| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
That does not compute...
![]() ![]() Join Date: Nov 2003
Location: Dallas
Posts: 9,475
|
G-Minor 133
While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.(*) Please read the >> HOF rules << BEFORE playing! Settings:
The earliest finish date wins, with score as a tiebreaker.
__________________
Civ III Hall of Fame | Civ IV Hall of Fame | Civ IV HOF Mod | BUFFY| Civ V Hall of Fame Last edited by Denniz; Nov 27, 2011 at 03:11 PM. |
|
|
|
|
|
#2 |
|
That does not compute...
![]() ![]() Join Date: Nov 2003
Location: Dallas
Posts: 9,475
|
I thought about adding No PA but thought that might be too difficult. Should I have?
__________________
Civ III Hall of Fame | Civ IV Hall of Fame | Civ IV HOF Mod | BUFFY| Civ V Hall of Fame |
|
|
|
|
|
#3 | |
|
Deity
Join Date: Mar 2007
Posts: 5,473
|
Quote:
Sun Tzu Wu Last edited by Sun Tzu Wu; Nov 27, 2011 at 12:40 PM. Reason: Grammar correction. |
|
|
|
|
|
|
#4 |
|
Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,573
|
Agreed, PA will probably make things harger in this.
It will be hard not to try and build every wonder in this game though, even though it is probably not the best tactic, the fact I can will mean I will. |
|
|
|
|
|
#5 |
|
1 Solvalou left
Join Date: Jan 2003
Location: Allentown, PA
Posts: 512
|
I have played this twice, the second time only took two hours. Dates of 1927 and 1890. I used the peaceful OCC guide as a basis.
Kinda funny getting attacked by the AI near the end. I had only a warrior and axe in my city, built two tanks and wiped out a couple cities defended by longbows and maces. Had no coal or aluminum in either game, but did get oil in my boundaries. Last edited by Xevious; Nov 26, 2011 at 07:14 AM. |
|
|
|
|
|
#6 |
|
Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
|
I finished now with 1961... spawning in the east (my plan) was dumb... plain and simple, don't do it.
I took Elisabeth, random AI's. Didn't get stone, marble, aluminium, coal and no oil too... absolutely horrible. Problem was production and to lesser degree research. Built Mids (yeah without stone!), then GT, then OU, libbed Physics, because I didn't have prereqs for Bio (my oversight) then NP in capital, IW too. horrible, won't repeat this. |
|
|
|
|
|
#7 |
|
Warlord
Join Date: Sep 2008
Posts: 181
|
I never ever played with PA on, so i'm not really sure what are the benefits but wouldn't a PA at least greatly help in actually building the ship parts?
|
|
|
|
|
|
#8 |
|
Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,573
|
I had a quick run through, 1820s I think.
The bottleneck was the research not the building of the parts, a PA would make research longer I reckon not quicker. |
|
|
|
|
|
#9 |
|
Warlord
Join Date: Sep 2008
Posts: 181
|
First try 1850, with Peter.
Made some mistake in tech path towards the end as i rarely go space in my games. Bottleneck for me was production. I did not changed to SP and workshop though. I'm not sure it's worth? trading one specialist for 4 production ... hm have to think about it. Funny story: i choose peter for Philosophical and expansive to help me NOT building national park (i believe with ambientalism, acqueduct and hanging gardens plus settler bonus it can be skipped). As i found out i did not have coal, i went for it anyway. Of course coal random popped in one of my mines 2 turns after i finished it. ![]() Question: you can delay oracle a lot and basically use lib for whatever tech you prefer. What do you pop with them? i used oracle for civil service, and lib for bio, but maybe i should have gone for some later and more expensive tech like industrialism. Also: are cottages really out of question? They are worse early on and on higher levels early game is everything, but here? |
|
|
|
|
|
#10 |
|
Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,573
|
I used Oracle on Education and Liberalism on Superconductors!!
|
|
|
|
|
|
#11 |
|
Deity
Join Date: Jan 2006
Posts: 3,791
|
Great wall needed for this?
|
|
|
|
|
|
#12 |
|
Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,573
|
First game I played to get a feel, barbs were a real nuisance pillaging stuff, so I built Great Wall after Oracle in my proper playthrough. I think it is worthwhile.
|
|
|
|
|
|
#13 |
|
Deity
Join Date: Jan 2006
Posts: 3,791
|
|
|
|
|
|
|
#14 |
|
Deity
Join Date: Jan 2006
Posts: 3,791
|
|
|
|
|
|
|
#15 |
|
Deity
Join Date: Jan 2006
Posts: 3,791
|
I wasn't going to bother mentioning that this should be "Space Colony", and not "Space Race", but I think that's why it shows there are no games submitted.
|
|
|
|
|
|
#16 | |
|
Deity
Join Date: Mar 2007
Posts: 5,473
|
Quote:
At Settler level, you can build parts much faster than the AI. Your single city probably can build all space ship parts unlocked by a space ship technology by the time you complete the next space ship technology, but I could easily be wrong, since I never tried Settler level via One City Challenge. It would be annoying if your PA partner grabbed the task of building both Engines with a 20 turn estimated time of completion (selected low Hammer cities) while your city could complete them in 1t each? A Permanent Alliance would be essential for any of the higher levels though. Sun Tzu Wu |
|
|
|
|
|
|
#17 |
|
That does not compute...
![]() ![]() Join Date: Nov 2003
Location: Dallas
Posts: 9,475
|
Good point. Fixed it. 4 entries now.
__________________
Civ III Hall of Fame | Civ IV Hall of Fame | Civ IV HOF Mod | BUFFY| Civ V Hall of Fame |
|
|
|
|
|
#18 | |
|
Deity
Join Date: Jan 2006
Posts: 3,791
|
Quote:
Then I tried the east and finished mid-1600's. I also had no stone, marble, copper, oil, or aluminum. I traded for copper. All those forests in the east make up for all that. I think 1500's is possible in the east. |
|
|
|
|
|
|
#19 |
|
Grrrrr... I AM the force!
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,972
|
Is this code for "The Space Elevator"?
Are you saying that this is a rare exception to the conventional thinking that the Space Elevator is awful?
__________________
Cubbies forever! (Guess I'll wait until 2013); Teach me and you. Give me a gem. shulec will declare at friendly!
Last edited by shulec; Dec 01, 2011 at 12:40 AM. |
|
|
|
|
|
#20 | |
|
Deity
Join Date: Jan 2006
Posts: 3,791
|
Quote:
Even if it didn't require a tech that you don't need for victory, there's no way the hammers put into building it will ever give you a good return on your investment. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|