The Piety, Patronage, and Autocracy finishers are pretty weak.
The Tradition and Honor finishers are very strong.
Its not just a one-tree issue.
Isn't rationalism by far the worst finisher in the game?
The Piety, Patronage, and Autocracy finishers are pretty weak.
The Tradition and Honor finishers are very strong.
Its not just a one-tree issue.
Isn't rationalism by far the worst finisher in the game?
Further, I think that perhaps CS type should influence what gets spawned.
Each military CS adds weight to GGs, each Maritime adds weight to GMs and GSs, and each Cultural adds weight to GAs and GEs.
Each citystate friend contributes 2 (3 from allies) to a pool, and when the pool is filled a random Great Person appears at the capital. Progress towards the next CS Great Person displays on CS city banners
Unlike the normal GP mechanism, EE doesn't make it harder to get every GP after the next, does it?
Militaristic are considered the worst ones due to the randomness of the units you get.
Militaristic unit rewards typically make up most or all of my defensive force in peaceful games, and an important part of city garrisons in conquest games. The rewards are random, but generally useful since units are more balanced in VEM than vanilla.
My guess about that the source of the feeling would be the contradiction there: Militaristic CSs don't provide anything of much use when your game is peaceful. Sure you need some garrison, so you don't look like too easy a bit for the AI, but units are more useful when warring.I do like to ally them in my peaceful games, it's just that they [militaristic CS allies] still feel worse than the others and there's nothing you can do against a feeling.