Advertisement
Civilization Fanatics' Center  

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Road to War

Reply
 
Thread Tools
Old Jan 01, 2012, 04:58 PM   #21
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
Try to see the "Transport" as a fleet of transports with minor escorts. Given the fact that it can transport divisions, corps and even armies/army groups. However, the second tier of SS are "wolfpacks" or similar and can be more deadlier.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Jan 07, 2012, 10:41 AM   #22
The Flame8
Prince
 
The Flame8's Avatar
 
Join Date: Dec 2009
Location: United States
Posts: 541
Can I see a link to your download for the most recent version?
__________________
Ich werde die Welt regieren!


My work:
Head Developer/Coder: RiFE Final Fixes 0.3

Alpha Tester: Ashes of Erebus

Favorite FFH2/RiFE civs: Khazad and Scions of Patria
The Flame8 is offline   Reply With Quote
Old Jan 07, 2012, 10:41 AM   #23
The Flame8
Prince
 
The Flame8's Avatar
 
Join Date: Dec 2009
Location: United States
Posts: 541
Nevermind, found it, I'll post my feedback
__________________
Ich werde die Welt regieren!


My work:
Head Developer/Coder: RiFE Final Fixes 0.3

Alpha Tester: Ashes of Erebus

Favorite FFH2/RiFE civs: Khazad and Scions of Patria
The Flame8 is offline   Reply With Quote
Old Jan 25, 2012, 02:24 AM   #24
Tasunke
Crazy Horse
 
Tasunke's Avatar
 
Join Date: Mar 2009
Location: the 1800s
Posts: 2,719
I'm guessing the Soviet player (Authoritarian + State Property) will have a lot more access to drafts?

Im thinking extra food on some improvements (I guess workshop/watermill is a possibility), extra happy, and at least 5 drafts per turn. with drafts and happy being more important than the food I guess.
__________________
"If big companies weren't throwing all their toxic wastes into our Internet's waters and illegally depleting our fish stocks, maybe online piracy wouldn't happen."->by Virote Considon
Tasunke is offline   Reply With Quote
Old Feb 04, 2012, 01:42 PM   #25
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
(see my post)
Quote:
Originally Posted by kiwitt View Post
I have decided that my next version of Road to War - 2.0, will be based on this scenario and framework. It will save a lot of development time and I will only have to add unique units for each civ. I will miss the European-only scenario, but most of supporters of my mod would prefer a global map. The fact that it also includes all the features of BUG, RevDCM, et.al. will make this a good option for my development.
I hope you all understand, but in order to make RtW 2.0 as rich as possible, this will save a lot of pre-development work and coding, I will not need to do.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Feb 12, 2012, 03:25 PM   #26
Gosea
Chieftain
 
Join Date: Apr 2011
Location: Kelowna BC, Canada
Posts: 10
Inquiry

Hello there Kiwitt, I was wondering if you might have a release date in mind for the beta that you're developing? If so, I was wondering if there might be one later on this year? I'm a great fan of road to war, as well as hoi3. Good luck in your modification, and I'm itching to try out your version 2.0. Have a good one!

P.S. are you going to be releasing the Europe map first, or are you going for a worldmap?
Gosea is offline   Reply With Quote
Old Feb 12, 2012, 10:20 PM   #27
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
Global one first - see post two for development
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Feb 21, 2012, 04:33 PM   #28
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
Notes from FNP
Quote:
You will need to recalculate all the significant parameters and assign the other "non data" categories.

History loss summary approx numbers for an appreciation of what sank what:

US naval combatant ship losses 16% attack by ships, 20% to submarines, 37% to air
US submarine losses 42% attack by ships, 37% to attack by air

Japanese combatant ship losses 60% to air, 36% to submarines
Japanese subs?

German combatant ship losses 37% attack by ships, 12% to submarines, 37% to air
German submarines 40% to attack by ships, 40% to attack by air

UK combatant ship losses 20% attack by ships, 34% to submarines, 28% to air
UK submarine losses 36% to attack by ships, 03% to submarines, 14% to air. Lots to mines, lots of "failed to return"

Observations for bigger game picture:

Air has to be able to sink ships and subs.
Huge upgrade to UK and especially US ships anti-air defenses after 1941.
Japanese torpedo very effective. US torpedo not so good until late 43.
Proximity fuse further increased UK/US anti-air effectiveness 4x in late 1942. By 1944, most attacking aircraft were shot down by CAP and ships.
Ultra in Europe and breaking Japanese Naval code were critical.
Japan started out way ahead but was not industrially or organizationally capable of replacing losses of material or of trained technical skills rapidly even before their industries were attacked. Was unable to make up for losses of aircraft/pilots, ships/engineers.
Japanese carrier forces could launch strikes at 300 miles, US carriers could launch strikes at 200 miles.
By 1943, US aircraft were far better than Japanese aircraft and produced in far greater numbers. US pilot training was even better. Ship production was accelerating rapidly.

Search radar made successful surface night ops possible [42-43] Radar fire control made long range naval gunnery accurate [41-42], made anti-aircraft fire much more accurate [43-44].

The hardest thing about war at sea is finding your target. Surveillance is everything.

About fighter aircraft:

Modifications and upgrades pretty much balanced / counterbalanced European fighter capabilities. Not a great deal of difference between Spitfire, FW-190, P-47, P-51. Actually, not that much difference between ME-109 and FW-190. Properly flown, they were all capable of holding their own except for range. Shouldn't be any significant difference in the game except for range. P-47 was a bit of an exception ... incredibly rugged aircraft.

Pacific theater, A-6M had an advantage until F-4F was replaced for USN and P-40 replaced for US Army. Spitfire MK IX arrived for UK. F-6F, P-38, F-4U for US/UK - all better than IJN and JArmy a/c if flown properly.
Quote:
Some areas to look at highlighted. Checked displacement, speeds, armament. Minor corrections.
Cruise speed shouldn't be a really big factor, its all a fuel consumption vs speed tradeoff anyway depending on mission. Most cruise speed numbers were not available.
Top speed may be a better predictor of overall cruise efficiency. Say 6 knots slower than max speed would be a reasonable high speed cruise number for determining fortnight range.

(Parens) next to ship name is the location at start of historical hostilities. location columns are ships location at the beginning of listed year. Brit/ UK locations taken from ships logs.
Fr were hard to find and are a best guess in some cases (they weren't too sure which side they were on and didn't keep very good records of Fr navy ops in WWII).
Ge location data is good as is US data. Still looking for good Russian data ... everything they did was a secret.

Added a BB for Italy (Roma). Recommended a couple of ship deletions. AA cruisers should be much better at anti-air.

never got to the bottom of which ships had radar and when they had it but radar was a big plus in detection and ranging for guns. Will continue to look for a good source.
Your Spreadsheet didn't come with formulas so you will have to insert appropriate formulas and recalc values.

If you want an opinion on effectiveness and other "immeasurables" let me know.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Feb 28, 2012, 04:38 PM   #29
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
A massive research project is on again as I now make the values of the ships even more accurate. There are over 500+ unique capital ships to be included and researched, now that I have expanded to include the whole world.

I may however, not use unique destroyers and submarines classes for the minor powers. They will simply use generic or their major allies equipment.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Mar 03, 2012, 08:58 PM   #30
Raven Destroyer
Prince
 
Join Date: Aug 2010
Posts: 395
Good to see you aren't sitting still kiwitt i really love the historic version of The Road to War
just started a new play trough i will look if 1.04 is compatible with the version i have (and please do not ask i have been sitting on my lump of timeless rock for ages now :P )

Keep up the good work
if your writing is an indication of your next jewel i can hardly wait
__________________
I'm a quick learner but i'm still human

if you see i make a mistake don't be afraid to tell if not directly in a pm


memoria of cado miles militis
Raven Destroyer is offline   Reply With Quote
Old Mar 04, 2012, 01:02 PM   #31
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
Don't expect it anytime soon. I am a perfectionist and it must be right before I release it. As to ships, my current research, the list of uniquely named and specified ships is growing to possibly 1,000. Aircraft will need to be expanded next as many nations need to be researched to determine who used what and when.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Mar 04, 2012, 02:25 PM   #32
Raven Destroyer
Prince
 
Join Date: Aug 2010
Posts: 395
Well just try to be finished before i finally conquer Europe :P

So that gives you about 2 years
knowing myself and the curse of Europe somehow making it's way into a game that is an optimistic guess
__________________
I'm a quick learner but i'm still human

if you see i make a mistake don't be afraid to tell if not directly in a pm


memoria of cado miles militis
Raven Destroyer is offline   Reply With Quote
Old Mar 06, 2012, 08:58 AM   #33
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
I am aiming for an Alpha release (2.00) in September 2012, which will include all the new units. The Beta release (2.01) in December 2012 will then bring in most of the RTW events and Preview release (2.03) will have my 1.04 tweaks in March 2013. The Final release (2.04) will have been debugged in mid/late 2013.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old Mar 06, 2012, 09:31 PM   #34
Raven Destroyer
Prince
 
Join Date: Aug 2010
Posts: 395
i was a bit stupid with my latest game i overwrote it

so i will have to try to conquer Europe and the east coast again so you will be done before i am

Also stupid me apparently i had the latest version
__________________
I'm a quick learner but i'm still human

if you see i make a mistake don't be afraid to tell if not directly in a pm


memoria of cado miles militis

Last edited by Raven Destroyer; Mar 06, 2012 at 09:41 PM.
Raven Destroyer is offline   Reply With Quote
Old Mar 23, 2012, 03:28 PM   #35
The Flame8
Prince
 
The Flame8's Avatar
 
Join Date: Dec 2009
Location: United States
Posts: 541
Kiwitt I am completely amazed at what accuracy you are accomplishing this and with such speed. I am a huge ww2 fan and I guess I can't wait until mid/late 2013. Ever think about a career in this?
EDIT: And will your Global map represent China in Nationalists and Communists better than Dale's? That is one of the worst mistakes he had in his scenarios
__________________
Ich werde die Welt regieren!


My work:
Head Developer/Coder: RiFE Final Fixes 0.3

Alpha Tester: Ashes of Erebus

Favorite FFH2/RiFE civs: Khazad and Scions of Patria

Last edited by The Flame8; Mar 23, 2012 at 03:35 PM.
The Flame8 is offline   Reply With Quote
Old Mar 23, 2012, 08:36 PM   #36
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
My key dates will be 1940-41. I be basing borders on this time-frame.

And yeah it is a lot of research ... a career out of ... are you offering
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old May 11, 2012, 05:55 PM   #37
GoseaN
Chieftain
 
Join Date: Jan 2010
Posts: 2
Great mod!

Wow, I really like the idea of implementing different variants of combat units into the game, especially the inclusion M1A1 (or 2?) Abrams and the Leopard 2 from modern day armour. However since this scenario ends upon the date of 1956, I was wondering why you decided to include modern day weaponry, especially futuristic ideas such as a hover tank, or even fusion powered aircraft? I still like those ideas though, it'll be fun crushing Russia with means from which they can't defend against.

(btw, will ground attack play a larger role in the game mechanics?)

Last edited by GoseaN; May 11, 2012 at 06:02 PM.
GoseaN is offline   Reply With Quote
Old May 11, 2012, 07:28 PM   #38
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
It is still a work in progress. What is above was my initial thoughts. It will change later I am sure.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Old May 12, 2012, 07:05 AM   #39
FPSlover
Chieftain
 
FPSlover's Avatar
 
Join Date: May 2012
Posts: 32
It seems interesting ! Can not wait for the full release/Beta testing.
FPSlover is offline   Reply With Quote
Old May 13, 2012, 03:43 PM   #40
kiwitt
Road to War Modder
 
kiwitt's Avatar
 
Join Date: Jan 2006
Location: Auckland, NZ (GMT+12)
Posts: 5,043
I have decided to revert back to my original thinking regarding Divisions/Corps/Armies, etc. There was solid reasoning for this in 1.xx and that reasoning remains the same in this version. Albeit, I will need to ensure the reduced tech list takes this into consideration.
__________________
Modern Earth 1.3, which has over 1100 cities and 6,000 units, including lots of terrorists - ouch !!! - It should be called the Road to War on Terror - 1,000+ downloads
The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 5,000+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat.
For future developments and info on these are future mods see ... Facebook/TheRoadToWar"
*** Need help installing Civ4 onto Vista/7/8 read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1
kiwitt is online now   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Road to War > [BTS] The Road to War - Historic Edition 2.0

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 06:33 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR