit better, and annoying things missing from CIV5 i liked in CIV 4 but i love 1up and several other people like it.

I also have performance problems with civ 5 a supercomputer could not handle a huge deity map normally, thats a same.
Arilian is offline   Reply With Quote
Old Aug 29, 2011, 10:44 AM   #18
DanQ
Deity
 
DanQ's Avatar
 
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 2,696
Quote:
Originally Posted by markusbeutel View Post
Of course everyone might just be playing [CivV] and not have the time to post.


Quote:
Originally Posted by HamTard View Post
I thought Civ V modding was easier and more easily accessible due to the in-game mod browser.
I'll use this opportunity as a cross promotion for sibling podcast ModCast, which is now covering CivV as well as CivIV modding.

Quote:
Multiplayer does sound broken...
There are still issues with it to be addressed, but this latest patch has done some considerable good as "apocalypse105" made reference to after your post but before mine here.

Quote:
Originally Posted by Brichals View Post
I just listened on the way to work first 10 minutes. I really like the cast. Started listening about 2 years ago when I got into Civ4. I always search my interests on iTunes as I listen to podcasts a lot, but I think I may have also seen an advert on apolyton.
That you're still listening after first finding us a couple of years ago is ... we haven't scared you away (yet ).

Quote:
@HamTard - I haven't listened to the relevent section yet but I believe youa re talking about the Succession Games and Stories and Tales communities which were thriving in Civ4.
It is the former that we discuss in focus on this episode.

Quote:
Originally Posted by Haig View Post
I listen PolyCast while working out at gym, others there probably think I'm blasting some rock inside my headphones but instead it's people talkin about National College starts and early rushes.
Nice.

As has arguably become a common inquiry of mine for first-time commenters (that I'm aware of), how long have you been listening to the show and how did you first come across it?

Quote:
Originally Posted by apocalypse105 View Post
Only thing that bothers me with the patch is that it didn't fixed diplomacy issues like random declerations of war random denounciations and so on... I found it strange you didn't said this on the polycast

But thats maybe just my oppinion that diplomacy need a fix
Quote:
Originally Posted by MadDjinn View Post
The Poly crew can't list of everything that didn't get fixed every patch It'd take too long.
In combining both of these points, we discussed CivV diplomacy in some depth on our most previous episode. (In fact, I just realized that I hadn't responded to your follow-up there, apoc, so have now done so.)

Quote:
Originally Posted by Arilian View Post
Civ4 is still a bit better, and annoying things missing from CIV5 i liked in CIV 4 but i love 1up and several other people like it.
Oh yes, like what re: "missing" from CivV but are in IV?

Quote:
I also have performance problems with civ 5 a supercomputer could not handle a huge deity map normally, thats a same.
I expect that would be the case regardless of difficulty level too. Am I correct in my presumption that you're referring to as of Medieval/Renaissance, though possibly not until into the Industrial, Era?

On PolyCast in general, how long have you been listening and how did you find the show? (Pardon if my assumption that you're a listener is incorrect, for you may not be based on your post.)
__________________
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast Episode 214, ModCast #53, TurnCast #52 -- OMT Dramedy Podcast
DanQ is offline   Reply With Quote
Old Aug 29, 2011, 05:51 PM   #19
HamTard
Warlord
 
HamTard's Avatar
 
Join Date: May 2006
Location: Canada
Posts: 295
Did Firaxis ever release hard numbers about much Civ IV and Civ V have sold?

Were most of the Civ IV sales front loaded or spread out over time and higher when the price dropped, and how does that compare to Civ V?
HamTard is offline   Reply With Quote
Old Aug 29, 2011, 07:33 PM   #20
TheMeInTeam
GiftOfNukes
 
TheMeInTeam's Avatar
 
Join Date: Jan 2008
Location: Orlando
Posts: 20,533
Quote:
Originally Posted by Tatran View Post
The exodus went from civ5 to civworld and continued.
The civ series is dying. No doubt. Two failures is too much.
When the discussion is about civ4 versus civ5 in civworld, civ4 wins clearly.

There are a lot of reasons why players of the older civ versions don't like civ5.
This is one of the main problems I have with civ5 :


Changing the game rules every 2 months is very bad.
Civ V has two major problems to me:

1. It runs very slowly
2. Its user interface remains a joke.

Probably, the bigger turnoffs for many players is that it had 0 viable competitive options for nearly a year and that it was released in a beta state where beta-level changes are constantly made. These things crippled it, and while it can still be fun the game was badly damaged by the fact that it was released before being finished even worse than civ IV...entire components of gameplay didn't work! Now, they're starting to work a little. Is there still hope? I have no idea.
__________________
- There is no "I" in team. There is no "we" either. There is a me.
- Play Faster!
- YouTube Civ Walkthroughs and Map Creation!
- PolyCast Co-Host! Listen in!
- Watch me play LIVE

TheMeInTeam is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > PolyCast Episode 127: "Lot of Resetting Still"

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 11:12 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR