Txurce
Deity
Korea again, and a quick overview as of t120:
Pop/Science
America 7.6/359
Greece 5.2/199
Persia 2.6/139
Denmark 2.4/130
Korea 2.2/193
China 2.2/95
Russia 2.2/140
Most out of whack is that Greece has allied with 13 CS against me. How did he even meet that many so soon, let alone afford them (and be left with a treasury of 754. with net gold 99)? Well, I noticed he had a heavily promoted caravel (huh?) on t87.
Having researched Compass that early seems surprising; the gold required for alliances, inexplicable.
The AI promotions would be a good idea in a game where the AI doesn't grow and produce gold so quickly.
I've also noticed that the AI has a generally surlier attitude, and is less likely to trade OB's or luxuries at full price. Again, this could be a good idea, creating more of a range, but doesn't work very well when the AI is raking in so much gold.
Walls seem necessary, given how easily an AI with a big army is likely to attack - and attack the city, rather than huddling around it. This is a really good thing... except again, there are too many AI units, due to all of the above.
Overall the AI produces way too much gold and too much science. My guess is that it's due to population more than anything else, but there may be other ways of tackling it rather than reducing the AI food supply (although I think that would be ideal.)
Pop/Science
America 7.6/359
Greece 5.2/199
Persia 2.6/139
Denmark 2.4/130
Korea 2.2/193
China 2.2/95
Russia 2.2/140
Most out of whack is that Greece has allied with 13 CS against me. How did he even meet that many so soon, let alone afford them (and be left with a treasury of 754. with net gold 99)? Well, I noticed he had a heavily promoted caravel (huh?) on t87.
Having researched Compass that early seems surprising; the gold required for alliances, inexplicable.
The AI promotions would be a good idea in a game where the AI doesn't grow and produce gold so quickly.
I've also noticed that the AI has a generally surlier attitude, and is less likely to trade OB's or luxuries at full price. Again, this could be a good idea, creating more of a range, but doesn't work very well when the AI is raking in so much gold.
Walls seem necessary, given how easily an AI with a big army is likely to attack - and attack the city, rather than huddling around it. This is a really good thing... except again, there are too many AI units, due to all of the above.
Overall the AI produces way too much gold and too much science. My guess is that it's due to population more than anything else, but there may be other ways of tackling it rather than reducing the AI food supply (although I think that would be ideal.)