mitsho
Deity
This thread brought me to the idea that surplus happiness doesn't really help us all that much. Golden Ages are mostly accumulated through other ways and it's better to to sell the ressources. So why not introduce a Very Happy penalty as there is a Very unhappy one?
Say, if you have more than 10 or 20 happiness, you receive a sum of X in your capital. This helps Tall and Peaceful Empires obviously more. Excess happiness already gives culture (through piety) or Commerce (through selling ressources), so gold may not be the perfect bonus. Science as well seems to be a ressource where Tall empires don't lack. Maybe lift up the Unit-per-city count as I do seem to run into them sometimes in tall games, or give the units experience per turn (happy soldiers = motivated soldiers) to help them defend better. The AI might also benefit from that as they seem to be over that threshold a lot (since happiness is what they receive as a bonus on higher levels). Alternatively, they could receive a bonus with city states since Very Happy = Admiration, though that then might be self-fulfilling since happiness is given by city states (through ressources), but there might be more competition for the city states by the AI (I don't think we need that, right?). But I do like the experience idea
On another topic: Advanced Starts. One big problem I seem to run into with Medieval or Later Starts is that the money vanishes quickly into thin air since it takes time to set up the cities and the units cost a lot of upkeep. Is there a possibility for giving free upkeep or a bit of gold for the first 10 turns? Also, some phasing into Science and wonder building could help (none of that in the first 10 turns?) But mostly the gold please
So, that was my wishlist for today
Say, if you have more than 10 or 20 happiness, you receive a sum of X in your capital. This helps Tall and Peaceful Empires obviously more. Excess happiness already gives culture (through piety) or Commerce (through selling ressources), so gold may not be the perfect bonus. Science as well seems to be a ressource where Tall empires don't lack. Maybe lift up the Unit-per-city count as I do seem to run into them sometimes in tall games, or give the units experience per turn (happy soldiers = motivated soldiers) to help them defend better. The AI might also benefit from that as they seem to be over that threshold a lot (since happiness is what they receive as a bonus on higher levels). Alternatively, they could receive a bonus with city states since Very Happy = Admiration, though that then might be self-fulfilling since happiness is given by city states (through ressources), but there might be more competition for the city states by the AI (I don't think we need that, right?). But I do like the experience idea
On another topic: Advanced Starts. One big problem I seem to run into with Medieval or Later Starts is that the money vanishes quickly into thin air since it takes time to set up the cities and the units cost a lot of upkeep. Is there a possibility for giving free upkeep or a bit of gold for the first 10 turns? Also, some phasing into Science and wonder building could help (none of that in the first 10 turns?) But mostly the gold please
So, that was my wishlist for today