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#1 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Raliuven SG2 Demi-God Aztecs
Okay, the last game was Emperor, so this one is Demi-God. Random draw of the Civ gives the Aztecs, not too bad. I did pick the map settings but I generated them randomly (the roll of the die) except for barbarians, which is raging.
C3C Demi-God Size: Standard Map: Continents Water: 60% Climate: Normal Temperature: Warm Age: 4 Billion Barbarians: Raging (of course) Civ: Random (Aztec) Militaristic & Agriculture UU: Jaguar Warrior (1/1/2, 15 shields) Victory Condition: Launch a Space Ship. Preferably with an Aztec crew. Destination: Aztec Centauri The first roll gives this for a start: Spoiler:
Looks like we get to start in the weeds. I'm hoping for 3-4 players to join. Roster: Raliuven creamcheese Elephantium CKS ????
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? Last edited by Raliuven; Sep 09, 2011 at 12:01 PM. |
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#2 |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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I am in. I am not at all excited by the start location, but a challenge is a challenge.
I think we should go for space, as the last one was military. Trying to be an aztec builder will be a little odd, but what can you do? ![]() As an alternative we could try some variant rules or something. |
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#3 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,665
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I'd like to join this one, too
![]() Space is a good VC. I'd also be interested in a 100k culture game (cultured Aztecs! ). For the start, I'd suggest moving 1S and roading/mining the sugar, then do the same for the BG (unless our move reveals something better).
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#4 | ||
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Quote:
![]() I am open to suggestions on variant rules if you've got some ideas. Otherwise, standard GOTM/COTM rules apply? Quote:
![]() We have pottery, so Alpha at max to get the slingshot?
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#5 | |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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Quote:
Yes, for sure. If we miss the slingshot we can always aim for literature. We will need a lot more research than last game if we are going for space. |
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#6 | |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Quote:
Actually, once I had a good game going as France only there was no iron in sight. None. So I managed to make do with my desert homeland thinking I'd have salt for sure - I actually had a very nice size chunk of land. Firgured I could just jump from horses to Cav. Yep. No salt either.I'd be really interested in playing an AW game, but definately not at DG! Well unless you want to play a very, very short game!
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#7 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,665
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Aztecs would be one of the better AWDG tribes, actually. Iroquois are probably a bit stronger -- they really take off with HBR if you have horses.
Really, any AW game boils down to "hold off the AI long enough to scrape together a stack to take the first enemy's cities" -- once you manage to hold a stable front with a favorable kill ratio, even Deity is pretty straightforward. Sid is, too, but it's a lot harder to get over that initial hump. |
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#8 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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I'm interested.
I'm happy with either space or 100K. I'll just remind us that we can't wait to long to make the decision, as the research paths diverge very quickly. Agricultural works really well for 100K, because of all the pop-rushing. ToA helps make up for not being religious. Because the Aztecs aren't religious, I'd go straight for feudalism and skip The Republic; two revolts is really hard. If we are thinking 100K, I think we want to go alphabet, writing, philosophy, and literature. |
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#9 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,665
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How about snapping up the ToA and building ICS? Does that end up taking too long compared to Feudalism pop-rushing?
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#10 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Welcome aboard CKS, I added you to the roster. Great to have everyone on the team!
Okay, how about we plan for 100k as that has sparked interest. That okay with you creamcheese? I updated the OP and I'll play the first 10 turns tonight. We've still got a spot (or two) on the Roster if any lurkers are interested. Roster: Raliuven (Playing) creamcheese (on deck) Elephantium CKS ????
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#11 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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If we are going for 100K, I'd recommend the Temple of Artemis, ICS, and pop-rushing in feudalism. Core cities should be spaced CxxxC if we can get away with it, so that we can put in extra cities in between once we've pacified the world, or at least our continent. At demigod we probably won't build much culture until we own our continent, so we need to make sure that either we build ToA or a nearby neighbor builds it for us. Likewise, we need the pyramids nearby, so we can pop-rush easily. We want to make sure to spread masonry and polytheism to our nearest neighbors early.
(I don't really have a preference as to 100K or space. I just got interrupted before I could say anything about space in my last post. For space we'd really want to get the republic slingshot. Since we don't start with alphabet, if we can find some neighbors we might consider the writing-philosophy-(trade for code of laws before finishing)-republic gambit if we can't get writing first.) The start isn't great, but it could be worse. I hate jungle starts. I'm good with moving 1S to settle, provided we don't see something fantastic when the settler moves. Moving off the river loses us 1 fpt, so it'd have to be really great to keep going. We should remember to mine the sugar first, as it already gets 2 g; roading won't give extra cash. |
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#12 |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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I really prefer space, but I rarely play 100k so if that's what the team wants I'll go for it. It will definitely make me think differently from my normal play style.
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#13 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Okay, we can continue to discuss VC.
Here is the world as we know it: ![]() We've got a nice ring of BG. I ran the numbers and decided to leave the sugar without a road for now and go to a BG to the east. The improvement will not come in until after expansion anyway.The model I used was to push out a second Jaguar for scouting/contacts but it looks like we may be squeezed to the north and south. I thought a third jaguar or a barracks for the 3rd build. If we go with a third jaguar we can squeeze out a settler on turn 26 (drop population to 1 for 2 turns). If we build a barracks instead we get the settler on turn 27 (population to 1 for 1 turn). Here is the Turn Log for 4000BC-3500BC. I left the Jaguar with movement. Spoiler:
Roster: Raliuven (just played) creamcheese (Playing) Elephantium (on deck) CKS And I've got to post the save (just a minute):
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? Last edited by Raliuven; Sep 03, 2011 at 05:20 AM. |
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#14 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,665
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Hmm...I would have built the road first. If we're moving the Settler north, we'll be spending that extra turn of having it built early by moving it onto the sugar.
I'd move the Jaguar Warrior N, then E onto that coastal forest. |
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#15 |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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Got it, will play this afternoon.
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#16 |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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Turn Log:
Spoiler:
Here is our nice peninsula: Spoiler:
The nice probable peninsula thing is nice, we can build towards the AI and then backfill, as well as a simplified defensive situation. Downside, no AIs met so far. I am not sure about the barracks build, we may even want a granary since our SF will take a while I think. We really need that cow and possibly fish if we are going for culture we need ICS. |
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#17 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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Well, this is an interesting situation. The cow is awfully far away, and there isn't any water nearby. I don't think I'd have sent the first settler there, but it is hard to make a case for anywhere else. I like 3 W of Tenochtitlan, getting river, BG, and ivory, but it sure doesn't scream "settle here immediately." If we send the nearby jag south, we can divert the settler on the next turn if something better pops up, but that doesn't seem likely given what we can already see.
I'm liking our situation, though extra food would be nice. With the rivers, plains tiles are pretty reasonable. We're agricultural, so we can make use of desert tiles, too, though I hope we don't have too many of them. I hope we meet some neighbors soon. I'd like to prebuild for SoZ, whether we go space or culture. Any further space/100K thoughts now? |
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#18 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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I must say I like it when we have elephants ranging in our backyard. That's a nice touch.
![]() I don't have much experience with 100K so I don't know if we've got the land for a good run at it? I'm torn because a good DG SS will mean some nice tech brokering and the possibility of some nice IA & MA combat. However, my limited experience with culture wins (my one GOTM win for 100k was ONLY because no one else went for it on the same game; and I only won in 2050 AD ) makes it very tempting to try it out in C3C.
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#19 |
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Regent in Training
Join Date: Jan 2007
Location: Ontario, Can.
Posts: 2,922
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lurker's comment: Oops, I've been following this but forgot to check in
Should be interesting
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"Freedom has ceased to be a birthright; it has come to mean whatever we are still permitted to do." ... Joe Sobran
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#20 | |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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Quote:
I still prefer space, I never really like cultural victories, you just build stuff and wait to win. With space you have to research, and possibly sabotage enemy spaceships and you get some nice modern age warfare. |
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