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#141 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,681
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Is it me or i've just replayed the last turn?
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Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#142 |
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Dad
Join Date: Jan 2004
Posts: 2,295
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I don't know, did you? For me it was on turn 30, a new turn.
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#143 |
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Deity
Join Date: Jan 2007
Location: NZ
Posts: 2,533
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A new turn,30 was played
Maybe your file was not properly downloaded? I will check if next turn is 31 |
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#144 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,681
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I played turn 29 again. I only clicked ''it's your turn!'' like everytime.
Who plays before me?
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#145 |
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Deity
Join Date: Jan 2007
Location: NZ
Posts: 2,533
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I thought the GMR developer is before you, but actually he is behind you and not noticed. The CIV gods must be speaking to nerf the kings.
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#146 |
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King
Join Date: Nov 2005
Posts: 769
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Yes I redid my last turn as well - I guess we lost a turn somehow.
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#147 |
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Dad
Join Date: Jan 2004
Posts: 2,295
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Yep, I and EEE have redone ours as well. Somewhere between E and Tab is the player who somehow loaded up turn 29 instead of turn 30...not sure how to prevent this, but maybe paying attention to the turn number when saving and submitting might help? Or maybe it's some kind of technical glitch for the devs...
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#148 | |
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Deity
Join Date: Jan 2007
Location: NZ
Posts: 2,533
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Quote:
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#149 |
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Dad
Join Date: Jan 2004
Posts: 2,295
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Early on, my game seemed to keep copies of saves...I still have turns 1 2 3 5 and 7 or something like that,as well as the GMR play this one file.
I would guess the problem is not with the player loading up the save, but probably something to do with the save submitted by the previous player. |
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#150 |
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King
Join Date: Nov 2005
Posts: 769
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Well let's just see if the next round works out.
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#151 |
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Prince
Join Date: Apr 2011
Posts: 340
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#152 |
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Deity
Join Date: Jan 2007
Location: NZ
Posts: 2,533
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Maybe the GMR developers are testing the AI substitute human feature after 24 hours. Otherwise it can't explain why 'zero' did not take his turn quickly in these two days
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#154 |
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Dad
Join Date: Jan 2004
Posts: 2,295
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Any idea what happened to your fellow developer, Mel?
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#155 |
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Giant Multiplayer Robot
Join Date: Feb 2012
Location: Utah, USA
Posts: 486
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Sorry guys, I've been out of town for a couple days and haven't been keeping tabs on him. I guess his work priorities just kind of pushed it out of his mind. This is a great example of why we need some sort of turn timer.
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#156 | |
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Dad
Join Date: Jan 2004
Posts: 2,295
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Quote:
Life happens, people understand. But silence just leaves questions. |
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#157 |
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Giant Multiplayer Robot
Join Date: Feb 2012
Location: Utah, USA
Posts: 486
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I understand Onan, and I will definitely strive to actively communicate with the rest of you and encourage the people I know to do the same
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#158 |
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Dad
Join Date: Jan 2004
Posts: 2,295
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Ouch, beaten to Pyramids by one turn! Brutal!!! The Roman people will not forget this sad day.
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#159 |
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King
Join Date: Nov 2005
Posts: 769
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Songhai scouts have seen the marvelous Russian Pyramids and believe them to be superior to the Roman decayed ruins that were over budget and overwrought.
We are curious how workers were magically bred out of these stone monolithic structures, but we have learned not to ask too many questions. |
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#160 |
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Deity
Join Date: Jan 2007
Location: NZ
Posts: 2,533
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