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Old Apr 13, 2012, 09:50 PM   #61
Don Pepito
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Really good looking city!

Some thougths: How about leaving more free space in the center, creating a huge plaza? Advertisements in the buildings would also help to create the effect of a modern city. Blue Monkey's suggestion about having buildings in construction would be also a nice idea. Anyway, this city, as it is now, has a sure place in many scenarios!
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Old Apr 14, 2012, 02:31 AM   #62
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How about an international airport, broadcasting center and several hypermarkets? I think that they might be great if they are added into your graphics.
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Old Apr 14, 2012, 08:01 AM   #63
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I doubt I can fit those in without making the graphics overlap with everything else. Also would be too awkward if you have a city with city improvement graphics even if they don't have them built to begin with.
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Old Apr 14, 2012, 10:12 PM   #64
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Any final comments before I consider the Modern graphics complete for size 3?
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Old Apr 14, 2012, 10:44 PM   #65
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I see at least three architectural eras there. Looks very cosmopolitan to me. My vote goes for putting it to bed.
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Old Apr 16, 2012, 07:55 PM   #66
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Looks great to me.
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Old Apr 20, 2012, 08:52 AM   #67
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Quote:
Originally Posted by Blue Monkey View Post
I see at least three architectural eras there. Looks very cosmopolitan to me. My vote goes for putting it to bed.
Agreed
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Old Jun 13, 2012, 02:39 PM   #68
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Industrial Tamna.

Tamna's graphics will be used as the "Island Countries" culture group (with the exception of Izumo, which constitutes its own culture group with the Hokuban and Youkai) in the Tempest of the Dragon mod.

Next is to figure out the walls...
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Old Jun 14, 2012, 04:18 AM   #69
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Bri-lli-ant!
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Old Jun 21, 2012, 01:26 PM   #70
Ogedei_the_Mad
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I liked the way the city center looked for the era 2 Tamna city graphics, so I made a few adjustments and came up with a "Market District" city improvement.
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Old Jun 21, 2012, 06:42 PM   #71
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Very nice!
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Old Jun 21, 2012, 11:28 PM   #72
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Small Mongolian Temple
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Old Jun 24, 2012, 10:23 PM   #73
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Tamna Sindang [Shaman Shrine]

(Can also be used as an Okinawan / Ryukyu "Utaki", which was similar)
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Old Jun 25, 2012, 02:57 AM   #74
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Very nice city improvements Keep up the good work Ogedei!
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Old Jun 26, 2012, 10:06 PM   #75
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Modern wall graphics for Tamna. Three more wall graphics and then I can finally put together the PCX.

That gatehouse is supposed to be a toll gate. None actually exist on Jeju Island but they're pretty common in mainland South Korea.

All intruders without proper change will be shot!
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Old Jun 27, 2012, 09:55 PM   #76
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I like the wall following the contours of the town. Much nicer than another iteration of the standard box. It must take a lot more time, but it's definitely appreciated.
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Old Jun 30, 2012, 10:12 PM   #77
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Work in progress so far. Only recently realized that these cities are considerably larger than the Firaxis ones. The old Firaxis graphics are pasted over. I'm kind of wondering if I should just keep those smokestacks and Firaxis-made skyscrapers in the background of the modern set since they almost fit in.

After I finish with the Tamna city set, I'm going to fiddle around with Hexagon 2 to create better roof models so I don't need to dedicate so much time to finding workarounds to Bryce's modelling limitations.
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Old Jul 01, 2012, 11:47 AM   #78
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They blend well, imho.
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Old Jul 03, 2012, 02:17 AM   #79
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I like them a lot! It's fine if they are bigger than Firaxis graphics too.
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Old Jul 13, 2012, 10:24 PM   #80
Ogedei_the_Mad
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I think this has to be the best city set I've produced yet. Still need to do something about the annoying overlapping shadows...
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