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#41 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Quote:
Welcome to CivFanatics and GOTM. Congrats on your first win. Please have a look around and use other posters as examples. Posting your exploits is a way to learn, for you and others.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#42 |
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Chieftain
Join Date: Jan 2012
Posts: 16
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OMG... just finished watching Dave's vid. For the first 70 turns, it's almost a copy paste, right to the postion of the first three cities. It's after that that it becomes obvious that Dave is way beyond my skill... Still it was inspirationnal. Maybe I should replay with Dave's vid in windows. Might be a good trainer ^^.
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#43 |
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Emperor
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Code:
Date submitted: 2012-02-12 Reference no: 25687 Game status: Science Victory Game date: 1650AD Turns played: 240 Base score: 1057 Final score: 2202 Time played: 15:04:00 Renamed file: FeiLing_C502901.Civ5Save ).However this time it was a Science game. Still I'm surprised that my victory time at turn 240 is actually pretty good after reading through this thread. I made a TON of mistakes. I absolutely facepalm'd myself 2-3 times throughout this game, so I definitely see how people finished it at turn 215 to 220-ish. Turn 190 though seems totally unreal... amazing job man! ![]() Now about the game: First of all... yes, I am playing really slowly (15h woot?), thinking through options a lot and also doing some calculations in between as well as micromanaging which tiles are worked all the time. Nevertheless I must make mention that not only a few hours probably were just the game running in the background while I did something else or was afk ![]() One large spoiler for all the pics and the story: Spoiler:
Last edited by FeiLing; Feb 12, 2012 at 04:16 AM. |
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#44 |
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Deity
![]() Join Date: Jun 2007
Location: Stockholm's B.F.C.
Posts: 4,459
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I learned that if you have already done two city-state worker steals, it is best not to completely eliminate the guy who dow's you first.
I was actually quite lucky to suvive that early dow by songhai... got immortals just in time. Out of spite, I wiped him off the map, taking his 3 cities. A short while later, every civ dow's me. I actually hold off the first three, but when stacks from four and five arrive its rage-quit time. Live and learn.... (and just keep telling myself this is NOT civ4, this is NOT civ4, this is Not...)
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I didn't attend four years of evil graduate school to be called Mr. Evil by the likes of you. - Dr. Evil, PhD |
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#45 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Quote:
![]() Oh well...
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#46 |
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Noobachadnezzar II
![]() Join Date: Jan 2012
Location: USA
Posts: 2,313
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yeah, leave an ai one of their cities. i found out the hard way that outright erasing someone from history was a big global penalty, haha. led me to a few rage-quits before i learned this.
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#47 |
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Chieftain
Join Date: Jan 2006
Location: Arlington, MA
Posts: 27
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Science Loss, 1962
Had a nice little science lead on turn 193, three cities, was having fun playing with maximizing Research agreement output. But then Greece was about to wipe out Askia, so I jumped in. This was an bad idea, I was widely denounced, and Washington and Greece both attacked. At one point was down to two cities swimming in a sea of artillery and helicopters, desperately killing off any melee that came near. When one of them was about to fall, traded it to Washington for peace, got him to attack Alex, and reestablished myself.
I did learn various tricks for getting peace on Emperor level, capturing a city and immediately trading it for peace and a dowry, and why exactly beelining to logistics is necessary, particularly on defense. But main take-away: don't start wars. it did make me feel like maybe next time I'll beat Emperor, though. Ended the game with 4 cities, back at peace with everyone, 2 of them even on speaking terms, sitting in disembodied SS cockpit making vrooming noises while Washington blasted off, followed shortly by Egypt.
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I tell you we will cut off his head with the crown upon it. |
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#48 |
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Emperor
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When I watched DaveMcW's video and looked at the screens/reports from others in here and compared it to my game I wondered how these games tend to be totally different from each other. How come in my game Washington warrior rushed me and in other games he quickly expanded? Why did "my" Alexander go for full Patronage and in other peoples game he didn't even touch Patronage.
Is this because the savegame was made with random seed option enabled or is it just so that minimal differences in the game (like where the player scouts and places cities etc) that trigger the AI to play a totally different game? |
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#49 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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I would tell you if I used random seed, so no, the saves do not use that option. Think that random seed applies to reloads?
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#50 |
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Chieftain
Join Date: Sep 2011
Posts: 4
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First official GOTM, played TG27 a few times.
Game: Civ5 GOTM 29 Date submitted: 2012-02-12 Reference number: 25693 Your name: IR0NMIKE Game status: Science Victory Game date: 1834AD Turns played: 287 Base score: 1211 Final score: 2124 Time played: 8:35:00 -------------------- I went Liberty off the bat, to get GL with the Engineer. Worked well, and I built it around turn 60 which is pretty late. America led off with a warrior rush I promptly destroyed with my two cities (I built Pasargadae 2nd as a hi-pop city and unit generator - no mountain) - then I moved a couple Immortals NE to force a peace and to seize the nice mountain spot up there (Susa). Then Songhai Dow'd so I built my 4th city Ecbatana in the mountains by the Jungle to seal off the south. Later I built or captured a seaside city East and West so I could screen invasions from the water. England behaved odd - they Dow'd me 3 times, got to my border, then asked for even peace. Weird. I went patronage 2nd for the science and lux bonus, till rationalism opened up. Didnt help tech as much as I hoped. Had lots of city states which always helps in proxy wars. With the peninsula secure I just loafed to the science victory. Have to work on my building game, took too long with what was given. Various Civs attacked here and there but were spanked with extreme prejudice, then I'd turn another civ on them for laughs. |
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#51 |
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Emperor
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@leif erikson: That's what I though random seed does, yes. And technically everyone of us reloads the TSG game when we start it (so everyone might get a different "random seed" (whatever that means)). However apparently this does not have an influence on the AIs strategies/behavior as you said it is off (so their behavior might be randomized by default). Maybe that option only causes different combat outcomes, dunno. Never actually tried it.
Even more interesting: Every report in here sounds like every game went a totally different way with AIs doing completely different things. In IR0NMIKE's game though it looks like the AI pretty much behaved exactly as it did in my game (warrior rush by Washington, England always declaring war and making peace again). Differences occurred later then by the individual player strategies (rather then by the AI having other plans in the first place). For e.g. I believe IR0NMIKE sold open borders to Washington (which I never did) and that may have enabled him to expand a lot more than in my game (where he only had two more small cities in his corner at the very top). That's kinda interesting. Maybe there are like a few possibilities/rolls which influence the basic game happenings/behaviors. If two players happen to "roll the same number" it will be the same game except the players don't act identical, thereby the AI will make different choices too. However their initial plan appears to have been the same in that case. Just trying to understand the game better |
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#52 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Welcome to CivFanatics and GOTM.Congrats on your first win, may you have many more. ![]() Aren't we all. ![]() Sometimes it seems to be beyond understanding. With Civ it has always been that RNG...
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#53 |
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Warlord
Join Date: Jun 2011
Posts: 108
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turn 240 science victory
Game status: Science Victory
Game date: 1650AD Turns played: 240 Base score: 945 Final score: 1968 Time played: 11:39:00 thanks for game lief... was fun. cocked up the end - i didn't realise i needed nanotechnology so was 1 scientist short ![]() luckily i had an outstanding RA I forgot about that knocked 15 turns or so out of researching it. apart from that everything went pretty well. my end game sucked - i had no coal or factories so was very slow. also my great people skills sucked big time - i was hoping for a few engineers for manufactories at the end... didnt' even manage to get the golden ages going. tried to follow vexing's RA guide. did pretty well - got 1st batch started at turn 86. think my unis were a bit late - i didnt hard buy anything all my money was tied up in RAs. think i would have knocked 20 turns off if I realised about nanotech. could have easily had RAs set up for that. (looking back 220 would have been pretty competitive. getting better )
Last edited by pontias; Feb 13, 2012 at 05:21 AM. |
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#54 | |
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Warlord
Join Date: Jun 2011
Posts: 108
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Quote:
about turn 240 - what happened with rami and the 2 cotton? didn't really follow that? did you know that 2nd cotton was about to become available? |
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#55 |
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Prince
Join Date: Jan 2011
Posts: 530
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Turn 266 Science Victory
Very fun game, I liked the map very much. I try to play a mix of fun and optimization, but mostly fun. I settled my second city by the wine along the river between England and Songhai. This irritated both of them and Askia would eventually attack. I settled the third city south of the capital along one of the mountains and river. A 4th city squeezed in east of the cap and southwest of the citystate to grab 2 more silver. A 5th city later on went up way north to grab the Ivory near a mountain, 2 CS's and Washington. I jumped between Tradition and Liberty and then the whole left side of Rationalism. Saved about 5 GS's for the end along with the 2 free techs from Rationalism. Signed many RA's of course. I refuse to sign RAs with Civs that hate on me, which obviously affects the speed of winning. But I have morals dammit! The best part of this game was the varying alliances that occurred. I wish many of the haters on these boards that say diplomacy is non-existent in Civ V could have seen this one to prove them wrong. |
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#56 |
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Prince
Join Date: Jan 2008
Location: Hungary
Posts: 447
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Could someone let me know how mutch it cost them in breakers to research Electricity in this game after meeting all civs?
I have modified my xml files long ago, and while it seems everything is on standard, I have a feeling that it is still too much. Thank You. |
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#57 | |
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Chieftain
Join Date: Nov 2010
Posts: 4
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Quote:
I was DOWed by Askia and Washington early and was forced to rush buy a warrier to repel Askia and lost one warrior too. I then built a small army and conquered Washington to cover my backside. After reading this it seems this was my worst mistake. I was able to get about 2 RA:s completed the rest were repeatedly cancelled because AI DOWed me on the last turn. They also behaved really irrational being friendly on one turn and declaring war on next. Could this be due to eliminating Washington? I also wonder if I used my great scientists wisely or should I have saved them to the end. Here is what I did: Used two to get banking and one on economics. If I remember correctly the idea was to max gold before Taj Mahal. I used on to pop scientific theory to get public schools faster. Two popped refrigeration and plastics to get research labs. One I wasted on fission because I thought I needed A-bombs . One I used to pop Radar before getting Rocketry with oxford and starting apollo program. The last two I used on particle physics and nanotech.One final question regarding previous post: Do you get science benefit from number of civs known? |
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#58 |
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Warlord
Join Date: Jan 2012
Posts: 120
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I don't know the math behind it but you get a small benefit for every civ who has researched it before you and that you know. So its important to meet the civ's as early as possible.
Last edited by mike678; Feb 15, 2012 at 11:03 AM. |
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#59 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Quote:
![]() Congratulations on your first win and good luck in future.
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Mar 06, 2012 at 02:53 PM. |
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#60 |
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Quisling
Join Date: Jun 2006
Location: UK
Posts: 52
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Game: Civ5 GOTM 29
Date submitted: 2012-02-16 Reference number: 25713 Your name: Quizman Game status: Science Victory Game date: 1854AD Turns played: 297 Base score: 1015 Final score: 1720 Time played: 6:22:00 Submitted save: TSG29 science victory turn 297.Civ5Save Renamed file: Quizman_C502901.Civ5Save A victory, but not my finest and in the end I was glad to finish in under 300 turns. Because of other commitments I had to play this in small bursts which is never conducive to a cohesive strategy. Things started well enough with a masonry, then the writing tech path. I was fortunate with the only two ruins I found getting culture and bronze working. Even at emperor, I still had enough time to get the GL. SIP and early cities were by mountains for the silver, buying libraries in all but the capital. After NC a 4th city went NE for the ivory sparking a near-instant DoW from Washington. It was easily rebuffed, but my first major mistake was settling for peace too soon. I should have let him sweat and gone with swords after IW. I finished up declaring on him later to puppet his 3 best cities. The only other war was Monty (and all his CS's) which was harder but not that difficult as I had artillery by then. It did however mean I was building units rather than buildings for too long. Askia was a buffer that I could not get through because we refused open borders. My other major mistake was the timing of RA's. I had a couple too few mid-term and two too many at the end. Got there eventually though. |
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