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#61 |
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Warlord
Join Date: Apr 2012
Posts: 100
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Really good looking city!
![]() Some thougths: How about leaving more free space in the center, creating a huge plaza? Advertisements in the buildings would also help to create the effect of a modern city. Blue Monkey's suggestion about having buildings in construction would be also a nice idea. Anyway, this city, as it is now, has a sure place in many scenarios! |
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#62 |
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Webroamer
Join Date: Jun 2010
Location: Victoria, Where Sun Sets
Posts: 266
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How about an international airport, broadcasting center and several hypermarkets? I think that they might be great if they are added into your graphics.
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#63 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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I doubt I can fit those in without making the graphics overlap with everything else. Also would be too awkward if you have a city with city improvement graphics even if they don't have them built to begin with.
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"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#64 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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Any final comments before I consider the Modern graphics complete for size 3?
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"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#65 |
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nobody
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I see at least three architectural eras there. Looks very cosmopolitan to me. My vote goes for putting it to bed.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#66 |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,999
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Looks great to me.
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#67 | |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,476
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Quote:
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"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#68 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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Industrial Tamna.
Tamna's graphics will be used as the "Island Countries" culture group (with the exception of Izumo, which constitutes its own culture group with the Hokuban and Youkai) in the Tempest of the Dragon mod. Next is to figure out the walls...
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"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#69 |
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Little Winger
Join Date: Sep 2010
Location: Minsk, Belarus
Posts: 768
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Bri-lli-ant!
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72% of evil + 28% of human. |
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#70 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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I liked the way the city center looked for the era 2 Tamna city graphics, so I made a few adjustments and came up with a "Market District" city improvement.
__________________
"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#71 |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,999
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Very nice!
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#72 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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Small Mongolian Temple
__________________
"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#73 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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Tamna Sindang [Shaman Shrine]
(Can also be used as an Okinawan / Ryukyu "Utaki", which was similar)
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"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet Last edited by Ogedei_the_Mad; Jun 26, 2012 at 10:08 PM. |
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#74 |
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Metal Slug
Join Date: Aug 2004
Location: Mission 1: Complete!
Posts: 1,908
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Very nice city improvements
Keep up the good work Ogedei!
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An Ode to the Civ Modder by Balthazar! Get my custom unit_32 files for Sandris' units here ! Updated 10/17/2011 I'm proud to be a part of Kinboat's Unit Artist Library. Rest in peace Stormrage. |
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#75 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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Modern wall graphics for Tamna. Three more wall graphics and then I can finally put together the PCX.
That gatehouse is supposed to be a toll gate. None actually exist on Jeju Island but they're pretty common in mainland South Korea. All intruders without proper change will be shot!
__________________
"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#76 |
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nobody
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I like the wall following the contours of the town. Much nicer than another iteration of the standard box. It must take a lot more time, but it's definitely appreciated.
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#77 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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Work in progress so far. Only recently realized that these cities are considerably larger than the Firaxis ones. The old Firaxis graphics are pasted over. I'm kind of wondering if I should just keep those smokestacks and Firaxis-made skyscrapers in the background of the modern set since they almost fit in.
After I finish with the Tamna city set, I'm going to fiddle around with Hexagon 2 to create better roof models so I don't need to dedicate so much time to finding workarounds to Bryce's modelling limitations.
__________________
"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#78 |
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nobody
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They blend well, imho.
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#79 |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,999
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I like them a lot! It's fine if they are bigger than Firaxis graphics too.
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#80 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,169
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I think this has to be the best city set I've produced yet.
Still need to do something about the annoying overlapping shadows...
__________________
"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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