| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#21 |
|
Emperor
Join Date: Jul 2010
Location: Grand Rapids, Mi
Posts: 1,185
|
In my mod, my hardwood is not chopped down but rather a series of sawmills (like that of villages) rests on top of the Hardwood forest (represented by a larger tree graphic). Hardwood is as common as copper, for example, and is represents old timber/forests that are different than the typical tree graphics in the game now.
I have two mods, one which requires Hardwood to build specific units (generally UUs) but I also have a number of stock ships and siege weapons that give bonus to their construction. I have another mod that simple gives a bonus hammer to hardwood sawmills and that production can be used however deemed fit.
__________________
ExtremeMod/Multiverse: http://forums.civfanatics.com/showthread.php?t=440184 Extreme2: http://forums.civfanatics.com/showth...5#post10308175 Game Blog: http://emeraldtablet.wordpress.com/
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|