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#21 | ||
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Quote:
Also, since they are on land, being pillaged by land units renders them useless until repaired. Quote:
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#22 | |
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Emperor
Join Date: Jan 2003
Posts: 1,804
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In terms of implementation, I'd say start with 1 hex with engineering, and then scale up to 3 hex max by modern age. |
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#23 | |
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Prince
Join Date: Sep 2010
Posts: 489
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Quote:
I'm not sure whether it would be practical to build a bridge across the strait of Dover due to ocean currents etc, but going by pure distance it's not that unbelievable.
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I don't care if you don't like Civ V and have uninstalled it etc - either be constructive with your criticism or leave. Revoran's Pangea - a huge size map of the supercontinent Pangea, 250 million years ago. Revoran's Discovery of the New World - An alternative to the scenario in the Spain/Inca DLC. (An Atlantic map) |
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#24 |
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Gods & Emperors
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Canal spam is a problem. I think having them keep it as a world wonder (Panama canal) with perhaps a small wonder (Suez Canal) would keep things limited. You dont want a human player using things like Canals to their advantage, and it's one of those late additions to the game that will most assuredly get very little AI testing, so it will be broken in favour of humans as is with many XP 'vanity' features that devs like to add as fanservice.
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![]() ![]() ![]() Machiavellian Doctrine: Managing The World | Mod Epic (Game) Mod |
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#25 |
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Chieftain
Join Date: Feb 2012
Posts: 96
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I said early canals. The Suez is WAY bigger then it was even a hundred years ago when it was new, and that's still a few thousand years after the game starts.
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#26 | |
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Emperor
Join Date: Jan 2003
Posts: 1,804
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Quote:
To keep things flexible, and address spam usage, you could have one per civ Canal project, which would give every civ X hexes based on the maptype and mapsize. Then, a late game wonder which would add more to one civ. |
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#27 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Quote:
I disagree with making them wonders. It just wouldn't make sense. I say make it an improvement that is limited to a single tile that must touch water. That way you couldn't canal across an entire continent (at the widest point).
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#28 |
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Chieftain
Join Date: Jul 2011
Posts: 17
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i don't think making restrictions on the distance from water tiles is realistic. It would be more plausible to say that it needs to be built on flat land and has like 5 gpt maintenance.
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#29 |
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The Desert Flame
Join Date: Apr 2011
Location: USA
Posts: 1,356
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I agree with the idea above. Doing that would give players advantage in mobility but a hit in the much needed gold. The wonders idea is too limited.
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#30 | |
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Prince
Join Date: May 2011
Location: Finland
Posts: 459
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Though it should be very expensive and time consuming to do. At first I thought this would be one of Netherlands new abilities, but it seems it is ability to improve marsh tiles. Terraforming should be available to all Civs and work boats are the best way, I think. Earlier I suggested that perhaps in city screen you could select water tiles and then transform them to land tiles (much like you buy tiles with gold). Canal improvement should also be a work boat terraforming ability. Loved the forts ability in Civ4 and have been missing something similar from CiV. Just make it very expensive, it takes a long time to build one and max. two tiles long. Could be connected with cities though: water-canal-city-canal-water or water-canal-canal-water.
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"Suns may rise and set in Suomi, Rise and set for generations, When the North will learn my teachings, Will recall my wisdom-sayings, Hungry for the true religion. Then will Suomi need my coming, Watch for me at dawn of morning, That I may bring back the Sampo, Bring anew the harp of joyance, Bring again the golden moonlight, Bring again the silver sunshine, Peace and plenty to the Northland." Wainamoinen in Kalevala; Rune L Civ5 Civilizations/Leaders Wanted! Civilopedia V |
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#31 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,132
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While you might technically be right, I'm pretty typically conservative about adding new features out of fear that they'll be abused. While an artificial restriction is unrealistic, so is any result that features over-long canals (of ocean depth, I'm not talking about the Erie Canal).
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#32 |
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Prince
Join Date: Dec 2010
Posts: 525
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I like this idea.
When I was playing a conquer-everything (Total Domination, I guess) game on the Earth map, I built a city on the 1-hex isthmus where the Panama Canal would be for the express purpose of getting my east coast-based navy to Asia. I'd go with high maintenance rather than national wonder as the limiting factor though. What if maintenance = c * 2^n, where n is the length of the canal in tiles? Constant c could vary by map size.. say 16 for tiny, 0.5 for huge. Last edited by forty2j; Feb 22, 2012 at 07:18 AM. |
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#33 |
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Prince
Join Date: May 2010
Location: UK
Posts: 314
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Just say that canals can only be built on tiles that are adjacent to the coast. It's not particularly "artificial" and would limit their length to two tiles.
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Join the true faith. Add this to your signature if you believe: City States = HOLY LAND ![]() "You have enemies? Good. That means you've stood up for something, sometime in your life." —Sir Winston Churchill |
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#34 |
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Chieftain
Join Date: Mar 2008
Posts: 52
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Well... I play with mods... lots of mods... The CivV I play is vastly different from out of the box... and besides... IMO the base CiV is with the Unofficial Patch and VEM mod applied [I mean many of Firaxis' official patches come from this mod... I think it was part of the business model kinda like "well we cant balance it nearly as well as the player base can so lets wait for them to do it for us and...", but I digress]
Point is I have been playing of late with UPDATE Defines SET Value = 0 WHERE name = 'MIN_CITY_RANGE'; Its fun and far more interesting when it comes time to attack a civ that has clustered 3 cities together. So many ranged attacks from those cities... losses are high that is for sure. |
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#35 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,132
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That's an excellent way to do it.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#36 | |
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Prince
Join Date: Dec 2010
Posts: 525
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Quote:
(Limiting it by tile size doesn't seem like it would scale terribly well. On one map you may not be able to cross Panama, and on another map you may be able to cut a vertical canal through Australia.) |
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#37 | |
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Prince
Join Date: May 2010
Location: UK
Posts: 314
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Quote:
__________________
Join the true faith. Add this to your signature if you believe: City States = HOLY LAND ![]() "You have enemies? Good. That means you've stood up for something, sometime in your life." —Sir Winston Churchill |
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#38 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,132
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Panama is one tile. As is the Suez. If we go both Earth Maps alone, Canals are unnecessary since they can be adequately represented by just building a city on the spot.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#39 |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Correct me if I am wrong, but in Civ 5, aren't cities limited to the city owner entering? I think in Civ 4 (been a while since I played that) you could enter a friendly city not owned by you, but I don't believe that is the case with Civ 5, making Cities as Canals only viable for the owner.
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#40 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,132
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Can't you pass through the city with open borders? You certainly can't end your turn there, but I believe you can pass through.
__________________
Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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