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#21 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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I tried, but stopped cos our surrounding land was no fun. There's no food anywhere besides 1 spot -.-
Might be winnable, but i was just dragging around.. |
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#22 |
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King
Join Date: Mar 2010
Posts: 902
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#23 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Spoiler:
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#24 |
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Warlord
Join Date: Mar 2009
Location: New Jersey
Posts: 277
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I'm not sure how many times people regen starts if they don't think this capitol is good. Is it in my list of top 5 ever? No. But it's certainly good.
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"Sometimes nothing's a pretty cool hand." -Cool Hand Luke |
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#25 |
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Warlord
Join Date: Feb 2009
Location: Connecticut, USA
Posts: 160
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850 BC
Spoiler:
Last edited by gspchamp999; Mar 07, 2012 at 07:23 PM. Reason: Added save |
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#26 |
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,190
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Not that bad so far
Spoiler:
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May you walk on warm sands. |
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#27 |
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Prince
Join Date: Dec 2007
Location: Belgium
Posts: 474
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Till 175AD
Spoiler:
Till end Spoiler:
All posting around the same time! I`ll take a peek at the others.
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I'm not so think as you drunk I am. Last edited by BurN; Mar 07, 2012 at 09:12 PM. |
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#28 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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Wow, some mad teching here from AIs who are not really famous for it oO
Your Capital move turned out to be great @Burn, must admit i never would have considered that
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#29 |
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Prince
Join Date: Dec 2007
Location: Belgium
Posts: 474
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@Champ:
Looks very nice so far. ![]() @Shaka: How`s the tech situation? I`d reckon you could still catch up with your empire size once it gets more infra. But yea you`d probably be looking at late-game warring or a UN win (or combo). But tbh maybe you could try internet/space. The AI is not `that` much bigger but I`m sure you have a better feeling of your game to know if it`s possible or not. @Mylene: Yea, it turned out pretty well. What did it for me is that the corn/floods/marble spot is a great GP farm. So I thought that as long as I keep the rice and some grassland river the capital should be pretty ok in Bur. However! I had a slow start since growing wasn`t that quick and it was annoying to get settlers out.
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I'm not so think as you drunk I am. Last edited by BurN; Mar 07, 2012 at 09:02 PM. |
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#30 |
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Warlord
Join Date: Feb 2009
Location: Connecticut, USA
Posts: 160
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@Burn
Thanks. Your game is much more impressive...as always
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#31 |
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Prince
Join Date: Dec 2007
Location: Belgium
Posts: 474
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Thanks, I find I usually play rather boring though.
That big buddhist block might prove rather problematic in your game. I wish you good luck with the trebs.
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I'm not so think as you drunk I am. |
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#32 |
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,190
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@Nice games guys
@BurN Spoiler:
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May you walk on warm sands. |
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#33 |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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@Shaka Great idea putting a note up for what turn you have begged! I'm stealing it. I'm guessing the notes for Charlie and Cyrus are also to remind you when you have begged from them?
As for my game, this was probably the closest I came to a Deity victory (until I got a space victory with Mansa on Medium and Small last night that is! ). I've seen worse surrounding land. It wasn't all that bad. I teched to cossacks as quick as I could. Bulbing a lot (with the help of the Great Lib and Parth). Finished my final requistite tech (rifling) in 1240AD then upgraded a bunch of Cuirs. Turned out I had enough money (mostly from selling techs and resources) to upgrade a lot more. Not sure whether 1240AD is early... The bulbing (and trading) speeded things up but my actual bpt was really poor and rifling took me ~15 turns. I capitulated Monty (who even though he had cottaged everything was way behind in tech) and after that Lincoln. Was preparing for Charlie iirc, then got DOWed by Jao(sp?) and it was game over. I've never had so many highly promoted units. Cossacks were slaughtering Monty's bows and pikes. I had a bunch of 5 combat and blitz promoted units. Last edited by pixiejmcc; Mar 08, 2012 at 03:22 AM. |
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#34 |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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@Burn Nice work. I'm clueless when it comes to UN victories. How could you be sure you would get enough votes? Seems to me even if an AI is at pleased or friendly it doesn't necessarily mean they will vote for you...
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#35 |
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,190
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@Pixie
Actually I saw that in some SGOTM games. I used to set reminders before, but sometimes AI doesn't have enough money, so this is better. Makes you aware all the time. Yeah, other notes are also begs. Regarding UN victory, people have to be friendly with you to give you a vote for victory, and that usually means +10 relations on deity, +9 on Immortal, I believe. Some AIs have lower tresholds, and monty usually takes +11. Also, if AI is friendly with both candidates, vote goes to one who he is friendlier with. Vassals always vote for their master if he is a candidate, and vote normally if he is not. You get relations by sharing religion, by BOTH of you having his favorite civic, by fair trade relations (gifting techs or money), by we appreciate years you have supplied us with resources, by mutual military struggle, by defensive pacts (be warned that defensive pact can have negative hit on relations with other civs if they don't like your buddie), by city liberation (+1.5 per city), and there is also you shared your technologies with us if you traded a lot of techs with someone. All these modifier's max value is determined by leaders. And all bonuses increase with time. And candidates always vote for themselves (except humans with free will). Regarding becoming candidate for election, you must either build UN or be the largest or second largest civ (if largest one built UN) in terms of population, and that doesn't take population from demographics into account but is actually a sum of citizens which equals votes fot the UN (for example, if you had two cities, one size 11 and other size 7, you have 18 population and also 18 votes). If you're the largest civ sometimes it is smart to research mass media yourself and then trade it to someone who doesn't like you to build UN for you. There's no worse thing for UN victory than having your huge civ friend being candidate. @Cossack date I find that date a bit late, but it can work out on many maps. You can take out Lincoln, WK and montezuma on this map, but you can't do anything to Charlie and Joao.
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May you walk on warm sands. Last edited by shakabrade; Mar 08, 2012 at 06:51 AM. |
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#36 |
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Be like water
Join Date: Jun 2011
Posts: 911
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signing in
2040 BC Spoiler:
900 BC Spoiler:
Spoiler:
Last edited by soundjata; Mar 08, 2012 at 09:19 AM. |
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#37 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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To vote for you the AIs need +8 INCLUDING the hidden modifiers, so some vote for you at +6 others need +10 visable
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#38 |
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,190
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Never got vote with just +6 on deity. Is difficulty part of hidden modifiers. I also heard something about lower half of scoreboard hidden bonus. Can you explain that a bit?
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May you walk on warm sands. |
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#39 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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The AI have default modifiers as part of their Leaderhead. Gandhi and Zara are the only ones with +2, the lower scoreboard I'm not 100% sure, i think its small nations work together bonus but can't remember if thats hidden or not.
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#40 | |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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Lots of great info there. Thanks!
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