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#21 |
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Gods & Emperors
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Yeah XP failing would send the wrong message. TBS games already have a thin market and 2K isn't exactly the most financially 'rich' developer out there. They're always one failure of their bread and butter Grand Theft Auto franchise from failing entirely.
So the failure XP of a genre that is considered to be niche will just send 2k to developing something else. Civ is the only 4X TBS game out there that is getting the kind of polish and budgets usually reserved to mid-tier 'FPS shooters'. It's sincerely sad that people would even hope for failure of a game like this. If you don't enjoy Civ5, continue supporting the franchise by playing Civ4 on steam so 2K can log and see your activity.
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![]() ![]() ![]() Machiavellian Doctrine: Managing The World | Mod Epic (Game) ModLast edited by dexters; Feb 18, 2012 at 01:44 AM. |
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#22 | |
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Human
Join Date: Mar 2009
Location: Formerly: Missouri, USA
Posts: 776
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I have liked just about everything they have made. In a long string of games Civ5 is one disappointment. I believe it will improve, ... and I believe they have more than earned my loyalty. Think of it as an investment. I've worked for broadcasters that fire people for a single onair mistake. I've worked in mines that went from long term, high pay jobs to minimum wage temps. My dad was fired for being one minute late the year his pension was due. Loyalty doesn't mean much in the US anymore, ... but it still means something to me. |
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#23 |
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Okie
Join Date: Oct 2003
Location: Oklahoma
Posts: 395
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I'm lazy so I didn't read the whole thread so my coming point may have already be made.
To the Op ; every iteration of civilization has a group of people that are disappointed. I for didn't like Civ 4 (found religion and the paper, rock, scissors combat tedious) but each one has bring enough improvements that after playing the new one I couldn't go back to the old version. I think CIV was a success personally I bought it on day one and have 750 hrs of play time.
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Strhopper |
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#24 | |
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Philosopher King
Join Date: May 2004
Posts: 1,466
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Your whole post presumes that they are making the game for us. They made the game to make money, and make money they did. What I was suggesting is that while Civ V followed Shafer's "one-thing-in, one-thing-out" philosophy of game design in order to keep the game streamlined and accessible to the broadest possible audience (which is why religion was left on the cutting room floor). That strategy seems to have been successful, but in the process, irritated a lot of die hard fans. Die hard fans who, I should point out, still bought the game, play the hell out of it, and spend a ridiculous amount of their non-play time talking about the game. You can see why our complaints might not mean much to the designers. At a certain point, they have to wave their hands in the air and say, "You can't please everyone." And trying too hard to please people who are going to buy your product no matter what (and probably complain about something no matter what) doesn't make good business sense. Now, here's where things look up. Who is the market for expansions? Ah, much more like us. Casual gamers are less likely to be lured into expansions. They're clearly not following the one-thing-in, one-thing-out model for this expansion. There are two completely revamped game dynamics (implementations of ideas that have been in past civ games but, arguably, have never worked quite right) being added, and nothing--so far as we know--being taken out. So yeah, a lot of us long-time civ fans were disappointed in some of the changes in Civ V. I was. I miss health. I don't like that archers can shoot over whole tiles. Global happiness is not as rich, in my opinion. I miss religion and espionage being in the game world, even if I hated Civ IV's approaches to both. But despite all that, I've logged more than a thousand hours in Civ V. Now, after just about burning out on Civ V, I'm glad to see some new elements coming into play. It's pretty much perfect timing. I'm curious to see if espionage will be a rich vein of differentiated gameplay (and not just a nuisance like in past games). I'm just plain excited by the religion system that will let you customize your people's beliefs. I'll buy it. If you don't, that's fine, but do you really think that your individual complaints would form a sound basis for a boycott? Come on. It's just a game. If it's not fun, there's a simple solution that doesn't require any outrage: read a book instead.
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www.helmling.com |
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#25 | |
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Philosopher King
Join Date: May 2004
Posts: 1,466
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Quote:
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www.helmling.com |
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#26 | |
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Deity
Join Date: Nov 2001
Posts: 2,548
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But as much as I loved Civ4, I didn't like the generic religions, the awfulness of espionage and irrelevancy of UN resolutions and now it appears we are getting them in Civ5. I just hope that 1) we can turn them off or 2) they are done very much differently. |
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#27 |
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Maximón
Join Date: Dec 2011
Location: North Carolina
Posts: 4,225
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I admit I was dissapointed with Civ 5 Vanilla... but weren't a ton dissapointed early on with Civ 4 as well?
This expansion appears if it can rectify the ship, and I will buy it. |
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#28 | |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,846
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![]() Remember when Civ 4 first came out and nobody could run it because you needed a very, very specific, and advanced kind of graphics card to run it? I mean I was playing Civ 3 just fine, with all the bells and whistles, on a 8 year old machine when Civ 4 came out, then I try to install Civ 4 on a couple 1-2 year old machines and no dice... I was mad Alot of people were mad... I had to conduct major surgery on my desktop to get it powerful enough to run Civ 4... So imagine my dissapointment when the same thing happened with Civ 5... Couldnt run it, CPU not powerful/advanced enough ![]() In fact I have practically become a novice computer programmer figuring out all the issues with graphics, connectivity, pitboss etc. There is one big difference though with Civ 5. Even though Civ 4 was unplayable when I first installed it, from what I COULD see, I could tell that the game was a gem and that I would love it once I got it working. However with Civ 5... not so much. The little I could see just wasnt that impressive to me. I guess that is why I didnt bother to upgrade. But now that Espy and religions are back, (and Corporations too I hope) I will be happy to upgrade for Civ.
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#29 |
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The Desert Flame
Join Date: Apr 2011
Location: USA
Posts: 1,356
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People like OP's are delusional. Civ5 is very popular!
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#30 | |
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Hot and Fresh!
Join Date: Feb 2009
Posts: 4,620
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I don't really play Civ5 at all, but I might give it a shot after I see what everyone thinks about the expansion. |
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#31 |
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Merely Marauding.
Join Date: Dec 2011
Location: Melbourne Aus, formerly Glasgow.
Posts: 54
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I like* the implicitation that people who don't play the game constantly are somehow inferior to those that play the game a massive amount. I never could get into the earlier civilisation games - I found them unwieldy and difficult to play. I tentatively played the Civ V demo on release and loved it. Bought it at full price and have over 200 hours played on it - this is more than some and less than most but the point I'm raising is this - it is not your place to determine who is worthy to play the series, and to somehow decide that this expansion should fail because you feel it no longer caters specifically to you is childish and arrogant
This is asides from the point made by others that by wishing failure on the expansion, you're essentially wishing for the death of the series that you so claim to love. (*this is sarcasm) |
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#32 |
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Prince
Join Date: Jan 2011
Posts: 537
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I remember seeing in the Steam stats during this past week that more people were playing Civ V at one point than were Modern Warfare 3 multiplayer. That should be enough to tell you that Gods and Kings will sell plenty to their expectations.
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#33 | |
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Warlord
Join Date: Jul 2008
Location: Germany
Posts: 182
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You see, for companies like 2K the PC market isn't necessarily attractive, at least not in comparison to the console market, for numerous reasons. This is different for companies like Shrapnel, Matrix or Paradox, but for 2K the fact that Civilization appeals to a relatively wide audience is probably the sole reason why they continue the series. I also don't think that the people here on this forum (or really, on any forum) are very representative of the player base, and that's true for pretty much every game. People on forums have an above average interest in the games they play and are "hardcore". There is a lot of "soft stuff" around the core, and there's in fact more of the "soft stuff" than there is core. While we may well play the game a lot more intensively and have substantially stronger emotional ties than a more average player, we don't pay more for it. In other words, if you want to continue getting strategy games with mass market production qualities (graphics, audio), you'll need to become tolerant of what you call casual gamers, because they enable you to play this game at all. And a game can appeal to both the "soft stuff" gamers and the hardcore gamers. It's not mutually exclusive at all, it's simply a matter of proper scaling. (And I would disagree that Civ5 was dumbed down in general -- 1UPT made it more complex, except that the AI predictably struggled with it.) Personally, I'd like to see Civ6 in 2014-15, so I certainly hope that G&Ks will sell exceptionally well and surpass the money people's expectations by a huge margin! |
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#34 |
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Chieftain
Join Date: Jun 2009
Location: netherlands/deventer
Posts: 44
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Personally i do hope that civ5 will become, with this expansionpack, the game it should ahve been from the start. More stuff to do than senseless going to war to get away with being bored. I pled every civ game from 2 introducedover 10 people to the game all fanatic players now. But the all like civ4 beyonf the sword better than 5? Why more to do more subtility. I am now alreay promoting the expansion pack, i am sure it will become a true civ game again. Looking foreward to civ 6, 7 & 8 to:-)
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#35 | |
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Gods & Emperors
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Quote:
Civ5 is a different game than 4 so there is no doubt some players who liked 4 will have difficulty adjusting. If is fair to say however there is a subset that has a malicious outlook on the franchise because they take the failure of Civ5 to be Civ4 2.0 as a personal attack on their support of the franchise. That I think is sad to see. Civ has no doubt lost some players who enjoyed 4 but can not get into 5. But it has undoubtely gained many as well. It's continued high ranking in Steam attests to the its success.
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![]() ![]() ![]() Machiavellian Doctrine: Managing The World | Mod Epic (Game) Mod |
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#36 |
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Chieftain
Join Date: Aug 2010
Posts: 57
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27k "casual" players still play this game after release day.
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#37 |
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Prince
Join Date: Mar 2004
Location: On this forum
Posts: 562
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Even with the attempts at moderate language, it still comes across to me as "They didn't do it the way I wanted. I hope they fail." And that feels just too destructive and bitter to me. I can understand people being disappointed and all, but not the bitterness and seeming hatred shown in the desire for someone else to fail.
This expansion gives me nothing but hope that the developers are still tying to walk the strange boundary between casual gamers and those of us obsessed with micro-management, tactics and detail. I can't think of any reason to discourage that or even give the slightest appearance of discouraging that. In fact, I am convinced that if expansion sales are not brisk enough to get the bad taste of initial fan reaction out of their corporate mouths, we are unlikely to ever see a hint of Civ 6, whether anyone feels the reaction was deserved or not.
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If you aren't confused, You don't understand |
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#38 |
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The Desert Flame
Join Date: Apr 2011
Location: USA
Posts: 1,356
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I hope there is no Civ6. It is time for them to move on.
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#39 |
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Gods & Emperors
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XP introduces a lot of neat ideas and I think some of those features, religion, should have been in vanilla. But what done is done.
That said, I kind of see the other side of the argument. Civ4 is a highly refined game built on the skeleton of Civ3 *still my preferred game of the 2* ; the refinements however came at the expense of expansiveness of play, by gimping trading, limiting per turn deals, spamming the map with resources. Creating ficitious blocks, an overpowered diplo-Lite UN victory, adding a heavy diplomacy crutch as a last minute balancer because the bloc system didn't work out as intended and resulted in frustrating play initially. The tightness *achieved through restrictions aside* ; what Civ4 did very well was civics and the specialist economy, which gave a subset of OCD players a lot to manage. I'll come right out and say it. I'm not great with that aspect of the game, because I never enjoyed it. I have a few economies I like to try in Civ4 and that's it, I prefer building and engaging in politics, which I found stale with vassals and restrictive trades. And in that sense I can be accused of being a middling player who 'don't get it' but I certainly do know what I like and civ4 , while a great and fun Civ game that I spent hundreds of hours in, isn't it. Back on topic. the espionage system, and relgion/ideology inflection concepts to be introduced makes me far mor excited than any number of civic mimicry they could have added to placate their critics. I'm sort of glad they're fixing what needs to be fixed and expanding game scope, instead of patching things for people who will not be satisfied because Civ5 isn't like Civ4.
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![]() ![]() ![]() Machiavellian Doctrine: Managing The World | Mod Epic (Game) Mod |
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#40 |
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Warlord
Join Date: Jan 2011
Posts: 124
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I played Civ 3 and Civ 4 but didn't really get into them, Civ 5 did make a lot of things right when it comes to getting new players it. Yes it has some flaws, but that is due to the necessary changes they had to make. I think the next Civ will be based on Civ 5's formula again and a lot more polished, doing the changes was probably a good choice, though, given the amount of players the game still has.
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