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#281 | |
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Mac addict, php monkey
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Quote:
I already had to fix several bits of Ruff's code that were Windows-specific - winreg references and directory path concatenation that assumes Windows "\" delimiters. As a general rule, it's better to use os.path.join() to build file paths rather than just 'xxxx'+'\yyyyy'.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#282 | |
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King
Join Date: Nov 2008
Location: Sequim, WA
Posts: 835
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#283 |
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Mac addict, php monkey
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What's the big deal with Warlords? Surely buying BtS is not as expensive as the notional cost of the time you are asking someone to spend on your behalf converting BUG for Warlords?
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#284 | |
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King
Join Date: Nov 2008
Location: Sequim, WA
Posts: 835
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Quote:
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#285 |
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Warlord
Join Date: Jan 2009
Location: Cali
Posts: 240
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Hi, I just got the complete CiV IV pack on Steam (for mac) and I tried installing BUG 4.4, but I get no interface in any game I start. Here's the log file:
Spoiler:
If anyone has any ideas I'd really appreciate it! EDIT: two more bits of info that might be helpful 1) the first thing that happens when I start a game is that the technology advisor window opens and is empty (no pic of leader etc) 2) the same problem occurs if I try to use BUG as a mod
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My online games: Spoiler:
Last edited by awilder; Jan 30, 2012 at 08:57 PM. |
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#286 | |
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Mostly lurking
Join Date: Dec 2006
Location: The wilds of Montana
Posts: 1,941
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There is one line in the python file that must be edited out because it does nothing on a Mac but will crash the program.
Quoting Alan H: Quote:
Of course, you can just find the file in the unzipped package before installing it and edit it there, which is what I did. I have been using BUG 4.4 for a long time now, having installed it in CustomAssets. The CustomAssets approach has the added benefit of you not having to put it in the place where Steam puts the mods. The weird start you are getting is typical of those caused by the un-edited-for-Mac BUG. Try this. If it does not work or you have already done this, post again. Last edited by s.bernbaum; Jan 30, 2012 at 10:02 PM. |
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#287 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Thanks, s.bernbaum. That's exactly what needs to be done.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#288 |
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Chieftain
Join Date: Feb 2009
Location: Peru
Posts: 8
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I'm currently running JARM and tried to install BUG - removed the problematic XML line but was still having trouble with the interface not showing up and the blank tech advisor screen on load. I unloaded JARM and BUG seems to be working like a charm but I'm hoping there's some way to reconcile both. I'm really tired of being a Jewish Mayan or a Hindu Celt! I noticed someone was merging the two but it doesn't seem to be a public project. Might anyone know what the conflict is, and if it can be fixed?
I get this message upon starting a game: BugInit - Cannot find XML file for ModInit I'm running OSX Snow Leopard 3.19 BTS 4.4 BUG The latest JARM (can't remember version) My error logs: PythonDbg.txt PythonErr.txt Last edited by Skytha; Apr 08, 2012 at 11:30 AM. |
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#289 |
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Mac addict, php monkey
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I don't know JARM, and I have never tried to combine BUG with another mod, but your PythonDbg.txt file contains a couple of significant lines:
12:19:58 DEBUG: BugPath - not a file: '/Users/Gwytherinn/Documents/Civilization IV Beyond the Sword/Mods/JARM/Assets/Config/init.xml' 12:19:58 DEBUG: BugPath - not a file: '/Users/Gwytherinn/Library/Application Support/Steam/SteamApps/common/sid meier's civilization iv beyond the sword/Beyond the Sword/Assets/Config/init.xml' 12:19:58 WARN : BugPath - cannot find asset file init.xml in Config 12:19:58 ERROR: BugInit - cannot find XML file for mod init The BUG mod is looking for its init.xml file. It looks as if it expects to find it in the main BtS data folder, or inside JARM. This is strange, as on my system it is in ~/Documents/Civilization IV Beyond the Sword/MODS/BUGMod_4.4/Assets/Config. The Config folder is normally created automatically when BUG first runs, so I think there is a problem with interaction between JARM and BUG. Have you checked with the BUG development team?
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods Last edited by AlanH; Apr 08, 2012 at 05:34 PM. |
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#290 |
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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My guess is that you've tried to merge BUG into JARM, it would actually be much easier to do it the other way around. BUG is more complicated than pretty much any other non SDK mod component out there so its always best to use it as the base.
Unfortunately BUG and JARM are not trivial to merge, not because of Python or XML quirks, but because they both have customised gamefont files that need to be combined. These are .tga files found in /Assets/Res/ and are notoriously difficult to work with. One pixel out of place in the invisible alpha channel can break or even crash your mod. There's a great Gamefont Editor available that simplifies the process immensely, but it's Windows only. I had no luck getting it to work via WINE but it runs fine under virtualization (Fusion/Parallels/etc) if have you such an option. You'll need to do some reading on how the gamefont files work though; even with the editor they're tricky wee beasties that many modders avoid when possible.
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History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#291 |
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Chieftain
Join Date: Feb 2009
Location: Peru
Posts: 8
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Hi Alan and Xyth (Hey, I downloaded your mod! I haven't tried it yet though.) thanks a lot for taking a look and giving me some feedback - I really appreciate it. I think for now I'll just use JARM, the effort to merge the two is definitely not something I can take on at the moment. Maybe I'll crosspost this in one of the BUG threads and see what they say.
PS - I put JARM in the mods folder and set it to load automatically. I put BUG in the custom assets folder so that it would load automatically as well. No effort to merge. |
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#292 |
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Emperor
Join Date: Sep 2008
Location: Ottawa, Canada
Posts: 1,283
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This is possibly a dumb question. I got a new PC today. I installed Civ4, BTS, patched it to 3.19, installed BUG 4.4 and I and trying to install BULL. I'm following the directions to copy the CvGameCoreDLL.dll (change the name of the original and then try and copy the new one). Windows asks for permission so I put my password. I see it copy but the file is nowhere to be seen in the folder. It's like it doesn't want to copy.
Anything thoughts? Thanks. |
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#293 |
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Mac addict, php monkey
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Why are you posting this in the Mac forum?
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#294 |
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Emperor
Join Date: Sep 2008
Location: Ottawa, Canada
Posts: 1,283
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Hi AlanH
Yeah my mistake. Sorry about that. Will repost in correct forum. |
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#295 |
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Chieftain
Join Date: Jul 2009
Posts: 10
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I keep getting a crash to desktop after installing the BUG Mod to my applications/Civilization IV/BtS/Mods folder. I deleted line 699 from the python file as directed. I edited the .ini to launch the BUG Mod by default. The crash happens rarely or not at all during the early game, but it increases in frequency as the game progresses.
Would it be better if I installed the mod to custom assets? I had tried to do this but after following all the directions in the read me, the game would launch in vanilla BtS mode. No idea what I did wrong. Perhaps I need idiot-proof instructions on how to install to custom assets. Here's the most recent crash report: Spoiler:
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#296 | |
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Mac addict, php monkey
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Quote:
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#297 |
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Chieftain
Join Date: Jul 2009
Posts: 10
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a) I always have AA off
b) I always play on high graphic settings in vanilla BtS with no problems, but I did try bumping it down to medium after a few crashes. Should I reduce it to low settings? |
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#298 |
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Mac addict, php monkey
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I don't see how installing in CustomAssets would make any difference. If the mod loads then it should run. Once it's loaded it doesn't care where it's loaded from.
What hardware are you running? Nvidia drivers are not known for stability with Civ4, and they stopped updating them on Macs when Apple changed over to ATI as their preferred supplier.
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#299 |
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Chieftain
Join Date: Jul 2009
Posts: 10
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From System Profiler:
Model Name: MacBook Pro Model Identifier: MacBookPro5,4 Processor Name: Intel Core 2 Duo Processor Speed: 2.53 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 4 GB NVIDIA GeForce 9400M VRAM: 256 MB |
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#300 |
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Mac addict, php monkey
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Should be good enough.
Have you tried playing in a window instead of full screen? I've seen reports that this can help.
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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