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#1 |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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Just when you thought you had it all figured out. The one-hundred-and-twenty-seventh episode of PolyCast, "Lot of Resetting Still", features regular co-hosts Daniel "DanQ" Quick and Philip "TheMeInTeam" Bellew with returning guest co-host Annalee "Cartimandua" Barney and first-time guest co-hosts Martin "Martin Alvito" Alvito and Alexander "nthexwn" Johnson; it has a runtime of 59m59s.The summary of topics is as follows: - 01m08s | News On the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s). - 44m53s | Open Mic Responding to an email on the challenges of carrying out Succession Games (SGs) for CivV as compared to CivIV or CivIII, and then a call-in to discuss the DLC competition in writing CivV strategy articles (55m28s). - Intro/Outro | Miscellaneous Merchandizing for the Civilization franchise, and reaction to an omission. PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#2 |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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If you observe some notable differences in audio quality for the worse in this episode, as compared to most of our others, it is because I had to rely on our backup recording as the primary recording software failed (already corrected for the next episode, however). In addition, one of our guests had low volume intake for part of the show, and I've boosted it as much as I've deemed reasonably possible.
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#3 |
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Warlord
Join Date: May 2006
Location: Canada
Posts: 295
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Nice!
I like listening to this while playing. |
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#4 |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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Out of curiosity, how a) did you find the show and b) how long have you been a listener of it?
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#5 |
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Warlord
Join Date: May 2006
Location: Canada
Posts: 295
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I found the show through this forum
I've been listening on and off for 2 years maybe? I used to listen back when I played a lot of Civ IV, took a break, started listening again when I started playing Civ V I always listen to podcasts when playing Civ/Starcraft and I prefer to listen to podcasts related to the games I'm playing. |
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#6 | |
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NiGHTS
Join Date: Sep 2010
Location: Vancouver BC Canada
Posts: 1,950
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Quote:
![]() Keep them coming.
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CiV Mods: CIVILIZATION NiGHTS - a complete conversion modpack / now available on the in-game ModBrowser. |
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#7 |
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Chieftain
Join Date: May 2011
Posts: 84
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Great podcast, been listening for a little while now.
I thought i heard someone on the last show saying they have a multiplayer lets play series (or something along those lines)? Could any one link me to the videos plz? |
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#8 | |||
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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Quote:
... I'm glad that you were pleased enough with the show when you were playing CivIV that, after your break from the game and came to V, you came back to the show too.Quote:
Though the technical difficulties were frustrating, they pale in comparison to an even greater difficulty: if there had not been the backup recording when the primary software failed. ![]() Thank you for your continued listening and voicing your support as well Quote:
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#9 |
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Warlord
Join Date: May 2006
Location: Canada
Posts: 295
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You guys brought up a great point about the low online profile of Civ 5.
Civ 4 forums were/are way more active. Could it be because people aren't playing Civ 5? Or is it just because the more active community members haven't switched, and their community contributions are what result in high forum activity? I remember there used to be a guy in Civ 4 who played a game with every leader and civilization. He would play only a few turns at a time, and each game, he would post updates and screenshots to let people know how he was doing. Those threads were very informative because he would also explain the reasoning behind each decision he made, and the community could get involved by asking him why he did things or giving their input on a tricky situation. Those threads also attracted a lot of attention and always grew to be quite large in post count, and were highly active threads. There isn't anything like that for Civ 5 is there? I haven't noticed it if there is. |
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#10 | |
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NiGHTS
Join Date: Sep 2010
Location: Vancouver BC Canada
Posts: 1,950
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Quote:
(To be fair, the abundance of mods in CIV IV, (and the lack of functioning multiplayer w/mods in CIV V), also plays a role in CIV IV's ongoing popularity). Of course everyone might just be playing the game and not have the time to post.
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CiV Mods: CIVILIZATION NiGHTS - a complete conversion modpack / now available on the in-game ModBrowser. |
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#11 |
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Warlord
Join Date: May 2006
Location: Canada
Posts: 295
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I thought Civ V modding was easier and more easily accessible due to the in-game mod browser.
Multiplayer does sound broken, but I thought that Civ players mostly played solo, so it doesn't seem like it would explain the lack of forum activity. |
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#12 |
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King
Join Date: Jul 2010
Location: Berlin, D
Posts: 758
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I just listened on the way to work first 10 minutes. I really like the cast. Started listening about 2 years ago when I got into Civ4. I always search my interests on iTunes as I listen to podcasts a lot, but I think I may have also seen an advert on apolyton.
@HamTard - I haven't listened to the relevent section yet but I believe youa re talking about the Succession Games and Stories and Tales communities which were thriving in Civ4. In civ5 they are much less but I think a lot of people are just not aware of them. Civ5 has a decent playerbase but I think a lot of them new, Steam reached a new demographic with it's sales maybe. That being said we just finished a good Succession game and we are going to do another one and we always want new players. I think reading through the Von Münchausen SG could be interesting to some. There's also the Game of the Month subforum which I think deserves a lot more attention as people get to know it more. Well we can only hope, Civ4 had an excellent scene in these things it's true. But to be fair, Civ5 has only been around in a well playable state for a few months. Here is the subforum for succession games. http://forums.civfanatics.com/forumdisplay.php?f=408
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I've had a dream of our peoples future, it was glorious.. |
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#13 |
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King
Join Date: Aug 2010
Posts: 912
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I listen PolyCast while working out at gym, others there probably think I'm blasting some rock inside my headphones but instead it's people talkin about National College starts and early rushes.
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#14 |
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Deity
Join Date: May 2011
Posts: 2,202
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I agree that the patch of august really made multiplayer better, playable and the patch did some good fixes in general.. Its going the right way..
Only thing that bothers me with the patch is that it didn't fixed diplomacy issues like random declerations of war random denounciations and so on... I found it strange you didn't said this on the polycast But thats maybe just my oppinion that diplomacy need a fix |
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#15 | ||
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Deity
![]() Join Date: Jan 2011
Posts: 3,098
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It'd take too long.
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#16 | ||
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Deity
Join Date: Aug 2002
Posts: 3,244
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The civ series is dying. No doubt. Two failures is too much. When the discussion is about civ4 versus civ5 in civworld, civ4 wins clearly. There are a lot of reasons why players of the older civ versions don't like civ5. This is one of the main problems I have with civ5 : Quote:
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#17 |
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Prince
Join Date: Jan 2008
Location: Hungary
Posts: 453
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"Changing the game rules every 2 months is very bad."
In your opinion. I always love the patches, new trhings to try. Civ4 is still a bit better, and annoying things missing from CIV5 i liked in CIV 4 but i love 1up and several other people like it. I also have performance problems with civ 5 a supercomputer could not handle a huge deity map normally, thats a same. |
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#18 | ||||||||||
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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... we haven't scared you away (yet ).Quote:
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![]() As has arguably become a common inquiry of mine for first-time commenters (that I'm aware of), how long have you been listening to the show and how did you first come across it? Quote:
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On PolyCast in general, how long have you been listening and how did you find the show? (Pardon if my assumption that you're a listener is incorrect, for you may not be based on your post.)
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#19 |
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Warlord
Join Date: May 2006
Location: Canada
Posts: 295
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Did Firaxis ever release hard numbers about much Civ IV and Civ V have sold?
Were most of the Civ IV sales front loaded or spread out over time and higher when the price dropped, and how does that compare to Civ V? |
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#20 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Quote:
1. It runs very slowly 2. Its user interface remains a joke. Probably, the bigger turnoffs for many players is that it had 0 viable competitive options for nearly a year and that it was released in a beta state where beta-level changes are constantly made. These things crippled it, and while it can still be fun the game was badly damaged by the fact that it was released before being finished even worse than civ IV...entire components of gameplay didn't work! Now, they're starting to work a little. Is there still hope? I have no idea.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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