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#1 | |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,690
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Ask Dennis Shirk about Civ V: Gods & Kings (submissions closed!)
Following yesterday's announcement of the new Civ5 expansion, the three major fansites; CFC, Apolyton and WePlayCiv, have each been given the opportunity to ask 10 questions from the community to be answered by producer Dennis Shirk.
So this is your opportunity to ask about Gods & Kings. To submit your question:
Feel free to discuss what you'd like answered in this thread, or use it to brainstorm some ideas about your queries, but please note that only questions submitted by the method above will be considered. We'll take submissions until midway through the week, and hopefully we'll be able to get the answers to you sometime the week after! NOTE: SUBMISSIONS NOW CLOSED The selected questions: Quote:
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Gods & Kings Introductory Guide
Last edited by Camikaze; Jun 03, 2012 at 06:52 AM. |
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#2 |
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Warlord
Join Date: Jun 2011
Location: NC
Posts: 168
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Im going to go ahead and ask the most obvious: Can you tell us all the Civs and Wonders included?
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#3 |
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Tangaroa
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I asked about the Baroque interface, and whether it will be interchangeable between Art Deco via the options.
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#4 |
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The One and Only
Join Date: Jan 2012
Posts: 347
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I asked if the UUs and UBs of the new civs are included in the count of 27 new units and 13 new buildings/
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#5 |
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Warlord
Join Date: Nov 2003
Location: Los Angeles, CA
Posts: 240
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Is it too late to change the Confucianism logo?
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Image is just your imagination. Reality is rarely revealed. My Photography @ Flickr |
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#6 |
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American Leader in Civ VI
Join Date: Mar 2010
Posts: 783
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In one of the screenshots there was a machine gunner unit which had ranged attack strength. Does this mean we'll see ranged infantry beyond crossbowmen, and if so, will this have any affect on the ranged siege units (Trebuchet, Cannon, etc.)?
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#7 |
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Emperor
Join Date: Sep 2010
Location: New York
Posts: 1,798
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Will there be major changes to the way the game handles mods? More specifically, how it loads art assets such as building graphics, landmark graphics, terrain graphics, etc.? Right now, modders are severely limited in modifying these assets due to bugs with ModBuddy and the game's functionality - bugs that must be corrected if the mod community is going to expand past what it currently is.
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Mod Creator Check out Civ IV Diplomacy Features in Civ V! Check out my youtube channel here. |
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#8 |
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Prince
Join Date: Sep 2010
Posts: 489
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I asked these (albiet shortened slightly):
Can you describe the effect on gameplay of melee naval units? Does this mean the trireme is now a melee unit (historically, triremes fought via ramming each other and boarding actions, not with ranged attacks)? Can you describe in what way the combat and diplomacy AI is being "improved"? I'd also like to see these answered: 1. Will there be longer game speeds? 2. Will there be larger map sizes? 3. Will there be an increase in the amount of civs that can be put into one game (current limit is 22)?
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I don't care if you don't like Civ V and have uninstalled it etc - either be constructive with your criticism or leave. Revoran's Pangea - a huge size map of the supercontinent Pangea, 250 million years ago. Revoran's Discovery of the New World - An alternative to the scenario in the Spain/Inca DLC. (An Atlantic map) Last edited by Revoran; Feb 17, 2012 at 10:06 PM. |
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#9 |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,231
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I was wondering what made you come to the decision to add WWI era units and how it effects the tech tree? I of course am all for it. Just was curious about that. Thank you.
One more small matter will there be a conquest victory setting as in CiIV, where you win if you control a certain percentage of the map?
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"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead Last edited by nokmirt; Feb 18, 2012 at 04:39 AM. |
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#10 |
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Warlord
Join Date: Aug 2011
Posts: 114
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Are you going to improve the AI war intelligence ? One day, I'd like to see Diety meaning that im going to play vs a very very strong non-cheating/almost non-cheating computer (just like Chessmaster for chess)
Will you add more leaders per civ ? (example : Degaulle for the french) |
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#11 |
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King
Join Date: Oct 2011
Location: Leicester
Posts: 727
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Does this spell the end of work on Civ V?
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#12 |
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Prince
Join Date: May 2005
Posts: 424
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Will DLC civilizations for "vanilla" Civ V be included in the expansion, or will it simply be upgraded to be compatible with Gods & Kings (such that you would still have to buy it separately, but would be updated to work with religion and other new code systems, etc.)?
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The ability to make a movie is much closer to everyone's grasp than most people realize. Join myself and others to learn how, share your talents and expertise, and collaborate on grassroots independent filmmaking projects at http://loupguru.com/Community/ |
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#13 |
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Chieftain
Join Date: Sep 2011
Posts: 7
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Vassalage, Yes or No
Corporations, Yes or No Era limiting, Yes or No Is multiplayer going to be reformed to allow mods, and will lobbies return. CIV 4 style drop-in? Mod tools, Yes or No Federation style alliances? Border culture wars? Last edited by Durgat; Feb 18, 2012 at 01:30 AM. |
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#14 |
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Emperor
Join Date: Mar 2004
Location: Elmendorf, Tx
Posts: 1,281
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The questions I submitted are:
1) Have the combat and ranged strengths been adjusted for all units? 2) Is the Destroyer changing to be a naval melee unit, thus making it more important to build battleships? 2a) If so, does this mean the trireme will upgrade to a caravel then destroyer and another early ranged naval unit that upgrades to the frigate then to a battleship, so we have both melee and ranged naval units in multiple eras?
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Spooning leads to forking. Forking leads to knifing. Knifing leads to the Dark Side. |
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#15 |
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Prince
Join Date: Mar 2002
Location: Poland
Posts: 394
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My questions:
1. Will AI be improoved? How? 2. Any new/enhanced mod tools? 3. What will be new diplomatic options? 4. Will whole game be better optimized? |
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#16 |
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Deity
Join Date: Dec 2007
Posts: 2,264
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Not a real question to put to them but... Is there a re-roll map button?
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#17 |
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knows
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my question: are research agreements and scientists being adjusted to prevent massive slingshotting through the end of the tech tree?
seems like a valid question to me. did you submit it? |
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#18 |
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Deity
Join Date: Dec 2007
Posts: 2,264
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I have submitted it (now). Got to say I'm much more interested in a possible answer to your question though. GSci need to not one shot all techs.
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#19 |
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Chieftain
Join Date: Feb 2012
Posts: 9
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1. Asked about Maximum era
2. Asked about Immortal-AI, since only Deity-AI is reasonably good now, and at Deity the Ai is near impossible to deal with in a large multiplayergame. 3. Asked about OSX version beeing launched along with the windows-version. |
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#20 |
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Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
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Most important question:
Will DLC civs and wonders be integrated in new expansion, in similar way how Civ4:Warlord civs became integrated in Civ4:Beyond the Sword. |
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