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#21 |
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Emperor
Join Date: Jul 2009
Location: Madrid
Posts: 1,155
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I ,loved civ1 and 2. Skipped 3 not sure why. But nowadays, civ1 and 2 are no match for 4 and 5.
You can argue between 4 and 5, because they are pretty different. But 1 and 2 just miss too many things to be compared to. |
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#22 | |
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Deity
Join Date: Aug 2003
Posts: 2,413
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Not. It will just remind me how i perceived the game at those times... And the way I perceived the game at those time was a lot less influenced by the surrounding than... by the game itself ! I liked it because it was cool. And why wouldn't it be as cool now as before ? Because the fashion has changed and that we see this sound or epoch as retrograde ? Who can say why things in the past were what they were ? It obeys to a range of factors, and for some things like fashion, they are pretty hard to figure. Anyway things of the past were not worst than the actual ones. They were, for the most part, exactly the same. "Ok, let's switch to something else, that thing was cool but if we imitate it it will just fade away. Better nothing and a good memory than something spoiled." By the way, how to feel twice the same thing for the same thing ? Something's necessarily biased. That's why I talk about transcending. Do so that the feeling remains the same, but with improved matter. Because you simply can't have the same feeling with the same matter. Remember, I talked about feeling bored because i played a lot at Civ2. Make so that the sensitiveness is revived. By transcending the game. Make it greater. Civ series, has always been just "different". Unlike some other series, that was doing the things right, it didn't really came with something as cool as its first principle. IT DID NOT CAPITALIZED ON THE GROUNDBREAKING PRINCIPLE. --> And that's why the games are so amazing in the first place. No, that's not because there is no more ZOC or that the strategies are mixed. It's because of the initial concept. Last edited by Naokaukodem; Jan 24, 2012 at 05:07 AM. |
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#23 | |||
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Deity
Join Date: Nov 2011
Posts: 2,192
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#24 | |||
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Deity
Join Date: Aug 2003
Posts: 2,413
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That's what happened when "fans" complained about the so-called "unbalancing" of Civ2 wonders, the infinite settler spawning bug or the absence of borders with nothing. ![]() It may also please to totally new players : same big fat qualities. Last edited by The_J; Feb 13, 2012 at 03:03 PM. |
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#25 |
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Darth Inferis
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I'm sorry but I have to disagree. Personally I would order the games like this: IV>II>III>V
Civ IV I think, was a great refinement of all of civ's concepts. With mods it is the greatest strategy game I've ever played. I think you are also wrong that players are immersed in a world of numbers, If I wanted to play really well then sure, but I personally play for the feeling of building an empire, of watching history unfold before me. Civ IV really had this feeling, it was not perfect but it was great. I also disagree with most of the other posters here I think civ II has aged quite well, just because it's not as feature heavy doesn't mean it's worse. Of course, this from the guy who still plays the original Prince of Persia, and MOO games. Noakaukodem: I would suggest you try civ IV with RoM:AND or RFC/RAND, they both change the game up considerably and improve it greatly.
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Good morning... I see the assassins have failed. ![]() Borg sumus. Scuta vestrum detrahete et navem vestrum tradete. Biologicam et technologicam vestrum variantiam nosterarum adjungebimus. Humanitas vestrum nos iuvare accommodabit. Refragatio futilis est.
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#26 | |
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Deity
Join Date: Aug 2003
Posts: 2,413
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I don't know your personnal experience, maybe you just didn't play the previous Civs as much as me, or you are the kind of player who find flavor in mechanics. As for me, Civ4 was just not necessary after Civ2 and Civ3, I saw it only as a refrain that didn't brought much. The only flavor I find in this game was when you were using a Great People, the way they raised their arms towards the sky singing, it's really the only moment when i had a feeling of novelty and flavor... it is to say not much. There's also the way gameplay were put, with redundant gameplay choices that never prooved themselves to be superior or inferior to each others. (specialists/workers economy) It was like everything have been put so you couldn't say which choice is better. That said, it's true that sometimes there's a better choice over others, but I felt it was limited to really insight players who had a better view of the game than I could ever have. That I could ever have ! Like when I see a little japanese genius playing a manic shooter/rythme game in highest difficulty level without losing a single life. Those things, are just not for me, the more when I tend to play video games not for my personnal glory in front the Big None, buy only to kill time. Yes, I myself concentrated on mechanics in 4, but it was because there haven't been new flavor. |
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#27 |
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King
Join Date: Sep 2004
Location: Munich / Germany
Posts: 693
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My current ranking order goes more like
IV (modded) > V > III > II > I but I played all versions in its heyday, so I was amazed by all of them and never disliked any version in its time, though I disliked some features in each version. Civ I brought an entire world into the computer, that was new&amazing at that time. Civ II expanded and refined the concepts, added depths and introduced scenarios Civ III introduced broadscale modding thanks to the editor and introduced flavour. Civ IV introduced the SDK and in turn unbelievable modifications became possible. Civ V simply looks best till date and you will see its potential after the SDK release Now don't get me wrong, I don't like something just because it is new. I still play Master of Orion II, even though it is 15 years old. Simply because it is still good. However Civ really changed for the better throughout its history. With each version you feel more immersed into the world. History plays out and empires rise and fall due to smart mechanics. Geography and neighbourhood determine your fate as much as individual decisions and prospering in the desert and in the cold mountains can be as challenging as prospering in fertile lands next to many hostile neighbours. Granted a good part of this positive change was realized due to the hard work of thousands of modders out there. Be it Rhyes of Civ & The Ancient Mediterranean in Civ III, be it RFC & Fall from Heaven in Civ IV and will it be XYZ in Civ V. These are just my personal favorites and there are countless other for each taste. Still though it was the decision and the hard work of the Civ-makers which provided the tools for the modding community. Civilization is certainly an exception. Not many game concepts can survive for 20 years and running, but two factors will contribute to make Civ even better in the next years. Stronger machines naturally contribute to the initial goal of Civ: to simulate an entire world. But even more important will the strong community and the strong symbosis between the community and the producers which contribute to the ultimate goal: to simulate an entire LIVING world.
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Alea iacta est - the die is cast. (Caesar, when he crossed the Rubicon) Economic Left/Right: -2.25 Social Libertarian/Authoritarian: -3.74 Last edited by Rod; Feb 13, 2012 at 12:34 PM. |
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#28 | ||||
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Chieftain
Join Date: Feb 2012
Posts: 96
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I'll admit that I actually haven't played any "real" civ games before, but I tried Alpha Centauri (which I believe is very similar to Civ 2 right?) and didn't like it at all. You built up your army, stacked it and then had it clash with the hostile stack, making it great for people that love the building aspect and just want to get the wars over with, but 1UPT is great for those of us that actually enjoy the wars. Quote:
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In the end, they've done exactly what you're asking for. They've kept the original civ building that is the core of the game, but expanded the combat part of it. The "problem" is that the direction they chose to go in doesn't fit your particular taste, while it fits others perfectly. Since discovering civ 5, I've played exactly 0 other games. |
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#29 | ||||
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Deity
Join Date: Aug 2003
Posts: 2,413
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So you LOVE to have a bunch of units that need independent moving and that can traffic jam ?
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Moderator Action: Making a comparison to cockroaches isn't acceptable. It's trolling. Please read the forum rules: http://forums.civfanatics.com/faq.php?faq=updated_rules_2011 [EDIT]There's nothing like "trolling" when I want to express myself. I didn't mean to hurt people just describing what I think they are. In that case, not cockroaches, not roaches, but "people that attach importance to petty things". Roaches were only a comparison to short cut this, and by the way the term "book-keeper" is just as well as good for that. But you will say me "Making a comparison to book-keepers isn't acceptable. It's trolling" ?[/EDIT] Quote:
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Last edited by Naokaukodem; Feb 14, 2012 at 08:40 AM. |
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#30 | |
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Chieftain
Join Date: Feb 2012
Posts: 96
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#31 | |
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Deity
Join Date: Aug 2003
Posts: 2,413
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Of course at some point there must be strategy in nearly every bit of game. But for me it must be transparent, nearly invisible. Strategy is a mean, not a goal. Last edited by Naokaukodem; Feb 14, 2012 at 08:41 AM. |
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#32 | |
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Noobachadnezzar II
![]() Join Date: Jan 2012
Location: USA
Posts: 2,312
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Since you MUST require strategy to be transparent (AND not even a goal) and that requirement isn't met I suggest you find another game to play. There are plenty of simulators that aren't "hindered" by a victory condition, they just aren't civilization simulators. |
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#33 | |||
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Deity
Join Date: Aug 2003
Posts: 2,413
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The thing is, in 5, I don't see how to win in higher diff. levels. Some Ais are expansionist whores [making a comparison with whores isn't acceptable, it's trolling], where in higher diff.levels we are highly limited in happiness. Ais aren't, and some profit very well of it, too much to my taste. I hate global happiness, it's prohibitive for me. I'm looking for MODs that delete it, or will create my own when i would have learned how to program. Quote:
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#34 |
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Noobachadnezzar II
![]() Join Date: Jan 2012
Location: USA
Posts: 2,312
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if you got your desires it would ruin this game. I only play it for the strategy. take that away as the primary reason and it gets bland, boring, and tiresome very fast. I really hope that never happens. What you find interesting in a computer game I find very uninteresting.
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#35 |
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Deity
Join Date: Aug 2003
Posts: 2,413
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Then you should love Civ4. You have several ways of developping, each no better than the other, even considering the surrounding.
Alas, those equal strategies schemes are so open that the choice of one over the others aren't not meaningful at all. By concentrating on strategy, developers killed it. If you play Civ5 for its strategic bits, it says long about the direction the developers have adopted. A cog vision of the game, whereas there is plenty to do with the feeling. I don't play games for strategy. I'm average at best. So why bother ? Of course I do sometimes strategic calculations, but again for me it's not a goal, it's a mean. I will never do strategic calculations for the "beauty of the move". Anyway, i think it would be a little too pretentious to do so. By the way, even if I would do that, I would not be contempted with a game like Civ, where I see few places for really apprehensible and explicit strategic moves. |
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#36 |
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Chieftain
Join Date: Feb 2012
Posts: 96
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Yeah, you won't see the strategic options and the difference they make unless you're good enough to understand them, that's kinda the point. You have to understand how a decision will affect you long term in order to make decisions based on it.
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#37 |
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Chieftain
Join Date: Sep 2011
Location: The Netherlands
Posts: 27
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I’ve played all versions except II. Like them all, but don’t want to compare too much. Every version is based on the same concept, but is essentially a different game with different features. Most of the new features I consider improvements, some I just don’t like. It’s a matter of taste. Now I’m playing V and have lots of fun. And when I temporarily get enough of 1UPT or stupid diplomacy, I switch back to III or IV. And have some more fun. Why choose when you can have it all? My favourite version is still III, for nostalgic reasons.
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#38 | |
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Deity
Join Date: Aug 2003
Posts: 2,413
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Civ is not about that. Or maybe only in multiplayer. (which is really amazing only when you beat a bunch of noobs, otherwise is boring) Civ is about to discover a new game and to roleplay a civilization. |
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#39 | |
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Warlord
Join Date: Jul 2008
Location: Germany
Posts: 182
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I certainly have fond memories of Civ1, which I played on the Atari ST, and I remember it as an incredible game that offered me a completely new experience (I was also just nineteen when it came out, which was a fabulous time, so that contributes to the fondness I have of those years), but even then it was a pure strategy game and little else. And as a strategy game, the series has greatly improved since then. I'd still consider Civ4+BTS my favourite installment, though I do prefer some of Civ5's on the paper. I say "on the paper" because the implementation (namely, the AI programming) didn't really make it work well, at least initially, but the theoretical concept of 1UPT certainly appeals to me. Looking now at the feature sets of Civ2, which you so fondly remember, those older games were pretty flat and one-dimensional. As Sullla mentioned, Civ2 was a "zerg fest" with city sprawl being the chief, and pretty much only, approach. Compared what can be done in, say, Civ5, that is fairly limited and a tad boring. I like the larger number of different approaches that we have now. I particularly love that cities in Civ5 are not pushovers. You have to commit resources and planning to taking over a city, and you can't just roll up the whole map in a few moves. I like that it isn't a completely trivial task anymore to capture a city, and I much prefer being able to manage with just a few, nicely developed cities rather than the sprawl. From your posts, I got the impression that what you really want is a game like the newly released Crusader Kings 2. I enjoy that one, too, and here, you actually find a nice mix of strategy and roleplaying aspects. What it lacks is the randomly generated maps, and that is pretty much its only downside (but the history buffs will disagree with that, and I can see the appeal of historically mostly correct maps, too). |
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#40 |
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King
Join Date: Dec 2008
Location: MINISTRY OF TRUTH
Posts: 894
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If you think Civ 5 is bad enough to be critiqued - well lets just say it shows how little you don't know you don't know. The truth is, strategy in civ 5 is at an all time high for the civ series. Only civ 2/3 could hope to challenge it in terms of strategic depth. The sole legitimate complaint about the game is that the AI is bad. True, it is quite bad, that's why I win games on the hardest difficulty every time. But really this is not the first time AI has sucked in a Civilization game. AI started sucking since Civ 1, then slightly improved in Civ 2, before dropping again in Civ 3 and plummeting in Civ 4. Civ 5 merely continues the downwards spiral that Civ 4 begat. If you should be hating any civilization game: hate civ 4, defiler of TBS genre *spits*
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