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#41 |
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peaceful builder
Join Date: Feb 2005
Location: Kaiserslautern, Germany
Posts: 599
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I'd rate the Iros over the Celts for early warmongering. The UU only has 75% shield cost and the same offensive power.
At higher levels, you might want an early medevial UU because the AI's large number of free units to start with makes early warmongering much harder. Unfortunately, there is no AGR civ with such a UU.
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If you lend someone $20 and never see that person again, it was probably worth it. |
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#42 | |
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Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
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Quote:
Dutch?
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Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ |
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#43 |
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losing my edge
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SMs get out modded with Muskets, shortly.
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This marks the beginning of that very happy time when politics will recede into the background ... and engineers and agronomists will do most of the talking. - V. I. Lenin I feel sorry for people who don't drink; when they wake up in the morning that's as good as they're going to feel all day. - Frank Sinatra (+sheep, -dog) | Join #fiftychat | Island of the Three Legged Sicilians (18 May: Chapter 13) | '12 NCAA Pick'em co-champion | RIP Z.B. -- 10/11/92 - 4/18/12 |
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#44 |
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Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
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![]() The Dutch can't build muskets.
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No one can make the sun rise, but even I can turn on the lights. |
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#45 |
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Lurker
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Yes, they can, incase they don't have iron.
But if they do have iron, they build Swiss Mercenaries. That's the way upgrades work, I think. (SMs upgrade to Musketeers (they don't build them), then to Rifles, so if you can build a SM, you can't build a Musket. Upgrades are weird.) |
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#46 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Personally I think that SM's are actually an extremely useful UU. Their 'period' lasts from Feudalism to Nationalism, which is a whole era. Plus, a 30-shield equivalent Musketman is pretty decent I would have thought.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#47 | |
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peaceful builder
Join Date: Feb 2005
Location: Kaiserslautern, Germany
Posts: 599
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Quote:
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If you lend someone $20 and never see that person again, it was probably worth it. |
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#48 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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That's not too difficult really, though...
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#49 | |
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Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
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Quote:
IMHO a pretty ingenious concept - you don't want to ever build a Musket if you have Iron; but, you are also not stuck with Spears without. Of course, your description of the effects in the game are correct.
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Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ |
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#50 | |
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Lurker
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Quote:
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#51 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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IIRC you can only select ONE unit to upgrade to, correct? What'd be cool is if you had the option of upgrading a unit to two (or more!) different units (as long as you had the right techs). Maybe we'll get that with civ4... hope so!
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#52 |
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Chieftain
Join Date: Dec 2006
Posts: 14
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i always play the celts. i'm still see-sawing between which of my two possible strategies is the best tho'. each has its up and down side:
1). go all out to research iron working and find some iron and build a city on it as early as possible. and then churn out those gallic swordsman. IMHO the best unit until the industrial age. they'll kick the crap out of most things and can even defeat the odd cavalry unit on occasion . if you've reached the mediaeval era and are researching feudalism, build as many gallic swordsmen as possible beforehand, as feudalism replaces the gallic swordsman with the mediaeval infantry which is a downgrade in my book. i'd rather have gallic swordsmen than mediaeval infantry any day. going for broke with gallic swordsman production in this way, you can usually wipe out most of your immediate neighbours before the industrial age and, if the map is with you, often control a whole continent or large island. this gives you time to start building up your infrastructure, without fear of [land-based] attack. however, i usually find that by this stage the celts have fallen so far behind in tech terms that they will eventually get pasted by more distant and more advanced opponents across the sea, once those start building better navigation and ships and are thus able to land more advanced units on my territory and bombard my cities. which leads me onto my alternate strategy for the celts: 2). go all out from the start to get the great library first. this means eschewing bronze and iron working in favour of researching alphabet, writing and literature. if you meet another civ in the meantime buy bronze and iron working off them so you can get some gallic swordsmen belatedly churned out - otherwise you're going to have to build warriors by the dozen to try and hold off the inevitable invasions until you've discovered the great library. if you go all out for the great library from the start in this way, you'll discover literature a long time before everyone else. at this point your more backward [but usually better armed] neighbours will start threatening you to hand over writing or literature [depending on where they're up to]. you can either offer them something else [if you're well into researching literature, you can often swap writing for iron-working], or try and hold them off while you get enough of a head-start with building the great library, so they cannae catch you. it's a delicate balancing act - a lot of the time the other civs will declare war on you one after the other, in attempt to destroy you before you get the great library. you need to give yourself enough of a headstart that when you do eventually have to sue for peace [offering each of them literature usuallly works!] your work already done on the great library will still let you complete it before any of them does [they'll all start building the great library, as soon as they get literature from you]. if you manage to complete the great library first, you gain knowledge of every tech known by two of your rivals, from that point on, up until education is discovered - which isnae usually til near the industrial age. so in this way, you can stay abreast of the latest tech while making up for lost time by building up the strength of your armies. this second strategy stops the celts getting left behind tech-wise as the game progresses; after gallic swordsmen, the next milestone unit for me is the cavalry - but it does leave them very vulnerable in the early stages of the game. Last edited by madra; Nov 13, 2007 at 09:15 AM. |
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#53 |
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Chieftain
Join Date: Nov 2007
Posts: 3
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I also wanted to say that just as a mediocre player in C3C that the Celts have given me the most success in playing. For some reason, I can easily turn their traits into a very good game against the AI. Although haven't finished a game yet, I think I will finally be able to win a game with them soon at Reagent level, along with the tips on game playing I have found here on this site.
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#54 | |
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Warlord
Join Date: Jan 2008
Posts: 198
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Quote:
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#55 |
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Chieftain
Join Date: Mar 2012
Location: Lee's Summit MO
Posts: 7
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Celtic Thunder?
Brennus' Team Ireland has been one of the elite teams in the Spoiler Civ III League since their debut in Season #2. Despite a losing effort in a brash attempt at winning the Regent in their rookie year, the Celts racked up 3016 points to win the singles championship. The Celtic Swordsman (next to the Vikings' Berserkers and the Persians' Immortals) is one of the most devastating special units in the game, continuing to contribute to the Celts' formidable reputation.
Known as the Ruthless Opportunist, Brennus manipulated the league rules to his advantage in the following seasons. He racked up 4009 points in a loss to the Persians in his Warlord title match in Season #3, which served to enhance the prestige of the team championship of Basque Force (along with his partner Spain). In Season #4, he picked up 3190 points on the Histograph to edge out England for the eighth (and last) playoff spot. He was able to roll over his series into Season #5 and came away with the Warlord, scoring a Celt team record 4213 points. For newbies, the AI Celts may be one of your softest targets. Along with the Romans, Carthage and the Zulus, AI Celts seem to develop slowly and have a retarded counteroffensive strategy that makes them a team to eliminate early in the game. Picking them as your team to play, you'll have lots of fun watching those WWE-Sheamus lookalikes shearing their way through all standing in your way. Enjoy! Last edited by spoiler2010; Apr 15, 2012 at 11:41 AM. |
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