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#521 |
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Warlord
Join Date: Jul 2010
Location: BC, Canada
Posts: 121
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Kind of a stupid question, but are the Mughals supposed to be unplayable? I've heard people say that but I have played at least 3 games as them and it works fine
.I'm playing version 1.8 btw. |
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#522 |
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Warlord
Join Date: Jan 2011
Location: Hangzhou,China PR
Posts: 183
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Just like Persia respawn in 1500AD in DoC 1.73, I think
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my uhv: uhv1:graduate from college by july,2014 uhv2:be an electrical engineer by 2017 uhv3:have an experience of working abroad,at least 5 years |
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#523 |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,059
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![]() I think this is present in the main game too, but check who I am at war with. I took the city from Iran, gave it to the Mughals, who gave it back to Iran.
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'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
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#524 | ||
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,442
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Quote:
Quote:
I'll take a look at the involved code, if it's not too complicated I'll try to do something about it.
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#525 |
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Chieftain
Join Date: Jun 2009
Posts: 2
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hey i have a problem when i try and start the game. It keeps saying ....
mods/RFC Dawn of civilization/ is an invalid mod directory. ignoring can someone help me i really want to play this thanks |
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#526 |
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Medicine Student
Join Date: Sep 2010
Location: Malang, East Java.
Posts: 1,401
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what version is your DoC?
Leo, the Viking still start without a single Society Civics in 600AD. And the Silk Road pass through a peak.. (dunno if this was intended) Also the Korean sucks.. it needs 406 turns to get Mathematics, in 670AD..
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#527 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,442
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If that's exactly what your folder is called, it's the lower case "civilization". The folder needs to be called "RFC Dawn of Civilization" and that check is case sensitive.
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#528 |
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Chieftain
Join Date: Jun 2009
Posts: 2
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I have the latest version. and sorry Civilization is capitalized. I try and upload it through public maps but and the message...
mods/RFC Dawn of Civilization/ is an invalid mod directory. ignoring Then it will load to the bts game but not the mod then it pops up with these 4 pop ups.... Can't find type enum for type tag CIVILIZATION _INDONESIA Can't find type enum for type tag LEADER _TAIZONG Can't find type enum for type tag CIVILIZATION _BABYLONIA Can't find type enum for type tage LEADER_HAYAM_WURUK thats bout all i now |
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#529 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,442
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Looks like there's something missing in your folder. Try to delete and reinstall it.
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#530 |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,059
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Leoreth, I think there is something wrong with Civil War in the current SVN version. The Ottomans and the Byzantine 'collapsed' but just continued existing.
EDIT: Or is this just some kind of mechanic which prevents civilizations from collapsing short after spawn?
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'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
Last edited by strijder20; Mar 11, 2012 at 11:46 AM. |
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#531 |
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Chieftain
Join Date: May 2009
Posts: 55
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I've got one quick question. I've been toying with the XML files lately, and decided to had civ-specific Great Spy names. It works fine, but I noticed that in the civ's description "Great Spy" is listed as one of the UUs, which doesn't happen with civ-specific Artists, Scientists, etc. How do I hide it?
By the way, if Great Spy names is something Leoreth or someone would like to have in DoC, I can upload the files, just ask. |
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#532 |
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King
Join Date: Aug 2004
Location: NY
Posts: 671
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So im not sure what happened here... i spawned as France sad to see that 2 cities were ruins. however, upon opening the WB to examine the world (as i like to do) i saw that these ruins were cities! functional cities! in fact, Paris has the church of the nativity! but something's clearly wrong here. i also havent had any workers spawn after 2 turns, so maybe its something with the rise and fall coding... not sure. I've played MANY MANY games of DoC, but never had this issue before.
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Want some real good (historically accurate) civ 3 fun? Try out The Rise and Fall of the Roman Empire by pinktilapia. |
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#533 |
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Warlord
Join Date: Mar 2011
Posts: 148
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Just some minor bug report: i tried first game as Germany; when the Ottomans arrived i noticed there is missing some key from XML (ottom civ desc and name or something like that - do you need exact name or are you aware of this?)
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#534 | |||
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,442
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Quote:
Quote:
To hide these units from the interface, there's an additional bGraphicalOnly tag that you have to set to 1 to hide the unit (take a look at the other unique GPs in the XML). It's optional so it doesn't show up for most units. Quote:
Can you give me the exact name? The part after OTTOMANS is the important one. I thought I had fixed this already but apparently not.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#535 |
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Warlord
Join Date: Mar 2011
Posts: 148
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Leoreth: will do; it's weird though - when they start it's TXT_KEY*_DESC something but later the text is there... i'll let you know exact name later.
Another little weird think is - i do something "possitive" for the AI like selling them maps, but sometime they are angry for some reason (e.g. the relationship between us is getting worst, for example from cautious to annoyed)... Is it bug or feature? |
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#536 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,442
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Noticed that, too, and I guess it's a feature: you've made the AI agree to a disadvantageous trade and so they're getting angry at you.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#537 | |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,421
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Quote:
On the other hand, asking for help (demanding techs/money from Pleased/Friendly AIs) has never triggered such changes in my experience. Last edited by iOnlySignIn; Mar 12, 2012 at 07:44 AM. |
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#538 |
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Wolfie
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Is it possible to collapse in official non-SVN release, or is there a bug that prevents it from happening? In my just finished game, I spent a fair amount of turns collapsing and gallivating between collapsing and unstable, but didn't actually collapse. Epic speed. Cities and nations declaring independence works as normal.
EDIT: Never mind, a collapse is possible, after all. I collapsed when deliberately engulfing my nation into a 8-turn anarchy.
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals (new), Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod Last edited by Lone Wolf; Mar 12, 2012 at 12:55 PM. |
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#539 |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
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Don't think it will apply to maps trading, but let's say that you do a tech trade with an AI resulting in a shift of score (you go from over to below them), then this may result in an AI relationship change.
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#540 |
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Deity
Join Date: Nov 2009
Posts: 2,161
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My understanding of this is that these kind of conversations are usually started by the AI making a demand like Declare war on X or something similar. However, if/when you have declined the initial demand the effect doesn't kick in instantly, but only after the trade table is cleared during other negotiations. The 'bug' seems to be similar to the one that occurs when AI wants to re-negotiate supply trades and you can't clear all the goods that you are/were offering, but simply clicking them doesn't work. Once again you need to clear the table. Basically it seems that the trade screen just gets jammed at times.
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