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#1 |
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Chieftain
Join Date: Dec 2006
Location: America
Posts: 33
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Usefulness of Police Station and Courthouses
How useful are police stations and courthouses?
As I start to play at the higher levels my cities are much more corrupt and less productive, especially when I conquer land far away from my capital. Will police stations and courthouses have any advantage to me at all or I should I do something else instead? Are they even worth it? Is there any another way to deal with corruption better? |
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#2 |
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Grand Philosopher
Join Date: Apr 2008
Location: Ohio
Posts: 4,442
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In a histographic game, police stations and courthouses prove very useful. They increase the effectiveness of the luxury slider, which means you can have more happy citizens for a higher score.
In most other games it depends on the location and desired victory condition if you would profit from building them. |
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#3 |
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Frequent poster
Join Date: Jan 2006
Location: Medford, MA
Posts: 7,477
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A size 12 city will get about 26 commerce under republic and democracy, maybe more if there are specials or rivers.
With rails, a size 12 on grasslands can support 6 scientists, for 19 science at 100% (18 for the scientists, 1 for the uncorruptable commerce), even at total corruption. With a library and uni, the city would need to get 10 uncorrupted commerce to beat that, which is 60% corruption. So, if you can get better than 60% corruption, you will have better science output with lib/uni than with making a specialist farm, though not a lot better. Taking into account hammers for court/police station/lib/uni, plus probably a market... you are generally better off just making something that corrupt a science farm. And, really, if you are more 40% corrupt or so, you should just make it a science farm (that is, 40% after the police station) Civ Assist can help you figure out what corruption the city will have with court and PS.
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#4 |
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Grand Philosopher
Join Date: Apr 2008
Location: Ohio
Posts: 4,442
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I think you mean "shields" instead of "hammers" AT.
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#5 |
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Prince
Join Date: Nov 2008
Location: D
Posts: 416
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In PTW I see no improvement from Police Stations, Courthouses are useful for improving those towns close to the core into real producers. What should I be looking for with Police Stations?
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#6 |
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Frequent poster
Join Date: Jan 2006
Location: Medford, MA
Posts: 7,477
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dammit. Shields, yes. Stupid C-IV terminology.
I don't know PTW that well, I'll admit. My experience is more with conquests.
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#7 |
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Warlord
Join Date: Oct 2011
Posts: 299
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I personally never bother with Police Stations and if I conquer a city with one then I might sell it or I might not depending on my mood.
I think the primary function of the Police Station is as part of the Communist government style. If one has a Communist government and a Police Station in every city then this will impact better than a Republic or Monarchy or Democracy with a Police Station in every city. Police Stations for non-Communist government types are also designed to help reduce War-Weariness, but the effect is so minute it's barely worth it. In terms of helping to reduce Corruption for non-Communist government types I'm not sure that anyone's ever really got excited about their effect enough to make them a promotable option for the following reasons: 1. If your empire is so in need of 3 or 4 extra beakers from a handful of distant corrupt towns then it's unlikely you would have got to the stage of conquering them in the first place. 2. If your distant corrupt town can produce more than one shield per turn then, surely, there are better buildings/units it could be producing in the time it takes to build the Police Station. And, if you're rush-building Police Stations then surely there must be a better use of money than using all your cash to generate an extra 20 or so Beakers. 3. Police Stations are on a dead tech tree and will rarely be a priority discovery. 4. They come quite late in the game and, as so many here are obsessed with boasting, many games don't even last far enough into the Industrial age for them to be part of a long-term strategy. |
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#8 |
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Warlord
Join Date: Apr 2010
Posts: 171
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I never build police stations because I rarely have communism. Industrial age research is too costly to waste my turns on it. Courts I build extensively to increase my shields in 30-75% corrupt cities. Many times I build/rush court in the city that's going to build forbidden palace or crucial wonder that can't be built in a true core city.
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#9 | ||
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Grand Philosopher
Join Date: Apr 2008
Location: Ohio
Posts: 4,442
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Quote:
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#10 |
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Warlord
Join Date: Oct 2011
Posts: 299
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What a shame your point has nothing to do with the question posed by the OP. He is asking the about the worth of Police Stations in reducing corruption not how to score more points in a Histriographic game. And in terms of me being 'incorrect' I did state "Police Stations for non-Communist government types are also designed to help reduce War-Weariness, but the effect is so minute it's barely worth it." which is the quote of mine which relates to your post, not the quote you threw up onto the screen. Keep up that desperate campaign to harass and harangue every post I make, it just makes you look dumber and dumberer.
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#11 | ||||||||
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Grand Philosopher
Join Date: Apr 2008
Location: Ohio
Posts: 4,442
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Quote:
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On top of all this, the worth of police stations/courthouses in a histographic game DOES lie in reducing corruption, because of the effect that reduced corruption can have. You reduce corruption, and consequently, you have more uncorrupted commerce available for the luxury slider for more happiness (or buying desired buildings like markets and hospitals). Courthouses and police stations do NOT affect happiness directly. They only affect corruption (and war weariness) directly. Quote:
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Get a clue Buttercup. Hardly anyone... if anyone... around here thinks you know all that much about the game, and you almost surely haven't earned the respect of anyone around here in any way. In truth, people have called you "troll", and unless you start providing evidence to the contrary, that seems extremely likely. |
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#12 |
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Deity
Join Date: Jun 2007
Location: Heidelberg
Posts: 3,645
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I speak up as well:
Rundown has asked about the usefulness of courts and police stations, and Spoonwood provided one example of a usecase where they are indeed useful (maximizing score in a histographic high-score victory). You made the (more or less wrong) statement that they are never useful, and Spoonwood corrected that. Don't know why you have a problem with that?! I have the same opinion as Spoonwood here: there are rare cases where they are useful, though admittedly most of the time they are not (simply because they come so late that they will never amortize the heavy gold/shield investment). (Edit: talking about Police Stations of course. Courthouses are a different matter as they come very early. In long lasting games (mainly science) I build lots of them, basically every 2nd ring town gets one asap, some of the corrupt 1st ring and some of the not too corrupt 3rd ring towns as well. If I build them in the AA/ early MA, they will have payed off big time by the time the spaceship launches.) Last edited by Lanzelot; Dec 10, 2011 at 02:01 AM. |
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#13 |
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Spreading since 1990
Join Date: Jan 2010
Location: California, USA
Posts: 620
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I generally agree with most posts made about the usefulness of these buildings.
Courthouses, if build fairly early on and only in the inner rings of cities, can net you quite a lot of shields/commerce in the long run. In any outer ring cities they are not worth the investment. Just make some farms. Police stations might be worth the cost if they were the same cost to build and maintain as a courthouse, and if they were a non-optional tech (which they are not). That said, if building one puts you over some "magic" number of shields (like 2 turn tanks or something), they are probably worth rushing. |
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#14 | |
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Warlord
Join Date: Oct 2011
Posts: 299
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Lanzelot...
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I stated quite clearly what the objectives of Police Stations are and why "I'm not sure that anyone's ever really got excited about their effect" which is a heck of a long way from the concept of 'never'. Spoonwood couldn't understand a post if it was written in kindergarten english in size 30 bold font. Are you trying to bate me Lanzelot? You said: "admittedly most of the time they are not (simply because they come so late that they will never amortize the heavy gold/shield investment)." Which is another way of saying what I said: "They come quite late in the game and, as so many here are obsessed with boasting, many games don't even last far enough into the Industrial age for them to be part of a long-term strategy." And yet you fully object to my post. Are you 'having a laugh'... Re: the OP - it's fecking obvious he's only talking about corruption, only a complete moron would interpret it any other way... S'cuse my French. |
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#15 |
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taking over the world
Join Date: Oct 2003
Location: Pisae, Roman Empire
Posts: 1,784
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Buttercup, i really can't figure out if you are a particularly stubborn troll or if you're just incredibly feeble-minded (and i'm using an euphemism, the proper word would be at risk of censorship).
Anyway... as Sponwood says, it mostly depends on what sort of game you're playing. For a fast military win, courthouses are next to useless and police stations aren't even reached. For games that last long enough, courthouses may be quite useful. I have some doubts about police stations, because of their support cost, but i suppose that in a histographic game they're still worth building.
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Save the mongols: reverse assimilation (active) - Rome Deity + UGLY start: my biggest challenge ever - The Rising Sun: Japanese Power Play Tech cost formula - Palace jump formula Last edited by tR1cKy; Dec 10, 2011 at 11:33 AM. Reason: or |
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#16 | |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,664
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#17 |
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Warlord
Join Date: Oct 2011
Posts: 299
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Oh look, here comes tR1cKy to feck up another thread.
Please, tR1cKy, show me the sentence where I say spoonwood's scenario was 'incorrect'. |
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#18 | |
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taking over the world
Join Date: Oct 2003
Location: Pisae, Roman Empire
Posts: 1,784
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There's an old saying in my country, that translated in English "as is" would probably be meaningless. A saying that would preserve its meaning would be something like "here's a skunk complaining about stink".
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Save the mongols: reverse assimilation (active) - Rome Deity + UGLY start: my biggest challenge ever - The Rising Sun: Japanese Power Play Tech cost formula - Palace jump formula |
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#19 |
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Warlord
Join Date: Oct 2011
Posts: 299
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In that case, sweety, why are you insulting me if you have no disagreement with me?
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#20 |
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taking over the world
Join Date: Oct 2003
Location: Pisae, Roman Empire
Posts: 1,784
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Alas, i've realized a little bit too late that by replying to the troll above i'm just basically feeding the troll itself. I'll stop immediately. Sorry to the OP for the inconvenience. Over and out.
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Save the mongols: reverse assimilation (active) - Rome Deity + UGLY start: my biggest challenge ever - The Rising Sun: Japanese Power Play Tech cost formula - Palace jump formula |
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